I've noticed with the elementalist skills, frequently when you're far from an enemy, and use flare, your ele runs up to them, and then fires off the flare. However, the enemy runs towards you first and you miss.
Particularly for ele spells that charge, I'd like their range to be a TINY bit higher than the aggro range - like 0.1% higher, so you could get the drop on PVE enemies with skills that require a charge. It looks really silly when you run near a group of enemies, start charging a skill, and as you start charging they all turn around and run to kill you.
A

