Anyone figure out a trick to getting the henchmen properly infused during the Iron Mines of Moladune mission?
This is getting annoying.
Henchmen + Infusion
Asrial
Sofonisba
They had fixed it a while ago, and it worked well.
But, after helping out and re-doing the mission very recently (ie twice this past weekend) the henches did NOT get infused!
Also, Markis is spawning near the bonus area, not in his little nook anymore - both times we did it, this happened.
But, after helping out and re-doing the mission very recently (ie twice this past weekend) the henches did NOT get infused!
Also, Markis is spawning near the bonus area, not in his little nook anymore - both times we did it, this happened.
eightyfour-onesevenfive
Did the mission yesterday. My observation is, that the henchmen do get infused, but not entirely. Maybe something like 3 of 5 armor parts or the like. I'm under the impression that they take less damage from Spectral Agony than without infusion, but still considerably more than with a full infused set.
Also, you can see the animation af becoming infused at the henchmen when you give the Essence to the Seer. But then, I wouldn't trust flashy lights alone.
I didn't have any problem with markis, he was just where he was supposed to be. Maybe he got blocked by some other mob on his way up there?
Also, you can see the animation af becoming infused at the henchmen when you give the Essence to the Seer. But then, I wouldn't trust flashy lights alone.
I didn't have any problem with markis, he was just where he was supposed to be. Maybe he got blocked by some other mob on his way up there?
Racthoh
I'm thinking it depends entirely on how many pieces you get infused at the time. Everytime I've done it with guildies for a cap and we fill the last spot with a henchmen they're never infused.
Wacky
I also seem to notice that sometimes the henchmen drop a bit too quickly to the mursaat.
I've never had a problem with Markis being in the wrong place though. When running infusion though I have noticed that Markis runs across the bridge you go under near the beginning. Maybe his AI gets screwed up if you aggro him?
I think the most annoying thing is when you accidentally aggro some White Mantle who were crossing the bridge, and they somehow manage to hit you with their axes with complete disregard to the z-axis.
I've never had a problem with Markis being in the wrong place though. When running infusion though I have noticed that Markis runs across the bridge you go under near the beginning. Maybe his AI gets screwed up if you aggro him?
I think the most annoying thing is when you accidentally aggro some White Mantle who were crossing the bridge, and they somehow manage to hit you with their axes with complete disregard to the z-axis.
Evilsod
Quote:
Originally Posted by Racthoh
I'm thinking it depends entirely on how many pieces you get infused at the time. Everytime I've done it with guildies for a cap and we fill the last spot with a henchmen they're never infused.
That could be true actually. I ran myself on my mesmer to infusion with henchman to infuse a new mask, then checked if the henchman were infused and they definatly seemed to take less damage than normal.
Yeah the z-axis problem is stupid. Its the exact same with traps. Aslong as your in the same z-axis they can hit you wherever you are.
Yeah the z-axis problem is stupid. Its the exact same with traps. Aslong as your in the same z-axis they can hit you wherever you are.
felinette
Dunno, I recently henched infusion and mission with both my monk and my warrior. In both cases, the henchmen went down awfully quickly after infusion. It left me with the impression that they weren't infused or weren't fully infused.
Cirian
Quote:
Originally Posted by Wacky
II think the most annoying thing is when you accidentally aggro some White Mantle who were crossing the bridge, and they somehow manage to hit you with their axes with complete disregard to the z-axis.
Collision system shortcut to make it run quicker ;P
felinette
Quote:
Originally Posted by Evilsod
Yeah the z-axis problem is stupid. Its the exact same with traps. Aslong as your in the same z-axis they can hit you wherever you are.
Also annoying is when you get a "View Obstructed" msg and can't do any damage, but the target seems to be able to damage you no problem (unrelated to z-axis problem).