I was thinking of running an Earth Ele for DPS in PVP/PVE because I like the feel of the Earth Ele's. First I'm wondering if many use Earth in PVP much and if not why? Also I'm not used to playing an Ele period, so the only way I know to remove Exhaustion is by zoning, is there any other way?
I was thinking something along the lines of:
E/Mo
Stone Daggers
Stoning
Earthquake
AfterShock
Earth Attunement
After that I have problems I could either go:
Kinetic Armor
Ward Agianst Melee
Orison of Healing
or
Aura of Restoration
Glyph of Elemental Power
Glyph of Energy
The first option provides more of a chance in surviving Melee attacks where as the other one helps more in my DPS. Not really sure which one to go with.
As for my DPS spells Earthquake is my big worry, how badly will using it effect me. I still don't know a whole lot about Exhaustion, dunno if I could remove it with a Monk spell or not. But in combination with Aftershock those two spells could easily do 268 DMG in 3.75 Seconds which isn't to shabby. It also has the knock down effect which is nice.
Any comments/suggestions for an Earth Build would be much appreciated.
Earth Ele (PVP) DPS
EmperorNecrom
Yanman.be
Exhaustion will remove itself over time, it's slow though.
Earth magic NEEDS glyph of energy. ( For eq or obs. flame
It's basically made for eq/as with earth attunement... You have 10 energy. You use glyph, you use eq, and you GAIN energy, enough for the free aftershock after it.
A good pve build would be:
Glyph of Energy,
Eq
As
Earth attunement
Aura of Restoration
Res signet
Ward vs melee/foe
stone daggers/stoning/obs flame
Earth magic NEEDS glyph of energy. ( For eq or obs. flame
It's basically made for eq/as with earth attunement... You have 10 energy. You use glyph, you use eq, and you GAIN energy, enough for the free aftershock after it.
A good pve build would be:
Glyph of Energy,
Eq
As
Earth attunement
Aura of Restoration
Res signet
Ward vs melee/foe
stone daggers/stoning/obs flame