[A/W] Shadow of Bonetti
Siren
Haven't done any builds in a while, which kind of sucks, but I had an idea for one during a theatre rehearsal earlier tonight and wanted to see what you guys think.
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Critical Strikes: 13 (10+3)Quote:
Dagger Mastery: 11 (10+1)
Shadow Arts: 13 (11+2)
Tactics: 1
- Unsuspecting Strike (Critical Strikes)
Lead Attack. If this attack hits, you strike for +1...25 damage. If your target was above 90% Health you deal an additional 10...34 damage.
Energy:10 Cast:0 Recharge:4
- Golden Phoenix Strike (Dagger Mastery)
Off-Hand Attack. If you have no enchantments on you, this skill fails. If it hits, Golden Phoenix Strike deals +10...26 damage.
Energy:5 Cast:0 Recharge:8
- Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and results in a critical hit.
Energy:5 Cast:0 Recharge:12
- Critical Eye (Critical Strikes)
Skill. For 10...30 seconds you have an additional 1...6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
- Shadow Form [Elite] (Shadow Arts)
Elite Enchantment Spell. For 5...17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow form ends, lose all but 5...41 Health.
Energy:5 Cast:1 Recharge:60
- Shadow Refuge (Shadow Arts)
Enchantment Spell. For 4 seconds, you take half damage. When Shadow Refuge ends, you are healed for 30...102.
Energy:5 Cast:1 Recharge:8
- Shroud of Distress (Shadow Arts)
Enchantment Spell. for 30 seconds, if you are below 50% Health, you have a 15...63% chance to evade attacks
Energy:10 Cast:1 Recharge:45
- Resurrection Signet
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I had originally planned to use Bonetti's Defense in this build, for when Shadow Form ends and I'm left with a sliver of health left, but I couldn't really fit it in while still having my other three attributes functioning properly. But I do love the name of the build, even though there's no Bonetti in it, so the name will probably stay. I'm weird like that, eh?
Also, I've wanted to incorporate Shadow Form into a build for a while now, too, but it's always seemed really bizarre...because it's such a funky skill, I guess. It has some potential, I think, just it's difficult to build for.
I should mention that I'm not entirely feeling using so much Shadow Arts there. I'm toying with the idea of consolidating the contigency skills (Shadow Refuge and Shroud of Distress), but then again, they work really well for when Shadow Form ends and I'm left with 40-something health, lol.
Gear is the usual, I think. +energy armor. Zealous Daggers of Enchanting. Or Vamp, if my energy holds up. Don't see why it wouldn't, considering I only have two 10E skills, and all the rest are 5E.
I didn't really have a goal in mind with this build, either. I mainly just made it for Shadow Form, heh, but I suppose it could be a damage-dealer...a damage-dealer that can't be damaged very easily could be devastating as hell, and it's certainly possible to swap-in Twisting Fangs for Critical Strike for a Deep Wound infliction, and since I'm running on mostly low-cost skills in the first place, it would probably do well, energy-wise. Mantis Sting-->Jungle Strike-->Twisting Fangs might be nice.
Thoughts?
I had originally planned to use Bonetti's Defense in this build, for when Shadow Form ends and I'm left with a sliver of health left, but I couldn't really fit it in while still having my other three attributes functioning properly. But I do love the name of the build, even though there's no Bonetti in it, so the name will probably stay. I'm weird like that, eh?
Also, I've wanted to incorporate Shadow Form into a build for a while now, too, but it's always seemed really bizarre...because it's such a funky skill, I guess. It has some potential, I think, just it's difficult to build for.
I should mention that I'm not entirely feeling using so much Shadow Arts there. I'm toying with the idea of consolidating the contigency skills (Shadow Refuge and Shroud of Distress), but then again, they work really well for when Shadow Form ends and I'm left with 40-something health, lol.
Gear is the usual, I think. +energy armor. Zealous Daggers of Enchanting. Or Vamp, if my energy holds up. Don't see why it wouldn't, considering I only have two 10E skills, and all the rest are 5E.
I didn't really have a goal in mind with this build, either. I mainly just made it for Shadow Form, heh, but I suppose it could be a damage-dealer...a damage-dealer that can't be damaged very easily could be devastating as hell, and it's certainly possible to swap-in Twisting Fangs for Critical Strike for a Deep Wound infliction, and since I'm running on mostly low-cost skills in the first place, it would probably do well, energy-wise. Mantis Sting-->Jungle Strike-->Twisting Fangs might be nice.
Thoughts?
suiraCLAW
My opinion: pump your dagger mastery attribute up and try fitting a anti evade/block.
About the elite: shadow form = countdown till defeat, there are probably some better elite's
BTW: critical strike is 10 energy.
About the elite: shadow form = countdown till defeat, there are probably some better elite's
BTW: critical strike is 10 energy.
SparhawkJC
I agree with suiraCLAW, try to pump your DM up, c'mon anything less than 12 dm and you're not doing max dmg with your daggers. I would take all those points in Shadow Arts and place them in tactics. This way you can replace Shadow Form, Shadow Refuge, and Shroud of Distress with something along the lines of Gladiator's Defense, Heal Sig, and Bonneti's Defense.
If you're going with the Leaping Mantis Sting+Jungle Strike+Twisting Fangs combo I highly recommend the Victory Is Mine! for your heal and energy regain. This would allow you to 2 extra skill slots to put Bonneti's and Wild Blow(only costs 1 energy with Critical Strikes at 8, zealous daggers, and critical eye).
In my opinion Shadow Form is one of the most useless assassin elites in the game, bested only by Seeping Wound and Flashing Blades.
If you're going with the Leaping Mantis Sting+Jungle Strike+Twisting Fangs combo I highly recommend the Victory Is Mine! for your heal and energy regain. This would allow you to 2 extra skill slots to put Bonneti's and Wild Blow(only costs 1 energy with Critical Strikes at 8, zealous daggers, and critical eye).
In my opinion Shadow Form is one of the most useless assassin elites in the game, bested only by Seeping Wound and Flashing Blades.
fallot
How do you envision using Shadow Form ? What kind of situations would you consider using this in ? How do you plan to deal with the loss of health at the end of the duration ?
Edit: Also, did you factor in the 60 second recharge on Shadow Form while making this build ?
Edit: Also, did you factor in the 60 second recharge on Shadow Form while making this build ?
Siren
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Originally Posted by fallot
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If I'm not using Mes secondary, Shadow Form-->Shadow Refuge (when Shadow Form ends)-->Shroud of Distress
I may swap out Shroud of Distress for Return. We'll see how it turns out.
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The trick is using is intelligently, and using cover.
Edit: Also, did you factor in the 60 second recharge on Shadow Form while making this build?
The recharge is one thing that needs to change with Shadow Form. 60 seconds isn't viable at all. But I really can't be bothered about the recharge, anyway, because I wouldn't want to be using Shadow Form a lot in the first place. Given the nature of the skill, the longer recharge is actually beneficial...it cuts down on the number of times a player will use it in a match. Having your health dropped down to 45 every 65 seconds isn't terribly horrible, though I think a 45-second recharge would go a long way in making the skill more appealing. Also regarding the recharge, I strongly believe that Assassin weapons should have skill recharge mods, if only 10% chances. Most Warriors can use off-hands if they want to. Casters can easily get a 40/20 set-up. I know I'd like to see Vamp Daggers of Enchanting with a 10% chance of improving skill recharge, or 20% chance of improving Shadow Arts recharge. I don't think HamWars really need it, because most of their attack skills are Adre-based, anyway, so they don't have recharge times, but Assassins and Rangers should definitely get recharge mods on their two-handed weapons...it just makes sense...at least to me. Sparhawk, the problem with bringing stuff like Glad's Defense and Bonetti's is that Assassins need to use their skills. Yeah, we can auto-attack and do some damage just fine, but we're losing a lot of effectiveness then. I can see bringing Bonetti's in case a Warrior starts to beat on you, but Assassins have some nice evasion/block skills of their own. Regarding ViM...nah. lol. I don't want to create a ViM Assassin, for a few reasons. One, I'm not inflicting enough conditions to get the heals and energy return where they'd need to be. Two, there are already ViMA builds. Three, I just don't want to use my Elite slot for it. Oh, and CLAW, care to link me to where Critical Strike is listed as 10E? fallot
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Originally Posted by Siren
Frozen Soil Guild Wars Resources GWonline.net also has updated skill descriptions. Edit: No you arent, otherwise Critical Strike wouldnt have been +27 damage, or maybe someone updated the wiki with the damage but not the energy cost. Its 10e. lightblade
Arg...shadow form is too risky!
Chilblains => instant death Rion
Yeah, since every team has someone carrying Chilblains...
LaserLight
Pay no mind, Rion. Should see the MM Nerf thread. Apparently every single group of enemies in existence happens to have a Judge's Insight Barrager and a Verata's Aura waiting around just to spite, or in this case Smite, the poor, helpless MM.
Any build comes out, and it's lousy because builds designed specifically to counter that build are possible. It's called the Rule of Perfect Counter, and it assumes that no matter what your build is, you will, inevitably and frequently, engage the perfect anti-your-build build in battle and thus prove the worthlessness of your build. The only exceptions to the Rule of Perfect Counter are, of course, the mainline, heavily-abused builds that nobody would want to include counters for, since they're...you know...mainline and heavily-abused and everywhere. No, it's much more efficient to bring Perfect Counters to esoteric, rarely-seen builds because those are the ones that do the most damage. [massivesarcasm] Have I gotten through to at least one young idiot out there? Please? I'm sick of this Rule of Perfect Counter crap! IT DOESN'T HAPPEN!!! Metanoia
Shadow Form scares me, to be honest. Once you've cast it you're dooming yourself to a huge self-inflicted spike. If anyone sees you cast it they're going to call it for sure and baby sit you with a mini-spike the second it wears off.
Besides, you're also missing any movement abilities. Without shadow step-skills or speed buffs you're going to have a very hard time getting close enough to do anything. You aren't going to be able to split off and kill NPCs because you'll be so slow you'll just get taken down by their flagger. In the main melee you'll basically be a slow naked weak Warrior as you lack the defence, the deep wound, the IAS buff and the speed buff. IMO mobility is the Assassin's greatest asset. You mentioned that Shadow Form could be useful for assassinating Guild Lords. Why don't you create the rest of the skill set around that theme? An NPC-killer. It'll have to be able to beat most enemies 1 on 1 (flaggers) and have the mobility to escape ganks while still being able to make short work of NPCs. Yukito Kunisaki
With Shadow Form on himself, how you gonna stop him from getting near you? Kite? Well, yeah I suppose so, but you're not gonna slow him down
They are right though, you need something. If you're gambling on Mantis Strike, that's fine. It's good to have a speed OR a snare skill, not really if you have both... I say replace Shroud of Distress with Bonetti's Defense, if you activate it with the new Shadow Refuge just beforehand, you'll get all of your energy back if you're mobbed, but in pvp, where warriors are the only melee, you may have little use for it. Siren
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Originally Posted by Metanoia
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And taken down by their flagger? Are you serious? I'm not scared of an Ele or a Ranger, mate. And I've never had any trouble at all getting into a base and killing NPCs without a speedbuff, if I were so inclined to kill NPCs.
Regarding speed buffs...I've never had a problem with not bringing speed buffs before.
Quote: In the main melee you'll basically be a slow naked weak Warrior as you lack the defence, the deep wound, the IAS buff and the speed buff. Assassins are "glass cannons" anyway, so I'll still have limited defenses regardless. Plus, had Shadow Refuge not been changed, that would have provided some nice damage mitigation/defense right there. And Shadow Form provides a neat defense.
Regarding the Deep Wound:
Quote: Originally Posted by Siren in his very first post
Mantis Sting-->Jungle Strike-->Twisting Fangs might be nice.
Regarding IAS, because you never need it when you play them correctly. lol
And either way, I'll have more than enough opportunity to get in range...because I play intelligently.
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Scared or not, it doesn't change the fact they'll just snare, kite and kill you with ease in a one on one situation. -If you were NPC hunting, for example.
Yes, because NPCs pose so great a threat, and the other team will surely send one or two of their own characters away from the front of the battle. lol.Quote:
Mantis Sting. Check it out before telling me I'm going to have issues with Kiting. My target wants to run? Let them.
You mentioned that Shadow Form could be useful for assassinating Guild Lords. Why don't you create the rest of the skill set around that theme? An NPC-killer. It'll have to be able to beat most enemies 1 on 1 (flaggers)
If I want to create an NPC-killer, I'm bringing Fangs of Melandru with Death's Charge. Guild lord assassination was one of the options for Shadow of Bonetti. Quote:
Who says my target needs to stand still? All of your talk about needing speed-boosts and such...is entirely moot, because you obviously haven't read up on Assassin skills. My very first post:
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And either way, I'll have more than enough opportunity to get in range...because I play intelligently.
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Quote: I'm sorry, I should have been more specific. How about you actually quote me, instead? You know, be more specific? "The rest" is vague. Be specific.
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Oh, yes, WM will surely come in here and trounce my exact build, and I'm going to be so stupid as to go and knock out NPCs by myself when my guild is facing WM. lol. You have no point here, do you?
-You aren't going to be able to spike, your combo will be sluggish without IAS. Your deep wound relies on 3 slow attacks(no IAS) hitting a stationary target(no speedbuff to chase kiters) and is easily disrupted by numerous abilities such as Guardian/Aegis/WaM etc. This is ignoring the fact that you're going to have to get into melee range in the first place and that they'll see you coming a mile away.
Play Assassin. When you tell me I won't be able to spike...it's obvious you haven't played Assassin. lol. My attacks will be slow...it's obvious you haven't played Assassin. My combo will be sluggish with IAS...it's obvious you haven't played Assassin. Quote:
Oh noes! RA!!1!!11 I'm so worried about someone accusing me of doing RA, when my experience using such strategies is HA and GvG from just a few days ago! Your entire rebuttal just got thrown back in your face! What are you gonna do now? Accuse me of hunting n00b players in HA? Tell me the only way I can win in HA is if I pick on stupid players? Please, I certainly would love you to try.
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Dude. Since you wanted to be specific, you should be specific. Go ahead and be sarcastic in the reply. Be my guest. You'll just continue to look like a total douchebag.
Quote: When all else fails, cover you ears (or eyes?) and shout(type?) "lalalala". Your combo will be sluggish. If Flashbots can catch Eviscerate-Exicutioner's + IAS which takes aproximately 1.3 seconds from the beginning of Eviscerate's swing, how hard do you think it'll be to catch your 3.5 second "spike"? Wait a minute...do you honestly believe that Warrior strategies and timing apply to Assassin?
Quote: Lalalala. This one is just common sense. Unless you can stay out in the think of things and keep attacking, you're not going to be able to come close to a Warrior's pressure damage. If you honestly believe that, I'll look forward to dropping you just as fast (if not faster) than a Warrior can, with me using a variety of different heavy-hitting Assassin builds.
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I know what it does, thanks. Maybe you should consider the many reasons why Warriors don't rely solely on cripple.
That's because most Warriors aren't Assassins, mate. They need to rely on Adrenaline build-up to do anything. I Cripple my target, and within the next 4 seconds, they're dead. Warriors need those 4 seconds to build Adre usually. Assassins don't. Warriors don't rely solely on Cripple because they really can't kill in a few seconds, unless they're fully Adrenalined before that point. Assassins are always fully Adrenalined, as it were. Quote:
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