I'm looking for a good build for an elemantlist/ranger for PvP. I want it to be based around the earth warding skills and still have some heath left(not supirior runs piled all over me) so far i have this.
Earth magic-14 (12+1(earth eye)=1minor rune)
Energy storage-14 (12+2(major rune)
skills:Obsidian flame
aftershock
earthquake
ward melee
ward enemys
arura of rest
Glyph of energy
rez sig
E/R warding
anubis_master
Francis Crawford
I don't see any "Warding" skills in there so far.
And Major runes aren't worth the HP cost.
And Major runes aren't worth the HP cost.
anubis_master
~bump~
anubis_master
bump again
Ares982
A Warder for HoH usually has:
Obsidian Flame
Crystal Wave
Ward Against Melee
Ward Against Foes
Mantra of Resolve
Channelling or Earth Attunement
Glyph Of Energy
Resurrection Signet
Earth 16 (12+4)
Energy 11 (10+1)
rest in Inspiration
Eq and As are energy eaters, which, as warder, aren't that useful. Better Obsiflame for spiking distant enemies and cristalwave for near ones.
Wait for the faction skills to do some real damage with geomancer! Shockwave!!!!!!
Obsidian Flame
Crystal Wave
Ward Against Melee
Ward Against Foes
Mantra of Resolve
Channelling or Earth Attunement
Glyph Of Energy
Resurrection Signet
Earth 16 (12+4)
Energy 11 (10+1)
rest in Inspiration
Eq and As are energy eaters, which, as warder, aren't that useful. Better Obsiflame for spiking distant enemies and cristalwave for near ones.
Wait for the faction skills to do some real damage with geomancer! Shockwave!!!!!!
anubis_master
sound good ty