My warrior or ranger shutdown build

Miikka

Ascalonian Squire

Join Date: Apr 2006

Finland

Mo/R

Build Description
-Warrior or ranger shutdown
-Me/N
-Dealing dmg trough their own actions. Causing blindness and missing. Also a little degen and snare.

Gear:
-Costume Mask (+1 illusion) +superior rune of illusion
-Rogue Attire (+10 physical) +superior rune of vigor
-Rogue Hose (+10 physical)
-Enchanter Gloves (+1 energy) +minor rune of fast casting
-Enchanter Footwear (+1 energy)
-Insightful Jeweled Staff Of Shelter (Vokur's Staff)

Stats:
-45 energy
-455 health (if i counted right)
-+17 armor against physical damage

Attributes:
-15 (11+1+3) Illusion
-11 (10+1) Fast Casting
-11 Curses

Skills:
1.Ineptitude {E} 10/1/10
2.Clumsiness 10/1/10
3.Price of Failure 10/3/10
4.Reckless Haste 10/2/25
5.Images of Remorse 5/2/5
6.Kitah's Burden 15/3/45
7.Illusion of Weakness 10/2/30
8.Resurrection Signet 0/3/-
Usage:

-Cast Illusion of Weakness in the beginning of a battle
-Cast Price Of Failure and Reckless haste, it will make the foe miss and take dmg when doing so.
-Cast Ineptitude to cause blindness and damage. Improves the change of making foe miss
-Use Clumsiness and Images of Remorse for extra damage
-Use Kitah's Burden to snare the foe and gain energy
-Use Resurrection Signet to dead allies

NOTE: This build uses both faction and prophecies skills. I havent been able to test it out yet. It might have energy issues.

Please leave comments and suggestions to improve this.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Miikka
It might have energy issues. thats fantastic.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

You know that Kitah's Burden is the same skill as Etherial Burden right? So, you can either save yourself the faction and use EB, or use them both as nrg management/snares. If you are concerned about nrg use Spirit of Failure instead of Price of Failure. You can also use Energy Tap/Drain Chant.

You also need a cover-up hex. During the FPE I was running Inepti/IoR/Conjure/Cume Pain. Conjure being my cover-up (much like in a Migraine build). Since both IoR and Conjure are fairly spammable, I felt no need for Clumsiness.

You definitely do not need Illusion of Weakness- it's a fairly useless skill unless you plan on running IW and expect to be right in the middle of things and taking lotsa damage. I'd take Distortion 10x over IoW. At lvl 14+ Illusion Distortion is twice the amazing skill it is anyway. Plus Distortion triggers SoF/PoF, if you get targeted.

Reckless Haste is a great skill but keep in mind Assassins have a skill that allows them to ignore miss chance and therefore if you use it on an Assa, you are running the risk of buffing their damage output a lot.

Honestly, I think you don't need the curses- Mesmers have enough stuff to serve as anti-fighter. Empathy and Spirit Shackles are 2 amazing skills (with low recharge) that are worth considering over the ones you mentioned. They are also less conditional.

Edit: The Rogue armor is fairly useless in Factions. Since you have skills like Distortion, I think Elemental damage is way more dangerous than Physical. Not to mention, you lose a bit too much nrg by running Rogue. The new stance armor is perfect when combine with Distortion, or you can also use the while enchanted armor, if you so insist on IoW. Also Noble armor is universal in its effect (as of this moment), so Noble gloves or Boots are a nice added armor bonus.

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

I find myself saying this pretty often lately, but drop Curses and pump the points into Inspiration.

Sub-out Price of Failure for Spirit of Failure, and pop either Distortion or Drain Enchant for IoW. If at all possible, bring both Drain Enchant and Distortion. Like Hella said, Reckless Haste might be a spare skill slot.

But the iffy thing about Distortion is that if you do happen to face an Assassin, they'll rape you right through it. Their anti-evasion skills/attacks really are quite second-to-none.

Miikka

Ascalonian Squire

Join Date: Apr 2006

Finland

Mo/R

thank you for your advice, this will be my first time as playing mesmer so i dont really have much information about this fantastic class.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Yeah those assassins will be trouble if you dont know how to handle them. But because when you are an assassin, you 'just have to' complete your chain of attacks, "enter domination mesmer", match ends as quickly as it started.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Miikka
thank you for your advice, this will be my first time as playing mesmer so i dont really have much information about this fantastic class.
save some room for fast casting. without it you may as well be necro/mesmer. at 8 -10 fastcasting you really notice the difference but just play with the number and see what you like. as some others have said look to inspiration to save yourself some energy. at 10 inspiration spirit of failure gives you 4 energy every time the melee foe misses. power drain will give you around 16 or so if you get off the interrupt. and don't spread your attribute points too thin. try domination/inspiration or illusion/inspiration or even curses but be sure to fit in inspiration.

unlock signet of midnight. it with plague touch is dirty pool.

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

With 11 in curses you really should have Faintheartedness in there somewhere. I use a similar build (all prophecies though) and Faintheartedness is great for an anti-melee build.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Burakus Lightwing
With 11 in curses you really should have Faintheartedness in there somewhere. I use a similar build (all prophecies though) and Faintheartedness is great for an anti-melee build.
Not when you don't want them to attack slower...
Quote:
Originally Posted by Terra Xin
Yeah those assassins will be trouble if you dont know how to handle them. But because when you are an assassin, you 'just have to' complete your chain of attacks, "enter domination mesmer", match ends as quickly as it started. This isn't always so but Shackwrack is going to prove pretty deadly to a fast attacking, nrg dependent melee character.

Miikka

Ascalonian Squire

Join Date: Apr 2006

Finland

Mo/R

Quote:
Originally Posted by Burakus Lightwing
With 11 in curses you really should have Faintheartedness in there somewhere. I use a similar build (all prophecies though) and Faintheartedness is great for an anti-melee build. yea, the point is that they attack fast, miss alot and take much dmg by doing so

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Need a stance, still going to go on with the distortion freak that I am.