Perfect weapons?
charlotte liangrin
I have only recently started playing GW and i hear so much about perfect weapons... how do you know if it is perfect or not? And what is up with the different colors?
Markaedw
green is perfect
gold is near perfect
purple (aka grape) has a stat and a mod
blue is good and has a mod
white (aka clean) just is
gold is near perfect
purple (aka grape) has a stat and a mod
blue is good and has a mod
white (aka clean) just is
Valerius
a perfect weapon would consist of having a perfect dmg mod (15>50%, 15% in stance, etc) and a low req (7,8,9)
EDIT -- weapon also has to be max dmg
EDIT -- weapon also has to be max dmg
The10thnazgul
These guys did good but didnt quite answer the question. I ahve played for a while and still do not know what half of the things mean but most perfecs have many mods such as
perfect damage ( Axe: 6-28, sword 15-22, Bow is 11-22) I think these are correct
Enchacnements such as the 15^50% which is 15% damage inscrease when lets say FE: health is above 50%
and ones that may include attribute bonuses.
Hope that helped
perfect damage ( Axe: 6-28, sword 15-22, Bow is 11-22) I think these are correct
Enchacnements such as the 15^50% which is 15% damage inscrease when lets say FE: health is above 50%
and ones that may include attribute bonuses.
Hope that helped
Valerius
bows have a max dmg of 15-28
fallot
A weapon's "quality" is determined by: (talking about melee weapons and bows, to which the term perfect is applied often).
1) Max damage.
2) Inherent mod: Such as Damage +15% while health is over 50%. This is probably the most desirable of its kind.
3) Mods: Such as fiery bowstrings, fortitude pommels etc. Two perfect desirable mods required.
4) Requirement: The lower this is the "better".
So a perfect Axe would be something like this:
Vampiric Axe of Fortitude
Damage 6-28 (req. 7 Axe Mastery)
Damage +15% while health is over 50%
Life Stealing +3
Health regeneration -1
HP +30
1) Max damage.
2) Inherent mod: Such as Damage +15% while health is over 50%. This is probably the most desirable of its kind.
3) Mods: Such as fiery bowstrings, fortitude pommels etc. Two perfect desirable mods required.
4) Requirement: The lower this is the "better".
So a perfect Axe would be something like this:
Vampiric Axe of Fortitude
Damage 6-28 (req. 7 Axe Mastery)
Damage +15% while health is over 50%
Life Stealing +3
Health regeneration -1
HP +30
Haggard
Quote:
Originally Posted by Markaedw
green is perfect
gold is near perfect |
Savio
Quote:
Originally Posted by Markaedw
green is perfect
gold is near perfect purple (aka grape) has a stat and a mod blue is good and has a mod white (aka clean) just is |
- White is a standard drop, no mods are on it. Just damage/armor and energy if applicable.
- Blue is one step up from white, blues will have mods but they are at the bottom (0-20%) of their modifier range. For example, a blue weapon will only have a Damage +10-11% with a positive condition (out of a possible +10-15%), Faster recharge of x spells 10-12% (out of 10-20%), or a Health +20-22 upgrade (out of +20-30).
- Purple is another step up, midrange mod range (20-40%). A purple can have Damage +11-12%, Faster recharge of x spells 12-14%, or a Health +22-24 upgrade.
- Gold is the top level for drops, having the entire rest of the range (40-100%). It's why some golds are crap, because at their lowest they're equivalent to a purple. A gold can have Damage +12-15% (while Health is over 50%), Faster recharge of x spells 14-20%, or a Health +24-30.
- Greens are unique items, having (mostly) maximum modifiers but not being able to be modified or dyed at all. Except for the wands with Energy +3 (while Health is over 50%), all other modifiers are at 100% of their possible value.
charlotte liangrin
Oh so my green bow called stinger is perfect as well as my gold poisonous flatbow of enchanting... it is max damage with a 10 marksman? My stinger is max damage with a 33% longer poison and higher health...
TAZTG
Note that Weapons obtained from Collector's in the Desert or SSP will be clean perfect without having Modifications. You can then add Mods you like.
Rayinzar
Quote:
Originally Posted by TAZTG
Note that Weapons obtained from Collector's in the Desert or SSP will be clean perfect without having Modifications. You can then add Mods you like.
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(Ooh-err, it rhymes
![Big Grin](../Img/biggrin.gif)
![Stick Out Tongue](../Img/tongue.gif)
fallot
Clean = No modifications.
TAZTG
It doesn't have Mods on it.
Take a Clean Sword from a Collector or a Weaponsmith and add Mods like
Vampiric Hilt 3/-1
Pommel of Fortitude: 30hp
Now you have the same as a Green Sword like Victo's Blade..
Damage +15% (while Health is above 50%)
Life stealing: 3
Health Regeneration -1
Health +30
With the exception of the rare skin, a perfect stat-wise replica of this weapon can be made using a Long Sword from Sarad, a maximum Vampiric sword hilt and a maximum sword pommel of Fortitude. These upgrades, however, cost a lot more than Victo's Blade itself.
Retrieved from "http://gw.gamewikis.org/wiki/Victo%27s_Blade"
Take a Clean Sword from a Collector or a Weaponsmith and add Mods like
Vampiric Hilt 3/-1
Pommel of Fortitude: 30hp
Now you have the same as a Green Sword like Victo's Blade..
Damage +15% (while Health is above 50%)
Life stealing: 3
Health Regeneration -1
Health +30
With the exception of the rare skin, a perfect stat-wise replica of this weapon can be made using a Long Sword from Sarad, a maximum Vampiric sword hilt and a maximum sword pommel of Fortitude. These upgrades, however, cost a lot more than Victo's Blade itself.
Retrieved from "http://gw.gamewikis.org/wiki/Victo%27s_Blade"
Rayinzar
But I saw someone asking for a clean HoD sword. Isn't energy+5 a mod? Or are mods you can apply yourself the only ones that are considered?
Valerius
an HoD sword has a +5 energy mod... if it doesn't have an upgrade on it (20% enchant, +30HP, +5 Armor, etc) then it is clean