Arcane Echo and Arcane Thievery ???

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

This new energy denial/spiker Me/E build I made has a few spaces left for skills such as arcane echo and inferno as well as arcane thievery. I was wondering if anyone thinks echoing arcane thievery would be a good idea (thats 2 of the monks spells disabled for 30 seconds). This could have maximum affect straight after using diversion. We're talking about 3 skills disabled for 30+ seconds. I only need a few energy denial skills e.g. sig of weariness energy burn and shame because my GvG build uses another full energy denial mesmer. What do ya reckon ???

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

There is a thread not a few pages ago that talks about Echo Thevery. It's basically not worthwhile, because the Echo Thevery tends to steal same spell that Thevery stole, not to mention both tend to steal the same spell during a match.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

twas but an idea. I'm still gonna try it though because last GvG I did managed to grab the monks elite twice (least I think it was elite) word of healing I think.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I hope you have plenty of energy management if you using Arcane Echo/Thievery, those things don't come cheap.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Energy don't tend to be a problem, I just use shame whenever its recharged then do the arcane combo then power drain/drain enchantment or energy tap if I'm using inspiration magic

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Using Shame does sorta rely on them actually casting under it though to gain energy. I see it as more of a shutdown than energy management. They would also need energy to steal in the first place.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Seems to me like you are trying to make a mix-and-match Mesmer build and as we all know this doesn't really work. If you wanna go shutdown, just go shutdown, if you wanna go e-denial, just go e-denial. Mesmers are strongest when focused.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Perhaps this will be changed in the future; but as of now...we can't rely on stealing different skills.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

In a single GvG, I used Arcane Thievery on a monk 3-4 times. My results:

1. Heal Other
2. Divine Boon
3. Mend Ailment
4. If it was 4, I don't remember what it was.

In fact, the only time I kept stealing the same spell over and over was when I used it on the W/Mo's, in which I stole their Healing Breeze. (The match was pretty much over, so I just had fun.)

I can't testify to the mileage others get out of Arcane Thievery, but it's worked just fine for me.

Besides, stealing an E/Mo's Heal Party makes me giggle.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Point being there is little benefit in using Echo with Arcane Thevery because the two Theveries are more likely than not to steal the same spell. No one is saying AT is bad or anything... it's just that Echoing it isn't worthwhile. I hope they change this, because with its double coming in Factions, I can think of some pretty nice strategies with it.

Jas D

Jas D

Krytan Explorer

Join Date: Feb 2006

Oklahoma, USA

None

Quote:
Originally Posted by Evilsod
Using Shame does sorta rely on them actually casting under it though to gain energy. I see it as more of a shutdown than energy management. They would also need energy to steal in the first place. It's still energy denial.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

No you guys are right. There's no point echoing thievery but I still think its good on its own. I just tend to locate enemy mesmer and steal one of his spells. Last GvG I did I capped Energy Surge (I u power block since was running a shutdown mesmo)

As for spreading my skills too far thats the whole plan. I dunno if I mentioned but this energy denial/spiker build only works in GvG if ur team has a full energy denial mesmer as well. I just wanted to have fun stealing skills and disabling their's . There is one problem though in that I'm using mind burn for spiking but I can't decide whether to use inspiration magic or domination magic for partial energy denial + energy gain. With either I would use arcane mimicry and use my team's other mesmer's elite as well so that could be energy drain or energy surge. Basically which type has the best non elite energy denial skills since elite is taken up with mind burn ????

floplag

floplag

Lion's Arch Merchant

Join Date: Feb 2006

SoCal

Gamerz United

Me/N

thievery and mimicry can be very effective under the right circumstances.

thievery is a gamble... could steal something minimal, could cripple the victim.. no way to know, thus i dont use it much, though i have with good and bad results

mimicry i think is very nice as it basically allows 2 elites, however, it can only be used in a group that takes afew mooments to discuss prior to the gogoggo quick exits and know whats there to be used.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Arcane thievery and Arcane Larceny are both the same skill, so this will be easier soon I think. That with Diversion is pretty deadly, and if you're a me/mo shutting down monks, you can actually use the skills.