Enemies to be alerted when they're hit - not before you cast
AaronSwitchblade
I've noticed with the elementalist skills, frequently when you're far from an enemy, and use flare, your ele runs up to them, and then fires off the flare. However, the enemy runs towards you first and you miss.
Particularly for ele spells that charge, I'd like their range to be a TINY bit higher than the aggro range - like 0.1% higher, so you could get the drop on PVE enemies with skills that require a charge. It looks really silly when you run near a group of enemies, start charging a skill, and as you start charging they all turn around and run to kill you.
Particularly for ele spells that charge, I'd like their range to be a TINY bit higher than the aggro range - like 0.1% higher, so you could get the drop on PVE enemies with skills that require a charge. It looks really silly when you run near a group of enemies, start charging a skill, and as you start charging they all turn around and run to kill you.
lishi
emmh im pretty sure all spell(but the one say they have half range) are a little longer then aggro range.
you can easy test it if you find a non moving enemy , press c or select the nearest one and use a skill
you can easy test it if you find a non moving enemy , press c or select the nearest one and use a skill
Masseur
If you can hit them, they should be able to hit you.
Cherno
Are you manually moving up? I've never had a problem selecting my target and then casting the spell and letting it pull me into its range. They don't react until after they are hit for me. :shrug:
EternalTempest
As a former pve fire nuker, I've noticed that most of the fire spells you can fire "just" outside of the aggro bubble.
I've also noticed where I cast a spell on a mob and end up running up to it off and on.
I've also noticed where I cast a spell on a mob and end up running up to it off and on.
Undivine
Lag can sometimes bring you closer than you should be before you cast. What I think is annoying is that you can cast spells that cost 15 mana and can so easily miss. I mean, c'mon! The guy is running towards you and your projectile is flying towards him. How could it freaken miss?
Mandy Memory
Are you suggesting that pve be made even more laughably easy?
Undivine
Quote:
Originally Posted by Mandy Memory
Are you suggesting that pve be made even more laughably easy?
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If your quote was not in reference to my post, then disregard this.
BahamutKaiser
PvE can be very difficult with henchmen and the majority of immature/impacient/idiotic players out there, simply expecting a projectile to hit it's target in a path rather then at a location is a reasonable concern.
I would rather that certain magic projectiles, expecially ones that are designed to hit a single target, move twice as fast, or 3 times as fast. Whens the last time you dodged lightning anyways? And flare shouldn't be missing all over the place.
I would rather that certain magic projectiles, expecially ones that are designed to hit a single target, move twice as fast, or 3 times as fast. Whens the last time you dodged lightning anyways? And flare shouldn't be missing all over the place.
actionjack
I think for most part, you can cast outside without their notice, and get the first hit. But, if the mob is moving, and not a stationary target, than it might move into your arggor bubble before you finish cast.
I don't think it sould be much problem with that thought.... just watch where and when you cast.
I don't think it sould be much problem with that thought.... just watch where and when you cast.
shardfenix
There is actually a point outside your aggro bubble that you can hit ennemies with spells and bows/wands. Walk up to an enemy until the dot is barely touching your aggro. You will be able to drop a meteor/other ranged skill on them before they notice you're there
oljomo
Hi
I believe the point here is that enemies detect you when you START casting a spell, rather than when it hits the enemy. I have noticed this and it does seem kinda wierd, as why would they notice you starting to cast a spell. However i doubt its the sort of thing that is going to change as it really doesnt affect anything.
oljomo
I believe the point here is that enemies detect you when you START casting a spell, rather than when it hits the enemy. I have noticed this and it does seem kinda wierd, as why would they notice you starting to cast a spell. However i doubt its the sort of thing that is going to change as it really doesnt affect anything.
oljomo
Hunter Sharparrow
I agree that they should only be alerted upon either entering the aggro ranger or after recieving the effect of a spell/projectile.
Matsumi
This kind of thing bothered me a few times. Once I was starting to cast backfire on a monster that was known to cast alot from experience, and he wasn't aware that I was casting it. Then a ranger classed monster ran up from behind him and gave me a quick savage shot before I could pull it off as the aggro starter. It's like Claude/Eve, automatically knowing when you're low on energy. Kind of lame I think.
Zhou Feng
Quote:
Originally Posted by BahamutKaiser
PvE can be very difficult with henchmen and the majority of immature/impacient/idiotic players out there, simply expecting a projectile to hit it's target in a path rather then at a location is a reasonable concern.
I would rather that certain magic projectiles, expecially ones that are designed to hit a single target, move twice as fast, or 3 times as fast. Whens the last time you dodged lightning anyways? And flare shouldn't be missing all over the place. |
Undivine
Quote:
Originally Posted by Zhou Feng
Well Magic does go through objects so its probably fair that it is capable of missing. However costly spells should probably be more on mark due to their high cost and most usually casting time.
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Hunter Sharparrow
Yeah Zhou, the key word used is projectile. Yes they spells like meteor, meteor storm can be cast through wall but that's because they are cast at the enemies location. The projectile spells like flare, and fireball can't because they are cast at the casters location and travel to the target. They should travel faster than others since it is an ele's only way of doing decent damage. Atleast with the ranger, they can use skills to speed up their arrows and attack rate.