This build requires guild wars:factions for 1 skill :
Spirit bond
For 8 seconds, whenever target ally takes more than 60 damage from a single attack or Spell, that ally is healed for 40...88 Health.
10e 1/4cast 1recharge
The way this build works is with 2 monks: a "dual SB" monk and a "divine smiter" monk
Dual SB
15 divine
16 prot
Spirit Bond
SpellBreaker
Life Attunement
Balthazars Spirit
Essence bond
Blessed aura
Blessed Signet
Open Slot
Rez (just in case)
Divine Smiter
16 smite
15 divine
8 heal
Holy wrath
Retribution
Aura of faith
Blessed Aura
Mending (to counter bleeding)
Blessed Signet
Open Slot
Rez (just in case)
The way it works:
The divine smiter monk slaps holy wrath, mending, retribution and Aura of faith on the dual sb and blessed aura on him/herself using blessed signt for energy
The dual SB casts Essence bond, balthazars spirit blessed aura and Life attunement oh himself using blessed aura for energy
The dual SB puts on the SBs and aggros, killing any nightmares that spawns, he may aggro as much as he likes with spirit bond on him because:
108x0.52=56+108=164x0.50+164=246
An aatxe strikes for about 284 againt normal armor (60) so judges armor or a shield or something may be nescesary.
Interrupts are no problem because spirit bond casts in 0.25 seconds
I believe this could really replace the usual 55 and SS/SV necro because of its speed:
an aatxe has 940 health (believe me) so:
940/70=13.4 -->14x1.33=18.62 seconds for one aatxe (w/o regen)
The dual SB would have to change armors according to the different types of monsters it will be facing:
ie. Judges for aatxe
LA for squids and smites
Finally this build could be greatly changed to suit different areas of the game but to do a smite run, this would be quick, too quick
l

Doesn't Holy Wrath cost about 10 energy per hit to get the 66% damage returned to melee?

