Savage Slash update.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

How do people feel about this? New skill description is:
10e 1/2 cast 20 recharge
Target foes action is interrupted.If this attack hits a foe while casting, you strike for an additional xx damage.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Meh, I never used it before because I thought disrupting chop(20 sec skill disable and adrenaline based) and distracting blow(1/2 second cast time) were better. Even now I don't see how this change is going to make savage slash better. Hooray now it's a 1/2 cast time, but what's the point in an interrupt if you need to wait 20 seconds to use it again not to mention they doubled the cost to 10e. Did they mean to nerf it? Because I for one haven't seen the savage slash spamming warriors dominating pvp lately.

medalgo

Ascalonian Squire

Join Date: Mar 2006

The Valley of Death

E/N

I hate this, it used to be a good skill now its just too costly and takes too long to recharge. Its not like its easy to interrupt skills and stuff that have <2 casting speed and now it just makes the skill pointless. I'd rather use power attack two times for more damage and not have to wait till someone be stupid enough to cast a long spell for me to interrupt

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

20 recharge is too much...55 farmers beware!

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Its over now as far as I can tell. They unreleased the patch. Nice one Anet :P
Anyways, it means that our Avarica Friends got a little boost. I was wondering how they were interrupting my Healign Breeze..

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

I don't understand the rational behind the change....the skill was not very useful to begin with and now it is just useless

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Quote:
I don't understand the rational behind the change....the skill was not very useful to begin with and now it is just useless Well I know of a few builds that use it. But to be honest trying to time a Warrior interupt is difficult.
ANet really should work on the skills that NEED fixing. Like Protective Spirit and such but lets not start one of those threads.

I agree with you that editing this skill was kind of pointless. Sword warriors only have 1 interupt as it is. They can hardly use that one. Why would you make one Sword attack cut 10 Energy from a 20 Energy pool 0_0

Weird
Weeping

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

10 energy is insane. Slash USED to be perfectly in line with Ranger's Savage Shot. So why does one get fuxxored and one stay the same?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Hehe, this is a definate way to stop massive lures on Aatxe without more coordination. They will almost never miss Breeze now.

10 energy is ridiculous though. No way in hell will i pick this over Disrupting Chop or Distracting Blow.

zulu123

Academy Page

Join Date: Mar 2006

Please dont mention those other skills over and over again. They will nerf them too. They might have missed them this time.

sotodefonk

Frost Gate Guardian

Join Date: Feb 2006

Mo/Me

But the 20sec recharge is only for the skill itself right?

The description doesn't say that if you get interrupted with savage slash, the interrupted skill recharge takes more time.

At least is what i understand :S

Or what do you guys mean with "55 be aware" and "to be more carefull with aatxes"?

Later

BrutusV

BrutusV

Academy Page

Join Date: Apr 2006

Aequitas Deis [AD] http://aequitasdeis.guildportal.com

W/N

With the new Factions skills and tweaking of existing interrupts, gotta wonder whether Anet is steering us to use more Dazed vs. instant interrupt skills now... If so, Anet please buff Skull Crack

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Where did this come from as I never read about it on the official site and there is always riposte to block it.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Age
Where did this come from as I never read about it on the official site and there is always riposte to block it. This and a number of other skill changes were accidentally released yesterday, and then they were soon after un-released, reverting the values to their previous form.

People got a sneak peek at what's to come, and there've been a number of posts about them.

Nightwish

Krytan Explorer

Join Date: Jul 2005

This skill nerfed?..doubled cost and recharge but increased speed?

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Ok, now that Skull Crack has been buffed, what do sword wars think about this?
If they aren't taking hundred blades and they are going against casters, SC would be much more worthwhile. It charges faster and Is effective for more than one hit.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This may change sword warriors to axe warriors as I use this and with -60%dp you can't use it as you only have 8 enrgy left.The only other way is to wear gladiator armor.I don't like it.

Rogier

Frost Gate Guardian

Join Date: Feb 2006

[GoT]

actually, this change f***s up farmers that use 1 second skill (55hp monks and others.) so i think it isn't updated for us to be useful, just for PvE to give the enemies some possibility to interrupt, which will screw up 55hp monk for example

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I never liked it because imo it took too long to actually hit.

+ I'm a slowmo interrupting newb so my interrupt would always come too late.

I see this as an improvement though
(60dp, 8 energy+ energysword = 13 energy)

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Rogier
actually, this change f***s up farmers that use 1 second skill (55hp monks and others.) so i think it isn't updated for us to be useful, just for PvE to give the enemies some possibility to interrupt, which will screw up 55hp monk for example It maybe a little nerf to IDS farming as the Tengu in Mineral Springs use it.