Quote:
Originally Posted by Guiken
and with some of the nasties in FoW and other places 1-2 hit killing party members it turns into a quick death.
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Hunter has already given a fine answer to your post, and I just want to respond to this one sentence -- if any mob is killing you in two hits, then you have an absolutely terrible prot monk in your team. The only ones who can do this reliably are the Abyssal/Bladed Aatxe type monsters anyway, which are very easy to prepare for as they don't just randomly sprout from the ground like many other FoW/UW mobs.
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Unrelatedly, I have always maintained that PvE mobs should be simulations of semi-skilled PvP players. The AI is still very exploitable as the mobs don't realize when they are being ineffective and have no concept of shutdowns or target prioritization. Granted, the PvE mobs often do have unfair advantages, both in numbers and levels, but at the end of the day they are still AI. Figure out the AI and develop a counter. Unlike PvP, this can be done offline.
PvE as it currently stands, even post-bundle-aggro-fix, is too easy. There is only one mission (THK), and only a few quests (LDD, DNKP, 4 horsemen), that present any real challenge. Call me old fashioned, but I like to play games where my victory is not guaranteed.