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Originally Posted by d3kst3r
When someone leaves a guild there should be a notification message, same when someone joins.
When someone on your friends list logs on you should be notified same as when they log off.
When you want to add someone to your friends list, that person has to click an Agree button before you can add them and when that happens you add each other.
Your guildmates/friends should have their names highlighted when you see them so that you can bump into them in towns and not feel so damned isolated in the game world.
After each PvP round, statistics should be shown to show who healed the most HP, who did the most dmg, who cast the most hexes etc. as a way of rewarding individual players for their contributions.
A special window to help players get into teams. Eg. you go to Heroes Ascent and click: Search for open teams button, a window appears showing all the open teams and what classes are required to fill them and rank requirements etc.
When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.
Well those are all I can think of for now, but these features are so damned obvious and I'm so sick of seeing them in every single online RPG except for Guildwars.
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1. When someone joins, the person who invites them can just say "Everyone welcome X", although there's no point in having this message, there's no reason it would insanely bother anyone or shouldn't be implimented just for no reason... When someone leaves a guild there's a reason they don't display the name, people might flame the person ect.(ties directly into longer ignore list needed//your proposal about the friend adding thing...)
2. When a friend logs in and out I usualy don't want to know, odds are they're just changing charactars, or rolling a new PvP. Besides if they just log in for the first time, they can say "hey." If they log out and they don't say bye, or you don't notice they got off, it wasn't important they got off anyway. If people really want this, I want an option to turn it off.
3. If someone adds me to their friends list, I probably added them mutualy. Or they just added me for no reason, maybe they want to get a run from me later, or hit me up for TA or HA or somthing. If I didn't mutualy add them, I don't really care if they added me, unless they've added me to try and spam insult me whenever they log on because they were playing unranked/total noob IWAY at HA and got rolled, then I did a /laugh emote(true story and ties directly into larger ignore list).
4. Umm ok. Guild tags are already highlighted. Friends, well they're not. Either way the instance structure of this game makes it so that this really isin't needed, as if you cared about bumping into theese people you'd probably be trying to play with them, and just be spam adding their name into the form party window. No need, but if it's added, what truely meaningful long term impact does it have on the game(besides seeing someone on your friends list and saying "Hi" then going your seperate ways...)?
5. Broken down into smaller pieces below...
a. Who healed the most HP? Would overhealing someone count? If it would wouldn't that promote simply spamming un needed heals, and not promote skill? Would spells such as healing breeze/troll unugent count with the health regen they give? Would such spells still count if the target is hex/condition stacked and using theese only reduce the amount of degen? If so wouldn't that not really be "healing" but instead life prevented from being lost//healed? What about spells like protective spirit, or reversal of fortune that prevent all damage, or reduce high damage? Would theese be factored in as well? What if two monks heal the same target at relatively the same time(assuming overhealing doesn't count) will the monk who's 1/4 sec faster get the credit? Didn't both monks try to heal the person? What about removing of hexes/conditions? Would those count as "healing" even though it didn't heal anything by say removing ineptitude before your warrior attacked somthing? The calculations required for such a thing are so complex, and so utterly meaningless that I'd rather see the devs create a new add-on PvE area in presearing ascalon, it'd be better use of their time, and maybe even serve a purpose.
b. Who did the most damage? Does degen count? If you say cause 3 degen on a target with a 9 pip healing breeze on will it still count? What about life stealing? Let's face it, this is also non-important. No one cares. And it leaves charactars like mesmers entirely focused on shutdown no oppurtunity for recognition(unless surge/burn or w/e they're using does more damage than an actual damage dealer.. in which case you're either in RA, or in a rank 9000+ guild and on a PvP charactar with a bunch of lvl 10 and under PvEs making up your 7 others)...
c. Cast the most hexes... Will starting to cast a hex count, or will finishing to cast a hex count? What about the entire fact that hexes aren't meant to be spammed perse, they're meant to be used applicably, no one wants a team mate who casts shadow of fear on a monk "just incase he madly starts wanding a warrior" when the real reason is they want to get 1 more hex cast... What about hexes such as shadow of fear/blurred vision/suffering that have an AoE effect? Will they count for each person who was once afflicted with their effects, or who had the actual hex copy on them? What about mark of pain(another aoe hex) who will get the damage credit if it deals damage to an adjacent foe? Since it only realy effects adjacents shouldn't it count how many other people take damage from it, instead of who it was cast on for # of hexes? Again... Pointless... Who cares... Go make me a new pre-searing area, perhaps it could be an area filled with only aloe seeds to wand to death, that way anet can totaly nerf farming except in this area while they're at it! lmao
d. If you're in a team, as all PvP must be team based, it's about team effort, and team work. No real PvPer cares about theese statistics, weither it be RA(hard to find many there...), TA, HA(here too...sortof..), or GvG. It's just not important who did what, it's important what the team did, as long as everyone does their part(as in not just sit there and do nothing) the team shouldn't care at all. (note how i'm using the word TEAM alot, there's a reason why there is no 1 vs 1 pvp in GW)
6. It's called guild chat. Or a friends list. If you really are going to goto HA, you're not going to do very well if you simply use a PUG full of people who IWAYed to rank 6 and beyond(and even worse if you form/join a R3 or unranked pug). There's always spamming "LFG" in chat, or maybe randomly formed groups? Since there's no "right" way to play GW, especialy in the PvP aspect(unless it's just absolutly horribly), it'd be nearly impossible to form any kind of tool to help you find a party.. What about custom builds? Or let's just make it so that the leader has to select everyone skill bar for them, and only people with that can join? Let's face it there's no great implimentation, and it defeats the real purpose of friends/guilds, misewell spend a bit of time with "LFG" or waiting for "GLF", get some time to know the people in your groups and sooner than not you'll have a decent friends list, and won't be forced to use PUGs any longer. There are many succesful games that don't have this implimented. GW doesn't have it, nor need it.
7. Never had the problem of not realising a team mate had died. The only people who I've ever seen that have are IWAY-only players in HA(that insist full knights stacks and is the best) and people in RA... There's a red bar there when someone's alive, it's not red when they're dead. Besides in HA/GvG you'll be using voice chat if you don't notice(no reason you shouldn't as it's a hard thing to miss) and they might be like "I'm down" or even before they die let you know... In TA it's really not that hard to tab scan, watch everyones placment on the map, and do what you're suppossed to be doing without messing up, even if you're not using voice chat, there's no good excuse for missing a death in 4v4.
Once they're ressed, well, by then you should have realised they died, even if you're really slow, so you should know, hey they're alive again! Besides even with uncoordinated groups, 2+ people calling out "I'm using ressurection signet on X." really does key you into the fact someone's dead and being ressed. Not needed, if implimented please let people turn it off.
To the OP: Hopefuly I've explained why everything you've suggested is pointless/a very bad idea. If what I wrote is a lack of a sufficient explanation, don't ask for another one. That took enough time just explaining the basics of the game...
/unsigned
I found this quite to the point with the people dying and being resed thing...
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Originally Posted by Evilsod
If you don't know when someone in your team dies, please quite GW now. If you don't think the health bar on the party menu is notification enough you need some medication.
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