Perfect weapons?
charlotte liangrin
I have only recently started playing GW and i hear so much about perfect weapons... how do you know if it is perfect or not? And what is up with the different colors?
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Markaedw
green is perfect
gold is near perfect
purple (aka grape) has a stat and a mod
blue is good and has a mod
white (aka clean) just is
gold is near perfect
purple (aka grape) has a stat and a mod
blue is good and has a mod
white (aka clean) just is
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Valerius
a perfect weapon would consist of having a perfect dmg mod (15>50%, 15% in stance, etc) and a low req (7,8,9)
EDIT -- weapon also has to be max dmg
EDIT -- weapon also has to be max dmg
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The10thnazgul
These guys did good but didnt quite answer the question. I ahve played for a while and still do not know what half of the things mean but most perfecs have many mods such as
perfect damage ( Axe: 6-28, sword 15-22, Bow is 11-22) I think these are correct
Enchacnements such as the 15^50% which is 15% damage inscrease when lets say FE: health is above 50%
and ones that may include attribute bonuses.
Hope that helped
perfect damage ( Axe: 6-28, sword 15-22, Bow is 11-22) I think these are correct
Enchacnements such as the 15^50% which is 15% damage inscrease when lets say FE: health is above 50%
and ones that may include attribute bonuses.
Hope that helped
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Valerius
bows have a max dmg of 15-28
fallot
A weapon's "quality" is determined by: (talking about melee weapons and bows, to which the term perfect is applied often).
1) Max damage.
2) Inherent mod: Such as Damage +15% while health is over 50%. This is probably the most desirable of its kind.
3) Mods: Such as fiery bowstrings, fortitude pommels etc. Two perfect desirable mods required.
4) Requirement: The lower this is the "better".
So a perfect Axe would be something like this:
Vampiric Axe of Fortitude
Damage 6-28 (req. 7 Axe Mastery)
Damage +15% while health is over 50%
Life Stealing +3
Health regeneration -1
HP +30
1) Max damage.
2) Inherent mod: Such as Damage +15% while health is over 50%. This is probably the most desirable of its kind.
3) Mods: Such as fiery bowstrings, fortitude pommels etc. Two perfect desirable mods required.
4) Requirement: The lower this is the "better".
So a perfect Axe would be something like this:
Vampiric Axe of Fortitude
Damage 6-28 (req. 7 Axe Mastery)
Damage +15% while health is over 50%
Life Stealing +3
Health regeneration -1
HP +30
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Haggard
Quote:
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Originally Posted by Markaedw
green is perfect
gold is near perfect |
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Savio
Quote:
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Originally Posted by Markaedw
green is perfect
gold is near perfect purple (aka grape) has a stat and a mod blue is good and has a mod white (aka clean) just is |
- White is a standard drop, no mods are on it. Just damage/armor and energy if applicable.
- Blue is one step up from white, blues will have mods but they are at the bottom (0-20%) of their modifier range. For example, a blue weapon will only have a Damage +10-11% with a positive condition (out of a possible +10-15%), Faster recharge of x spells 10-12% (out of 10-20%), or a Health +20-22 upgrade (out of +20-30).
- Purple is another step up, midrange mod range (20-40%). A purple can have Damage +11-12%, Faster recharge of x spells 12-14%, or a Health +22-24 upgrade.
- Gold is the top level for drops, having the entire rest of the range (40-100%). It's why some golds are crap, because at their lowest they're equivalent to a purple. A gold can have Damage +12-15% (while Health is over 50%), Faster recharge of x spells 14-20%, or a Health +24-30.
- Greens are unique items, having (mostly) maximum modifiers but not being able to be modified or dyed at all. Except for the wands with Energy +3 (while Health is over 50%), all other modifiers are at 100% of their possible value.
charlotte liangrin
Oh so my green bow called stinger is perfect as well as my gold poisonous flatbow of enchanting... it is max damage with a 10 marksman? My stinger is max damage with a 33% longer poison and higher health...
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TAZTG
Note that Weapons obtained from Collector's in the Desert or SSP will be clean perfect without having Modifications. You can then add Mods you like.
Rayinzar
Quote:
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Originally Posted by TAZTG
Note that Weapons obtained from Collector's in the Desert or SSP will be clean perfect without having Modifications. You can then add Mods you like.
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(Ooh-err, it rhymes
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fallot
Clean = No modifications.
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TAZTG
It doesn't have Mods on it.
Take a Clean Sword from a Collector or a Weaponsmith and add Mods like
Vampiric Hilt 3/-1
Pommel of Fortitude: 30hp
Now you have the same as a Green Sword like Victo's Blade..
Damage +15% (while Health is above 50%)
Life stealing: 3
Health Regeneration -1
Health +30
With the exception of the rare skin, a perfect stat-wise replica of this weapon can be made using a Long Sword from Sarad, a maximum Vampiric sword hilt and a maximum sword pommel of Fortitude. These upgrades, however, cost a lot more than Victo's Blade itself.
Retrieved from "http://gw.gamewikis.org/wiki/Victo%27s_Blade"
Take a Clean Sword from a Collector or a Weaponsmith and add Mods like
Vampiric Hilt 3/-1
Pommel of Fortitude: 30hp
Now you have the same as a Green Sword like Victo's Blade..
Damage +15% (while Health is above 50%)
Life stealing: 3
Health Regeneration -1
Health +30
With the exception of the rare skin, a perfect stat-wise replica of this weapon can be made using a Long Sword from Sarad, a maximum Vampiric sword hilt and a maximum sword pommel of Fortitude. These upgrades, however, cost a lot more than Victo's Blade itself.
Retrieved from "http://gw.gamewikis.org/wiki/Victo%27s_Blade"
Rayinzar
But I saw someone asking for a clean HoD sword. Isn't energy+5 a mod? Or are mods you can apply yourself the only ones that are considered?
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Valerius
an HoD sword has a +5 energy mod... if it doesn't have an upgrade on it (20% enchant, +30HP, +5 Armor, etc) then it is clean
