Perfect weapons?

charlotte liangrin

Pre-Searing Cadet

Join Date: Apr 2006

Seven hexes

R/Mo

I have only recently started playing GW and i hear so much about perfect weapons... how do you know if it is perfect or not? And what is up with the different colors?

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

green is perfect
gold is near perfect
purple (aka grape) has a stat and a mod
blue is good and has a mod
white (aka clean) just is

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

a perfect weapon would consist of having a perfect dmg mod (15>50%, 15% in stance, etc) and a low req (7,8,9)

EDIT -- weapon also has to be max dmg

The10thnazgul

The10thnazgul

Ascalonian Squire

Join Date: Feb 2006

Disciples of Mordor {LOTR}

N/Me

These guys did good but didnt quite answer the question. I ahve played for a while and still do not know what half of the things mean but most perfecs have many mods such as

perfect damage ( Axe: 6-28, sword 15-22, Bow is 11-22) I think these are correct
Enchacnements such as the 15^50% which is 15% damage inscrease when lets say FE: health is above 50%
and ones that may include attribute bonuses.

Hope that helped

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

bows have a max dmg of 15-28

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

A weapon's "quality" is determined by: (talking about melee weapons and bows, to which the term perfect is applied often).

1) Max damage.
2) Inherent mod: Such as Damage +15% while health is over 50%. This is probably the most desirable of its kind.
3) Mods: Such as fiery bowstrings, fortitude pommels etc. Two perfect desirable mods required.
4) Requirement: The lower this is the "better".

So a perfect Axe would be something like this:
Vampiric Axe of Fortitude
Damage 6-28 (req. 7 Axe Mastery)
Damage +15% while health is over 50%
Life Stealing +3
Health regeneration -1
HP +30

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by Markaedw
green is perfect
gold is near perfect
Green is 'unique', Gold can be perfect or near-perfect.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Markaedw
green is perfect
gold is near perfect
purple (aka grape) has a stat and a mod
blue is good and has a mod
white (aka clean) just is
Hah... no.
  • White is a standard drop, no mods are on it. Just damage/armor and energy if applicable.
  • Blue is one step up from white, blues will have mods but they are at the bottom (0-20%) of their modifier range. For example, a blue weapon will only have a Damage +10-11% with a positive condition (out of a possible +10-15%), Faster recharge of x spells 10-12% (out of 10-20%), or a Health +20-22 upgrade (out of +20-30).
  • Purple is another step up, midrange mod range (20-40%). A purple can have Damage +11-12%, Faster recharge of x spells 12-14%, or a Health +22-24 upgrade.
  • Gold is the top level for drops, having the entire rest of the range (40-100%). It's why some golds are crap, because at their lowest they're equivalent to a purple. A gold can have Damage +12-15% (while Health is over 50%), Faster recharge of x spells 14-20%, or a Health +24-30.
  • Greens are unique items, having (mostly) maximum modifiers but not being able to be modified or dyed at all. Except for the wands with Energy +3 (while Health is over 50%), all other modifiers are at 100% of their possible value.
Note that if you add any upgrades later, the weapon stays the same color, with the exception of whites which become blues.

charlotte liangrin

Pre-Searing Cadet

Join Date: Apr 2006

Seven hexes

R/Mo

Oh so my green bow called stinger is perfect as well as my gold poisonous flatbow of enchanting... it is max damage with a 10 marksman? My stinger is max damage with a 33% longer poison and higher health...

TAZTG

TAZTG

Academy Page

Join Date: Mar 2006

MD

[BuA]

W/

Note that Weapons obtained from Collector's in the Desert or SSP will be clean perfect without having Modifications. You can then add Mods you like.

Rayinzar

Academy Page

Join Date: Mar 2006

Europe

Blue Moon Shadow {CAT}

Me/R

Quote:
Originally Posted by TAZTG
Note that Weapons obtained from Collector's in the Desert or SSP will be clean perfect without having Modifications. You can then add Mods you like.
When you say a weapon is "clean" what exactly do you mean?

(Ooh-err, it rhymes )

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Clean = No modifications.

TAZTG

TAZTG

Academy Page

Join Date: Mar 2006

MD

[BuA]

W/

It doesn't have Mods on it.

Take a Clean Sword from a Collector or a Weaponsmith and add Mods like
Vampiric Hilt 3/-1
Pommel of Fortitude: 30hp

Now you have the same as a Green Sword like Victo's Blade..
Damage +15% (while Health is above 50%)
Life stealing: 3
Health Regeneration -1
Health +30

With the exception of the rare skin, a perfect stat-wise replica of this weapon can be made using a Long Sword from Sarad, a maximum Vampiric sword hilt and a maximum sword pommel of Fortitude. These upgrades, however, cost a lot more than Victo's Blade itself.

Retrieved from "http://gw.gamewikis.org/wiki/Victo%27s_Blade"

Rayinzar

Academy Page

Join Date: Mar 2006

Europe

Blue Moon Shadow {CAT}

Me/R

But I saw someone asking for a clean HoD sword. Isn't energy+5 a mod? Or are mods you can apply yourself the only ones that are considered?

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

an HoD sword has a +5 energy mod... if it doesn't have an upgrade on it (20% enchant, +30HP, +5 Armor, etc) then it is clean