Thk

Madman442

Ascalonian Squire

Join Date: Mar 2006

Heroes of Legendary Might

R/E

Can someone give me advice on how to beat the last part, where there is a boss (sometimes a jade, sometimes mursaat) I can't get past it, i always die.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

There's more than you could ever care to know in this thread:
http://www.guildwarsguru.com/forum/s...ad.php?t=43449

LittleBull

Ascalonian Squire

Join Date: Jan 2006

In a nutshell... Have a warrior hold off the boss while the
rest of the group clears everything else out of the keep.
There WILL be a long lull where the whole group can focus
everything they have on it.

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

If you're running it alone with henchmen, take out the small stuff first or they will peck you to death. And keep your eyes on the king -- he tends to wander off and get himself killed, especially towards the end, so watch his back.

GentleBreezes

GentleBreezes

Academy Page

Join Date: Apr 2006

Cheltenham, England

The easiest we ever found it, was to have 2 monks on the firey things, using heal party!!!

They can also heal people below them as they are fighting at the gates so it doesn't matter that they are on a different level.

Worked well, no one died, did it first time. Was the easiest it's ever been

VorianVader

Frost Gate Guardian

Join Date: Apr 2006

Blitzers

W/N

This way is what I have found to be the easiest (if you are not doing bonus):

Have a warrior grab the torch but not light the beacons. The whole party camps the king with the warrior in the front. The monks focus healing on the warrior who runs and grabs aggro as enemies approach. If good aggro management is done, then all of the enemies stay focused on the warrior giving the other team members enough time to pick them off one by one.

This works very well even if perfected armor and the monk boss show up!

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by VorianVader
This way is what I have found to be the easiest (if you are not doing bonus):

Have a warrior grab the torch but not light the beacons. The whole party camps the king with the warrior in the front. The monks focus healing on the warrior who runs and grabs aggro as enemies approach. If good aggro management is done, then all of the enemies stay focused on the warrior giving the other team members enough time to pick them off one by one.

This works very well even if perfected armor and the monk boss show up!
This method may not be available for much longer. I would suggest not getting used to this method of play.

Madman442

Ascalonian Squire

Join Date: Mar 2006

Heroes of Legendary Might

R/E

Would i be able to kill the boss before he gets to me? Like with the cannon thing.

Blaster The Warrior

Blaster The Warrior

Frost Gate Guardian

Join Date: Nov 2005

W/Mo

i did it with a minion master with well of power and bone fiends and bone horrors and we just stayed at king and 2 rangers at the catapults and trapping on the bridges ( the mission never was that easy :P)

VorianVader

Frost Gate Guardian

Join Date: Apr 2006

Blitzers

W/N

Quote:
Originally Posted by VGJustice
This method may not be available for much longer. I would suggest not getting used to this method of play.
You are right. With factions coming out and the adjustment for Ritualist Urn.....all of these methods are out the window i.e. book/keg/gear etc. As of now, it is, the easiest method.

Failing that, light the beacons and camp the king. The additional jades that come in because of the bonus will wipe out the first two waves of enemies that come into the fort.

Then the rest of the party camps the king using the lull to fire off some catapults. Warriors engage at the entrance to the fort (provided enemies are coming from one direction) or on the stairs.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Trappers are awesome. Have them trap the TOP of the bridges over the doorways. Traps have no height requirement - so they'll trigger if they walk UNDER the traps.

This Slows them, and gives them conditions, making it lots easier to pick them off as they come in. Even kills most of the mantle.

Make sure the warriors know this, because they like to fight them before they can hit the trps <_<

Other than that, you got your ways

Ti Ni Xian

Academy Page

Join Date: Apr 2006

House Zu Helter

LDDL

Mo/E

finally cleared this mission last week

2 warriors
1 necromancer
2 ele's
1 ranger
me (monk)
lina (pro hench)