W/E in Thunderhead Keep with Henchies - I did it!

DaftMule

Ascalonian Squire

Join Date: Dec 2005

I did it!!! Finally. Only took me about 8 attempts! I have a 20th lvl W/E and don't have the time to wait for groups to form up in the jump off point so henchies were the only option for me really.

As to how I did it in the end...read on if you are interested......


Firstly, I took all henchies except the mage. The mage is a liability as he uses meteor storm. This causes the enemy to scatter which you do not want! You need to keep stuff attacking in one place in this mission.

Well, getting to the keep was easy. Once in the keep:

A lot of the problems stem from the fact that the idiot dwarf king you are helping seems to have a suicidal streak. He will not attack the thing you are attacking. Instead, he'll just rush headlong into the enemy and keep going waaay ahead of where your group might be fighting. He seems to like going one-on-one rather than staying with your party. So you have to manage the king in order to stop him rushing off too much and getting into trouble:

1) Once at the keep, take out the groups of baddies around the edge of the arena first being careful not to agro the 2 groups of monsters and the Boss baddy on the arena floor. This is possible if you keep near the outside edges of walkway around the arena where the balista are. You do not want to agro the big groups on the arena floor as the king will head off down there so you have to follow and protect him. Not too bad but what you are trying to avoid at this point is killing the main boss and triggering the cut scene.

2) So, once you have killed the monsters around the edge of the arena, ignore the ones on the arena floor for a bit. Instead, follow the walkway around to the far side and use the balista to kill the large group of monsters waiting outside the wall This will give your allies more of a chance once things kick off.

3) Now go and kill the boss on the arena floor. This triggers the cut scene and the main attack begins with you standing up on the platform with the king.

From now on, I'll refer to left and right of the arena. This is from the perspective of looking into the arena from the platform where the king is.

4) As you have killed that first group of baddies on the right with the balista before, you have a bit of time. In general, you have a bit of time to use the balistas as the first wave or two of enemies turn up. I think the next lot came from the left but they don't stop at the balista explosion points so you can't do much about them. Leave the undead allies near the left gate to deal with them. Over on the right another group should turn up which you can take out with the balista. Think there is the first of the Bosses with that ( a dwarf). In general, you can take out all but the boss with the balista.

5) I then ran down and helped the undead to kill the dwarf boss at the right door quickly. You should have time to do this as another group comes in from the left door. Keep an eye on the map though MAKE SURE YOU GET BACK UP TO THE KING ON HIS PLATFORM before this new group get there though...even if it means leaving that dwarf boss still alive.

6) From now on you have to defend the king. Stay very close to him. Importantly....always try and get right to the back of the platform as the enemy group approaches so that enemies coming up the stairs to the platform out of the arena have to come as far as possible. This will help not to agro too much stuff at once as new enemy enter the arena and to keep your henchy healers from running into combat and getting killed!

7) The next group or two has a couple of Jade bows and some White Mantle bods....they are not too difficult as long as you stay close to the king and don't let him get caught alone.

8) The hardest bit in my view is when the Mursat Boss turns up with some Jade bows/warriors, other mursat and some white mantle all at once. This is where I failed every time before. The Mursat boss is as tough as granite! You also have some enemy healing bods in the mix. My mistake was to take on the Mursat boss too soon as he was usually at the front. Don't! He will take all the punishment you can deal for a loooong time which just allows more baddies to turn up! Take out as many of the normal Jade's, normal mursat and the White Mantle first. It gets a bit bloody (or it did for me) and you may lose a hench or two but as long as you don't lose the healers you are OK. Finally, take out the Mursat boss.... a lot easier now without everything else attacking you too!

9) The rest is plain sailing really. You get a few more attacks with a couple of Jades and the odd Mursat but nothing like as bad as before. Just stay around the king and defend him.

10) The main White Mantle bod will come in after a while with a few other white mantle in support. He is a whimp compared to the Mursat Boss! Just take out the other white mantle supporting him then blitz him.

Job done

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Seems like you've got it down. Congratulations.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I did the same with my SS necro earlier today

Grats on making it, you look pretty happy.

DaftMule

Ascalonian Squire

Join Date: Dec 2005

Thanks....it was a real relief to get past it. Thought I was going to be stuck there for a year and a day!

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by DaftMule
Thanks....it was a real relief to get past it. Thought I was going to be stuck there for a year and a day! With henchies, THK is a walk in the park.

This is a problem with many players: They dont trust henchies, thinking they're lacking of skills. When you finish THK, you can wondering why others have prob in player's groups.

1) Lack of communication
2) Lack of organisation
3) Rage-quitter

Hench, in other way, dont need to communicate. They attack the same target as yours and dont quit. This mission tries to give you a good communication, organisation and go to the end until death.

Durik

Ascalonian Squire

Join Date: Jan 2006

NC

Onyx Guard

W/E

Grats! Thats what I'm trying on my war, but I usually don't have much time to try it. I was dropped right at the base, and I knew what to do. Henchies are fun, never whine.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

What I don't like is mhenlo/lina using restore life on the same person in the middle of a mob.

And because they attack the same as yours, they can't tell when you have a flatbow out and you're trying to pull a group away.

At least they all carry res sigs...

Darkgift Risen

Darkgift Risen

Banned

Join Date: Dec 2005

NB mass

Dark Blood Acolytes

N/Me

Quote:
Originally Posted by DaftMule
Thanks....it was a real relief to get past it. Thought I was going to be stuck there for a year and a day! GJ..thats not as easy as people are saying..I've tried a few times with warrior..but the stupid king likes to jamb his head up the enemys butt..wish i could tie his little ass up and put him over me shoulder..lol..props to you!!!!!!!!!!!!!