Quote: Critical Strikes: 13 (10+3)
Dagger Mastery: 11 (10+1)
Shadow Arts: 13 (11+2)
Tactics: 1
- Unsuspecting Strike (Critical Strikes)
Lead Attack. If this attack hits, you strike for +1...25 damage. If your target was above 90% Health you deal an additional 10...34 damage.
Energy:10 Cast:0 Recharge:4
- Golden Phoenix Strike (Dagger Mastery)
Off-Hand Attack. If you have no enchantments on you, this skill fails. If it hits, Golden Phoenix Strike deals +10...26 damage.
Energy:5 Cast:0 Recharge:8
- Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and results in a critical hit.
Energy:5 Cast:0 Recharge:12
- Critical Eye (Critical Strikes)
Skill. For 10...30 seconds you have an additional 1...6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
- Shadow Form [Elite] (Shadow Arts)
Elite Enchantment Spell. For 5...17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow form ends, lose all but 5...41 Health.
Energy:5 Cast:1 Recharge:60
- Shadow Refuge (Shadow Arts)
Enchantment Spell. For 4 seconds, you take half damage. When Shadow Refuge ends, you are healed for 30...102.
Energy:5 Cast:1 Recharge:8
- Shroud of Distress (Shadow Arts)
Enchantment Spell. for 30 seconds, if you are below 50% Health, you have a 15...63% chance to evade attacks
Energy:10 Cast:1 Recharge:45
- Resurrection Signet
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I had originally planned to use Bonetti's Defense in this build, for when Shadow Form ends and I'm left with a sliver of health left, but I couldn't really fit it in while still having my other three attributes functioning properly. But I do love the name of the build, even though there's no Bonetti in it, so the name will probably stay. I'm weird like that, eh?
Also, I've wanted to incorporate Shadow Form into a build for a while now, too, but it's always seemed really bizarre...because it's such a funky skill, I guess. It has some potential, I think, just it's difficult to build for.
I should mention that I'm not entirely feeling using so much Shadow Arts there. I'm toying with the idea of consolidating the contigency skills (Shadow Refuge and Shroud of Distress), but then again, they work really well for when Shadow Form ends and I'm left with 40-something health, lol.
Gear is the usual, I think. +energy armor. Zealous Daggers of Enchanting. Or Vamp, if my energy holds up. Don't see why it wouldn't, considering I only have two 10E skills, and all the rest are 5E.
I didn't really have a goal in mind with this build, either. I mainly just made it for Shadow Form, heh, but I suppose it could be a damage-dealer...a damage-dealer that can't be damaged very easily could be devastating as hell, and it's certainly possible to swap-in Twisting Fangs for Critical Strike for a Deep Wound infliction, and since I'm running on mostly low-cost skills in the first place, it would probably do well, energy-wise. Mantis Sting-->Jungle Strike-->Twisting Fangs might be nice.
Thoughts?
I had originally planned to use Bonetti's Defense in this build, for when Shadow Form ends and I'm left with a sliver of health left, but I couldn't really fit it in while still having my other three attributes functioning properly. But I do love the name of the build, even though there's no Bonetti in it, so the name will probably stay. I'm weird like that, eh?
Also, I've wanted to incorporate Shadow Form into a build for a while now, too, but it's always seemed really bizarre...because it's such a funky skill, I guess. It has some potential, I think, just it's difficult to build for.
I should mention that I'm not entirely feeling using so much Shadow Arts there. I'm toying with the idea of consolidating the contigency skills (Shadow Refuge and Shroud of Distress), but then again, they work really well for when Shadow Form ends and I'm left with 40-something health, lol.
Gear is the usual, I think. +energy armor. Zealous Daggers of Enchanting. Or Vamp, if my energy holds up. Don't see why it wouldn't, considering I only have two 10E skills, and all the rest are 5E.
I didn't really have a goal in mind with this build, either. I mainly just made it for Shadow Form, heh, but I suppose it could be a damage-dealer...a damage-dealer that can't be damaged very easily could be devastating as hell, and it's certainly possible to swap-in Twisting Fangs for Critical Strike for a Deep Wound infliction, and since I'm running on mostly low-cost skills in the first place, it would probably do well, energy-wise. Mantis Sting-->Jungle Strike-->Twisting Fangs might be nice.
Thoughts?

