I think this skill should rez your animal if it is dead like comfort animal does. I have no incentive to bring this skill as a pet healing skill if it does nothing for my dead pet, because then I would need comfort animal to revive it. Putting in this minor feature might make this skill worth using in my opinion.
{E} Heal As One (Attribute: Beast Mastery)
If you or your animal companion are below 75% Health, you both gain 25..121..153 Health.
Energy:5 Cast:1 Recharge:12
Suggestion for Elite Skill "Heal as One"
Albas
Nevin
With Heal as One you can ditch Troll Unguent though.
Rogmar
Quote:
Originally Posted by Nevin
With Heal as One you can ditch Troll Unguent though.
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Epinephrine
Quote:
Originally Posted by Nevin
With Heal as One you can ditch Troll Unguent though.
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If you are giving up Ferocious Strike you are giving up the energy management you need for an effective pet use and other skill use. You must thus invest heavily in expertise to be able to use skills. A large investment in expertise and BM leaves you very little else to do. I don't see it as a particularly attractive skill so far, but experimenting with it in Factions will determine that.
fallot
I agree with the OP, if the skill ressurected your pet it would be marginally useful.
Evilsod
It would be nice if this ressurected pets, i'm getting sick of all the damn skills beast masters must bring to even start on the rest of the build.
BM, Expertise and Marksmanship have worked well for me. A couple of pet attacks and Ferocious Strike for energy management. Theres just no enough stat point sout there to be effective. Pets are too dumb to do it completely alone.
BM, Expertise and Marksmanship have worked well for me. A couple of pet attacks and Ferocious Strike for energy management. Theres just no enough stat point sout there to be effective. Pets are too dumb to do it completely alone.
Dougal Kronik
Heal as One does need some kind of improvement. It will not replace Troll Unguent and Comfort Animal on my Beast Master Build.
My pet's health loss due to damage is usually very slow and when it does start going down, meaning it's taken aggro, my health is max. And vice versa. Some kind of bonus to really give it "Elite" status needs to be implemented.
If the 75% requirement were removed and the recharge rate reduced to maybe 5 seconds, it would be a two heal spammable skill.
My pet's health loss due to damage is usually very slow and when it does start going down, meaning it's taken aggro, my health is max. And vice versa. Some kind of bonus to really give it "Elite" status needs to be implemented.
If the 75% requirement were removed and the recharge rate reduced to maybe 5 seconds, it would be a two heal spammable skill.
Albas
[edit] added current skill description for heal as one [/edit]
Albas
Does anyone else have an opinion on this?
Sientir
Quote:
Originally Posted by Dougal Kronik
Heal as One does need some kind of improvement. It will not replace Troll Unguent and Comfort Animal on my Beast Master Build.
My pet's health loss due to damage is usually very slow and when it does start going down, meaning it's taken aggro, my health is max. And vice versa. Some kind of bonus to really give it "Elite" status needs to be implemented. If the 75% requirement were removed and the recharge rate reduced to maybe 5 seconds, it would be a two heal spammable skill. |
i played around with it on the weekend. overall impression: couldn't tell, a level 3-4 tiger died too fast.