There are many disscussions that argues which one is better. Now i introduce to u my sword W/Mo build that rules all! (PvE)
i've been using this build for a while and havent seen many people that use it. so here we go...
Attributes:
Healing(8)
Strength(8+1+1)-i use a platemail helm with +1 str (stacking)
Swordsmenship(12+3)
Tactics(7+1)
Skill:
Pure strike (+30 dmg)
Seeking blade (+20 dmg/bleeding)-switchable you want some other attack skill
Final thrust(+80 dmg under 50%)
Warrior's Endurance {E} (+3 energy every hit)
Healing signet (+100 health)
"Watch yourself" (+20 AL)-keep this on at all times, 20AL is a pretty big difference and can save your butt and only 3A!
Riposte (52 dmg at 8 tactics)-very useful not only does it negate the next blow but u do 52 dmg with it, and with only 3A!
Mending (+3 health regen) constant health regen is priceless, it acts like dmg absorbation
now, when u start the battle Warriors endurance and spam the 2 energy skills, and when u have enough energy hit "Watch yourself" and keep it on. Riposte is only for melee foes. and final thrust is obvious. If ur in an area with enchantment stripping foes, then ditch the 8 healing and mending for some other skill u wish to bring. This build works so well, with a good monk on your back u shouldnt die very much, if u die at all.
So what do u guys think.
proof that swords are better than axes and W/Mo arent noobs
1 pages • Page 1
T
T
Quote:
Originally Posted by heavenscloud2
now, when u start the battle Warriors endurance and spam the 2 energy skills, and when u have enough energy hit "Watch yourself" and keep it on.
So what do u guys think. I think you mistake energy for adrenaline...
And my E/X is a better tank/damage than that.
you use Warrior's Endurance, thus pure strike is sucky.
This HAS to be the BEST OP ever.
So what do u guys think. I think you mistake energy for adrenaline...
And my E/X is a better tank/damage than that.
you use Warrior's Endurance, thus pure strike is sucky.
This HAS to be the BEST OP ever.
@ the OP: swords are roughly equal to axes, and you don't do much to change the wammo stereotype. Mending, a lot of energy-based skills, a Platemail helm - typical for W/Mos in PvE. (But then again a lot of PvE builds are still bad and manage to crawl through.) It doesn't use any of the strengths of the Warrior - high damage output, high armor, adrenaline - and instead relies on rather bad ideas.
1. Strength should be an afterthought in most builds, unless your build uses many Strength-based skills (you have only one). Using a Strength helm to get one more second and energy out of Warrior's Endurance is next to nothing compared to a weapon attribute helm.
2. Two healing skills - overkill. Take one at most and drop the other. Preferably drop Mending as wasting 8 attribute levels in Healing Prayers isn't doing as much for you as a jacked-up Tactics attribute. More Tactics = better Riposte, "Watch Yourself!", and Healing Signet.
3. Energy-based skills - use less. One of the prime benefits of being a Warrior is having a good selection of adrenaline-based skills. You don't need to waste your Elite slot and main stance just to use subpar energy-based attacks. You have Sever Artery and Gash available for Deep Wounding fleshy targets, or Galrath Slash for general use.
4. Speaking of stances, you be making heavy use of them. You have available Frenzy, which is a good offensive stance when you're not the one being focused on; Flurry, which helps with adrenaline but can only be effectively used with a Zealous weapon; Sprint, to close gaps between you and enemies faster and to cancel Frenzy when you're under fire; and the defensive stances like Gladiator's Defense, which help to guard you against attacks but aren't too necessary.
1. Strength should be an afterthought in most builds, unless your build uses many Strength-based skills (you have only one). Using a Strength helm to get one more second and energy out of Warrior's Endurance is next to nothing compared to a weapon attribute helm.
2. Two healing skills - overkill. Take one at most and drop the other. Preferably drop Mending as wasting 8 attribute levels in Healing Prayers isn't doing as much for you as a jacked-up Tactics attribute. More Tactics = better Riposte, "Watch Yourself!", and Healing Signet.
3. Energy-based skills - use less. One of the prime benefits of being a Warrior is having a good selection of adrenaline-based skills. You don't need to waste your Elite slot and main stance just to use subpar energy-based attacks. You have Sever Artery and Gash available for Deep Wounding fleshy targets, or Galrath Slash for general use.
4. Speaking of stances, you be making heavy use of them. You have available Frenzy, which is a good offensive stance when you're not the one being focused on; Flurry, which helps with adrenaline but can only be effectively used with a Zealous weapon; Sprint, to close gaps between you and enemies faster and to cancel Frenzy when you're under fire; and the defensive stances like Gladiator's Defense, which help to guard you against attacks but aren't too necessary.
N
Theres just 1 thing its missing.
W/Me/Mo, Arcane Echo Mending. Using both Mending and energy skills so your forced to dedicate your elite to it is just dumb. At least sword is getting a decent elite in Faction though.
I really do love it when warriors create the ultimate build to keep there sorry ass alive then don't bring a res to bring the less fortunate back to life. Unless you intend to solo thigns obviously.
I love warriors in PvP that cover there Healing Signet with Ripostes, so if i've got nowt better to do i hit em with Irresistable Blow for instant interrupt
W/Me/Mo, Arcane Echo Mending. Using both Mending and energy skills so your forced to dedicate your elite to it is just dumb. At least sword is getting a decent elite in Faction though.
I really do love it when warriors create the ultimate build to keep there sorry ass alive then don't bring a res to bring the less fortunate back to life. Unless you intend to solo thigns obviously.
I love warriors in PvP that cover there Healing Signet with Ripostes, so if i've got nowt better to do i hit em with Irresistable Blow for instant interrupt

N
3 last mission were easy when i and my friend played builds like this:
I used sword: gash-severy-galarath-frenzy-shock-charge-heal sig-res sig
Tactics 11, strength 9, sword 16
No counter stance for frenzy... Last Of Master dont need it in gvg, so why wuold i need it against stupid mursaats???
My friend's
He used Axe: evi-exe-pene-shock-frenzy-sprint-heal sig-res sig
Those mursaat monk bosses, they dropped like flyes when we shocked and made adrenaline spikes xD
I used sword: gash-severy-galarath-frenzy-shock-charge-heal sig-res sig
Tactics 11, strength 9, sword 16
No counter stance for frenzy... Last Of Master dont need it in gvg, so why wuold i need it against stupid mursaats???
My friend's
He used Axe: evi-exe-pene-shock-frenzy-sprint-heal sig-res sig
Those mursaat monk bosses, they dropped like flyes when we shocked and made adrenaline spikes xD
c
Quote:
Originally Posted by Nadine
3 last mission were easy when i and my friend played builds like this:
I used sword: gash-severy-galarath-frenzy-shock-charge-heal sig-res sig
Tactics 11, strength 9, sword 16
No counter stance for frenzy... Last Of Master dont need it in gvg, so why wuold i need it against stupid mursaats???
My friend's
He used Axe: evi-exe-pene-shock-frenzy-sprint-heal sig-res sig
Those mursaat monk bosses, they dropped like flyes when we shocked and made adrenaline spikes xD you're joking right
Last Of Master uses frenzy like 10% of the time. He only uses it when he absolutely KNOWS he's not gunna get hit.
that never happens in pve. AOE+Random hitting AI means you're always at risk.
and IMO if you're only gunna bring 3 attacks Final Thrust is better than Galrath, since most targets are under 50% after Deepwound anyway
PS: I'm not comenting on the OP's build because i kinda think in a PVP mindset and i don't have the time to write out why his build isn't anything special in pve and sucks in pvp.
although, he probably knows it sucks in PVP anyway
I used sword: gash-severy-galarath-frenzy-shock-charge-heal sig-res sig
Tactics 11, strength 9, sword 16
No counter stance for frenzy... Last Of Master dont need it in gvg, so why wuold i need it against stupid mursaats???
My friend's
He used Axe: evi-exe-pene-shock-frenzy-sprint-heal sig-res sig
Those mursaat monk bosses, they dropped like flyes when we shocked and made adrenaline spikes xD you're joking right
Last Of Master uses frenzy like 10% of the time. He only uses it when he absolutely KNOWS he's not gunna get hit.
that never happens in pve. AOE+Random hitting AI means you're always at risk.
and IMO if you're only gunna bring 3 attacks Final Thrust is better than Galrath, since most targets are under 50% after Deepwound anyway
PS: I'm not comenting on the OP's build because i kinda think in a PVP mindset and i don't have the time to write out why his build isn't anything special in pve and sucks in pvp.
although, he probably knows it sucks in PVP anyway
R
What is it with W/Mo's and Vital Blessing...
Do you honestly think we care if you can stack points into prot prayers for the sole purpose to get 100-150 more health than the rest of us (most wammos seem to enjoy spamming there health randomly just to show people how high it is...). Shatter Enchantment just makes you even worse off. Besides if your having that much problem with your health and dieing, i think you need to get yourself a new tactic or sort your damn skillbar out.
It may just be me but in PvE, you use Frenzy, you better be able to heal yourself well because i sure as hell won't waste my energy on you. Also not bringing a 2nd stance to cancel it off in PvE gives me even more reason to refuse to heal you. You were dumb enough to bring it when your ideally prime agro to stop the squishies dieing. Obviously if you can use it properly and only do it when your not even getting attacked at all then fine, but i've really had enough of those wammos who run into battle with frenzy and almost drop dead vs the first Mursaat Ele they come to.
Do you honestly think we care if you can stack points into prot prayers for the sole purpose to get 100-150 more health than the rest of us (most wammos seem to enjoy spamming there health randomly just to show people how high it is...). Shatter Enchantment just makes you even worse off. Besides if your having that much problem with your health and dieing, i think you need to get yourself a new tactic or sort your damn skillbar out.
It may just be me but in PvE, you use Frenzy, you better be able to heal yourself well because i sure as hell won't waste my energy on you. Also not bringing a 2nd stance to cancel it off in PvE gives me even more reason to refuse to heal you. You were dumb enough to bring it when your ideally prime agro to stop the squishies dieing. Obviously if you can use it properly and only do it when your not even getting attacked at all then fine, but i've really had enough of those wammos who run into battle with frenzy and almost drop dead vs the first Mursaat Ele they come to.
n
f
Where is the proof? I see a horrible build that is worse than the pvp premade paladin. I can think of a way better way to gain energy, and it's called zealous weapon mod.
Mending is a classic newb skill for w/mos. That helm does not help either. I also don't see why sword is better than axe... it really isn't.
Axe is better than sword for pve easily because of cyclone axe. The only reason sword can be useful for pve is riposte and deadly risposte.
In terms of pvp, I have yet to see a viable HA or GvG build that revolves around sword.
There's the evis/executioner/shock build that's really popular right now.
Mending is a classic newb skill for w/mos. That helm does not help either. I also don't see why sword is better than axe... it really isn't.
Axe is better than sword for pve easily because of cyclone axe. The only reason sword can be useful for pve is riposte and deadly risposte.
In terms of pvp, I have yet to see a viable HA or GvG build that revolves around sword.
There's the evis/executioner/shock build that's really popular right now.
In every discussion of Sword vs. Axe, i have to wonder...would people still pick Axe if Eviserate was no more?
As for the posted build, the skill selection is a bit odd to me. Honestly, I don't like to do a 4 attribute dependant build, so maybe that's part of it. I also value Tactics above strength, so that might be part of it as well.
As was also stated, Pure Strike isn't so hot since you have to be in a stance all the time, not to mention cooldown. I also don't know why people think mending is so awesome...I'd rather not spread out my attributes that way. :/ I'm sure it works for what you want it to, but it is hardly proof that swords are better than axes.
As for the posted build, the skill selection is a bit odd to me. Honestly, I don't like to do a 4 attribute dependant build, so maybe that's part of it. I also value Tactics above strength, so that might be part of it as well.
As was also stated, Pure Strike isn't so hot since you have to be in a stance all the time, not to mention cooldown. I also don't know why people think mending is so awesome...I'd rather not spread out my attributes that way. :/ I'm sure it works for what you want it to, but it is hardly proof that swords are better than axes.
.
Wow another replica warrior sword build with {elite} mendingway.. I am proud you made a build working around mending like every other build..
Seems like any other build using mending with watch yourself.. and yes most w/mo's have proven to suck at what they do.. and yes I think both axe and sword are equally matched in some ways.
Seems like any other build using mending with watch yourself.. and yes most w/mo's have proven to suck at what they do.. and yes I think both axe and sword are equally matched in some ways.
Alexi Jotun
Frost Gate Guardian
Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])
Joined Dec 2005
Quote:
Originally Posted by heavenscloud2
There are many disscussions that argues which one is better. Now i introduce to u my sword W/Mo build that rules all! (PvE)
i've been using this build for a while and havent seen many people that use it. so here we go...
Attributes:
Healing(8)
Strength(8+1+1)-i use a platemail helm with +1 str (stacking)
Swordsmenship(12+3)
Tactics(7+1)
Skill:
Pure strike (+30 dmg)
Seeking blade (+20 dmg/bleeding)-switchable you want some other attack skill
Final thrust(+80 dmg under 50%)
Warrior's Endurance {E} (+3 energy every hit)
Healing signet (+100 health)
"Watch yourself" (+20 AL)-keep this on at all times, 20AL is a pretty big difference and can save your butt and only 3A!
Riposte (52 dmg at 8 tactics)-very useful not only does it negate the next blow but u do 52 dmg with it, and with only 3A!
Mending (+3 health regen) constant health regen is priceless, it acts like dmg absorbation
now, when u start the battle Warriors endurance and spam the 2 energy skills, and when u have enough energy hit "Watch yourself" and keep it on. Riposte is only for melee foes. and final thrust is obvious. If ur in an area with enchantment stripping foes, then ditch the 8 healing and mending for some other skill u wish to bring. This build works so well, with a good monk on your back u shouldnt die very much, if u die at all.
So what do u guys think. Saying one is better than the other is a COMPLETE and UNFAIR generalization. They both have their strenghts and weaknesses.
As for your statement about W/Mo, which I kind of got the impression that you think it's the best profession combo, W/ anything is perfectly fine. You can pure-warrior any thing, in fact, it's better IMO to pure tank. With endure pain and healing sig (along with other armor buffs like watch yourself) you can heal yourself just enough. There is no need for mending, which is a waste of energy.
Plus, when you have degen, mending DOES help, but +3 vs life transfer+bleeding, is not gonna do a whole lot. Monks are supposed to heal, not tanks.
I'm a strong believer in pure tanking myself.
i've been using this build for a while and havent seen many people that use it. so here we go...
Attributes:
Healing(8)
Strength(8+1+1)-i use a platemail helm with +1 str (stacking)
Swordsmenship(12+3)
Tactics(7+1)
Skill:
Pure strike (+30 dmg)
Seeking blade (+20 dmg/bleeding)-switchable you want some other attack skill
Final thrust(+80 dmg under 50%)
Warrior's Endurance {E} (+3 energy every hit)
Healing signet (+100 health)
"Watch yourself" (+20 AL)-keep this on at all times, 20AL is a pretty big difference and can save your butt and only 3A!
Riposte (52 dmg at 8 tactics)-very useful not only does it negate the next blow but u do 52 dmg with it, and with only 3A!
Mending (+3 health regen) constant health regen is priceless, it acts like dmg absorbation
now, when u start the battle Warriors endurance and spam the 2 energy skills, and when u have enough energy hit "Watch yourself" and keep it on. Riposte is only for melee foes. and final thrust is obvious. If ur in an area with enchantment stripping foes, then ditch the 8 healing and mending for some other skill u wish to bring. This build works so well, with a good monk on your back u shouldnt die very much, if u die at all.
So what do u guys think. Saying one is better than the other is a COMPLETE and UNFAIR generalization. They both have their strenghts and weaknesses.
As for your statement about W/Mo, which I kind of got the impression that you think it's the best profession combo, W/ anything is perfectly fine. You can pure-warrior any thing, in fact, it's better IMO to pure tank. With endure pain and healing sig (along with other armor buffs like watch yourself) you can heal yourself just enough. There is no need for mending, which is a waste of energy.
Plus, when you have degen, mending DOES help, but +3 vs life transfer+bleeding, is not gonna do a whole lot. Monks are supposed to heal, not tanks.
I'm a strong believer in pure tanking myself.
