Henchmen + Infusion

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Anyone figure out a trick to getting the henchmen properly infused during the Iron Mines of Moladune mission?

This is getting annoying.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

They had fixed it a while ago, and it worked well.

But, after helping out and re-doing the mission very recently (ie twice this past weekend) the henches did NOT get infused!

Also, Markis is spawning near the bonus area, not in his little nook anymore - both times we did it, this happened.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Did the mission yesterday. My observation is, that the henchmen do get infused, but not entirely. Maybe something like 3 of 5 armor parts or the like. I'm under the impression that they take less damage from Spectral Agony than without infusion, but still considerably more than with a full infused set.

Also, you can see the animation af becoming infused at the henchmen when you give the Essence to the Seer. But then, I wouldn't trust flashy lights alone.

I didn't have any problem with markis, he was just where he was supposed to be. Maybe he got blocked by some other mob on his way up there?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I'm thinking it depends entirely on how many pieces you get infused at the time. Everytime I've done it with guildies for a cap and we fill the last spot with a henchmen they're never infused.

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

I also seem to notice that sometimes the henchmen drop a bit too quickly to the mursaat.

I've never had a problem with Markis being in the wrong place though. When running infusion though I have noticed that Markis runs across the bridge you go under near the beginning. Maybe his AI gets screwed up if you aggro him?

I think the most annoying thing is when you accidentally aggro some White Mantle who were crossing the bridge, and they somehow manage to hit you with their axes with complete disregard to the z-axis.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Racthoh
I'm thinking it depends entirely on how many pieces you get infused at the time. Everytime I've done it with guildies for a cap and we fill the last spot with a henchmen they're never infused. That could be true actually. I ran myself on my mesmer to infusion with henchman to infuse a new mask, then checked if the henchman were infused and they definatly seemed to take less damage than normal.

Yeah the z-axis problem is stupid. Its the exact same with traps. Aslong as your in the same z-axis they can hit you wherever you are.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Dunno, I recently henched infusion and mission with both my monk and my warrior. In both cases, the henchmen went down awfully quickly after infusion. It left me with the impression that they weren't infused or weren't fully infused.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Quote:
Originally Posted by Wacky
II think the most annoying thing is when you accidentally aggro some White Mantle who were crossing the bridge, and they somehow manage to hit you with their axes with complete disregard to the z-axis. Collision system shortcut to make it run quicker ;P

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Evilsod
Yeah the z-axis problem is stupid. Its the exact same with traps. Aslong as your in the same z-axis they can hit you wherever you are. Also annoying is when you get a "View Obstructed" msg and can't do any damage, but the target seems to be able to damage you no problem (unrelated to z-axis problem).