Gear and Book are gone
Xenrath
Nerf = when something that is overpowered or too strong is reduced in effectiveness
Fix = when something is broken and not behaving how it's supposed to.
This is a fix, not a nerf. Not checked it but about time if it has been fixed.. now to fix the broken knights/enchanters and other bits of armour where one piece is as good as an entire suit
Fix = when something is broken and not behaving how it's supposed to.
This is a fix, not a nerf. Not checked it but about time if it has been fixed.. now to fix the broken knights/enchanters and other bits of armour where one piece is as good as an entire suit
zamial
Quote:
Originally Posted by Hockster
Here's a tip for all the out of work stance tanks that don't have any idea of what to do next. Have a monk use Spellbreaker on you, you run out of everyone agro circle and hold agro. A smart monk will also cast Healing Seed and Vigorous Spirit on you. Now you can actually swing your axe or sword, you do remember how I hope, and heal yourself. All it takes is a second or two for the mobs to concentrate their wrath on the tank. They typically don't break agro unless some idiot casts an AoE spell.
Caster types of enemies will sometimes decide to wand the other parts of the group, but that doesn't do a whole lot of damage. |
on a slightly dif note thankyou a-net.now i will be able to find out first hand if the group im in is a smart good group or another noob run,and now i can quit the noob groups even faster,like at the 1st set of mops.
Maxiemonster
I'm glad about this. Finally I don't have to use these stupid bugs anymore (since I used to, just because it made FoW and SF alot easier), since that's what they were in my opinion.
pegasux
It'a about time! The book gear trick was senseless and annoying! Now casters/stances will have to learn what the heck an aggro is and how to avoid one. All to often casters are worse then warriors at drawing unwanted aggro. All that is missing now is a kick button to kick aggro monkies!
Guiken
The one thing that kinda irritates me about this whole thing. Warriors still dont have a way to "hold" aggro, in many mmos you'll see a system of hate, and tanks get abilities to focus the aggro on them, taunt/provoke/whatever but guildwars isnt exactly like that, MOST of the time a tank can hold aggro, but occasionally, even when everything is done right I've seen mobs spontaneously decide to break off and go for another member, and with some of the nasties in FoW and other places 1-2 hit killing party members it turns into a quick death. Now if you're careful, you go slow and aggro everything properly, odds are you will be fine. But lets face it, if you're in a full group Statistically, at -least- 1 out of those 8 PUG members arent gonna be that bright and then what? You're whole group is screwed because of one moron. You can argue that "Wars need skill, they need to learn what to do" all day long, but playing a stancer among many other profs, that isnt so much the problem as another group member pulling aggro from YOU and having no way to recover it effectivley. What this argument falls back more on is "Everyone will need to be skilled, or no one in your group, no matter how skilled will be allowed to enjoy this conent"... Seems kinda boring, like standing around HA for hours looking for your R3+ iway...
Mr_T_bot
I was going to say Protector's Stance would help those with both chapters but its just a crappy Ward Against Melee.
GloryFox
YES! no more stupid book tick for FOW! GO ANET! GO BP FOW TEAMS!
hunter
Quote:
Originally Posted by Guiken
The one thing that kinda irritates me about this whole thing. Warriors still dont have a way to "hold" aggro, in many mmos you'll see a system of hate, and tanks get abilities to focus the aggro on them, taunt/provoke/whatever but guildwars isnt exactly like that, MOST of the time a tank can hold aggro, but occasionally, even when everything is done right I've seen mobs spontaneously decide to break off and go for another member, and with some of the nasties in FoW and other places 1-2 hit killing party members it turns into a quick death. Now if you're careful, you go slow and aggro everything properly, odds are you will be fine. But lets face it, if you're in a full group Statistically, at -least- 1 out of those 8 PUG members arent gonna be that bright and then what? You're whole group is screwed because of one moron. You can argue that "Wars need skill, they need to learn what to do" all day long, but playing a stancer among many other profs, that isnt so much the problem as another group member pulling aggro from YOU and having no way to recover it effectivley. What this argument falls back more on is "Everyone will need to be skilled, or no one in your group, no matter how skilled will be allowed to enjoy this conent"... Seems kinda boring, like standing around HA for hours looking for your R3+ iway...
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In GW, opponents are much weaker and realistic. Fights dont take that long and you are almost never fighting a 1 vs 40 scenario. Therefore you don't even need a hate system.
The second point is that the hate system makes for very boring battles. All you need is a very compenent tank and everyone else can be semi afk and get the encounters done w/o breaking a sweat. In GW if you are semi afk on a balanced UW run, you are dead.
And yes, in GW it takes skill to avoid these 2 hitting mobs from chaotic battles. Agro based battles in other MMOs, WoW in particular are just....boring
Snowman
Quote:
Originally Posted by Guiken
The one thing that kinda irritates me about this whole thing. Warriors still dont have a way to "hold" aggro,
in many mmos you'll see a system of hate, and tanks get abilities to focus the aggro on them, taunt/provoke/whatever but guildwars isnt exactly like that, |
Quote:
Originally Posted by Guiken
MOST of the time a tank can hold aggro, but occasionally, even when everything is done right I've seen mobs spontaneously decide to break off and go for another member, and with some of the nasties in FoW and other places 1-2 hit killing party members it turns into a quick death.
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Quote:
Originally Posted by Guiken
"Everyone will need to be skilled, or no one in your group, no matter how skilled will be allowed to enjoy this conent"... Seems kinda boring, like standing around HA for hours looking for your R3+ iway...
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Sid Doog
I for one am curious to see what happens when people (and alot of them ) get frustrated because getting FOW armor isn't so easy any more
Ira Blinks
people will find a new ways to farm, true... what im afraid of is that those ways will not include eles
Ninetail Trickster
Quote:
Originally Posted by Sid Doog
I for one am curious to see what happens when people (and alot of them ) get frustrated because getting FOW armor isn't so easy any more
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Figures. I finally gather my resolve to get my monk up and seared and all, and this happens. Now I'll like... have to play.... T_T
Ozric
Bravo ANET!! I'd quit SF and FoW for the bore of the book/gear tricks. Ran SF with a full party last night for the first time in months w/out the gear. Had a great time!!
Oberon Shadowking
Ok, so I think I get from this thread that A-Net has nerfed ORO five man gear farm, book farming in FoW, etc... So I'm with Snowman here:
WHY ISN'T IT DOCUMENTED??
I looked on Guildwars.com... updates page... no mention. Guildwiki seems to be down, or at least it's not working for me. Anyway, my point is: Why did I learn this from GwGuru instead of the regular site? I mean what the heck!
Personally, I'm sort of mixed feelings about the update. PuGs are gonna be REALLY hard to find with any skill. As if us tanks weren't misunderstood already, this is going to cause a LOT of bad blood between us poor tankers and everyone else. ("YOU STUPID TANK! Don'T AGRRO THEM TO ME!!!" "I DIDN'T, you STUPID MORON SQUISHY, YOU AGGROED THEM ONTO YOU!") And stuff along those lines.
WHY ISN'T IT DOCUMENTED??
I looked on Guildwars.com... updates page... no mention. Guildwiki seems to be down, or at least it's not working for me. Anyway, my point is: Why did I learn this from GwGuru instead of the regular site? I mean what the heck!
Personally, I'm sort of mixed feelings about the update. PuGs are gonna be REALLY hard to find with any skill. As if us tanks weren't misunderstood already, this is going to cause a LOT of bad blood between us poor tankers and everyone else. ("YOU STUPID TANK! Don'T AGRRO THEM TO ME!!!" "I DIDN'T, you STUPID MORON SQUISHY, YOU AGGROED THEM ONTO YOU!") And stuff along those lines.
Lady Erighan
Quote:
Originally Posted by Ninetail Trickster
Ectoplasmic inflation ftw!
Figures. I finally gather my resolve to get my monk up and seared and all, and this happens. Now I'll like... have to play.... T_T |
Josh
Quote:
Originally Posted by Oberon Shadowking
Ok, so I think I get from this thread that A-Net has nerfed ORO five man gear farm, book farming in FoW, etc... So I'm with Snowman here:
WHY ISN'T IT DOCUMENTED?? I looked on Guildwars.com... updates page... no mention. Guildwiki seems to be down, or at least it's not working for me. Anyway, my point is: Why did I learn this from GwGuru instead of the regular site? I mean what the heck! Personally, I'm sort of mixed feelings about the update. PuGs are gonna be REALLY hard to find with any skill. As if us tanks weren't misunderstood already, this is going to cause a LOT of bad blood between us poor tankers and everyone else. ("YOU STUPID TANK! Don'T AGRRO THEM TO ME!!!" "I DIDN'T, you STUPID MORON SQUISHY, YOU AGGROED THEM ONTO YOU!") And stuff along those lines. |
Ken Dei
About friggin time they nerfed that exploit.
Akhilleus
what annoys me is that anet is constantly "improving" the AI of the enemies; yet henchman AI remains at a level of incompitence rivaled only by the french military. they stand idly by, scratching their heads in dismay at the onslought, while they stand helplessly in a meteor shower/maelstorm/ice storm/your AoE of choice. and then when the enemy AI breaks off from henchman AoE skills, they henchmen chase them into the farthest corners of tyria, bringing various other assorted creatures down upon your party.
i'm all for increasing the AI of monsters, but for gods sake, its like the henchmen were recruited out of a special ed class...seeing as how they lower our xp/gold/drops just as much as any other human player, they need improvements. especially since (and only god knows how its even possible) many human PuG players make henchmen look like nobel laureates.
i'm all for increasing the AI of monsters, but for gods sake, its like the henchmen were recruited out of a special ed class...seeing as how they lower our xp/gold/drops just as much as any other human player, they need improvements. especially since (and only god knows how its even possible) many human PuG players make henchmen look like nobel laureates.
EternalTempest
Quote:
Originally Posted by Akhilleus
what annoys me is that anet is constantly "improving" the AI of the enemies; yet henchman AI remains at a level of incompitence rivaled only by the french military. they stand idly by, scratching their heads in dismay at the onslought, while they stand helplessly in a meteor shower/maelstorm/ice storm/your AoE of choice. and then when the enemy AI breaks off from henchman AoE skills, they henchmen chase them into the farthest corners of tyria, bringing various other assorted creatures down upon your party.
i'm all for increasing the AI of monsters, but for gods sake, its like the henchmen were recruited out of a special ed class...seeing as how they lower our xp/gold/drops just as much as any other human player, they need improvements. especially since (and only god knows how its even possible) many human PuG players make henchmen look like nobel laureates. |
I disagree with Anet on this part but in the radio interview, Factions should be much better with henchmen (the goal it is doable with henchmen) but they don't have the resource's to do work with C1 at this time (and sounds like there moving on) and re-balance the zone's and missions for tweaking c1 henchmen. Aka from here on out they should be fine to bring along but C1 will have to strugle.
Stabber
Quote:
Originally Posted by Guiken
and with some of the nasties in FoW and other places 1-2 hit killing party members it turns into a quick death.
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Unrelatedly, I have always maintained that PvE mobs should be simulations of semi-skilled PvP players. The AI is still very exploitable as the mobs don't realize when they are being ineffective and have no concept of shutdowns or target prioritization. Granted, the PvE mobs often do have unfair advantages, both in numbers and levels, but at the end of the day they are still AI. Figure out the AI and develop a counter. Unlike PvP, this can be done offline.
PvE as it currently stands, even post-bundle-aggro-fix, is too easy. There is only one mission (THK), and only a few quests (LDD, DNKP, 4 horsemen), that present any real challenge. Call me old fashioned, but I like to play games where my victory is not guaranteed.
Loch
Quote:
The one thing that kinda irritates me about this whole thing. Warriors still dont have a way to "hold" aggro, in many mmos you'll see a system of hate, and tanks get abilities to focus the aggro on them, taunt/provoke/whatever but guildwars isnt exactly like that, MOST of the time a tank can hold aggro, but occasionally, even when everything is done right I've seen mobs spontaneously decide to break off and go for another member, and with some of the nasties in FoW and other places 1-2 hit killing party members it turns into a quick death. |
You have a great chance of succeeding if you play the game as a proactive, aggressive team. Sure you can "tank and nuke", but is it really that efficient? In Guild Wars, a well-set-up offense works wonders to prevent your team from dying. Of course, many PuG's probably don't have the skill required to pull this off.
Read this whole thread for some enlightenment:
http://www.guildwarsguru.com/forum/s....php?t=3015367
(btw, I don't think you need to go overboard with 5 warriors either, like suggested in the thread - a balanced team has enough tricks to play aggressively too).
Str0b0
Quote:
Originally Posted by Energizer Deth Buni
Amazing that they waited this long to nerf... maybe they wanted to make sure people wouldnt quit playing before they bought factions? They said it was because it interferes with the ritualist urn holding. Makes sense but why did they wait til today? They knew the ritualist would have to hold items along time ago. So whats nerfed next 55ing? I ll definitely quit if thats the case. Fine that they nerfed the gear/keg/book. Now warcamp is all BP groups. Lets talk about out of balance, soon everything will be BP groups and that will have to be nerfed, where does it end?
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natuxatu
what's BP and PuG?
Anyway I used to do five man oro farming for a looong time before anyone knew about the gear and before anyone knew about the book... at least all the groups I was in. So it really doesn't make a difference to me. I think they should have fixed it, in a way it's just an increase in enemy AI.
Anyway I used to do five man oro farming for a looong time before anyone knew about the gear and before anyone knew about the book... at least all the groups I was in. So it really doesn't make a difference to me. I think they should have fixed it, in a way it's just an increase in enemy AI.
Evilsod
Well the only thing they could do to B/P is increase the cost of Barrage.
Which would then make the skill useless, so they're back to stage 1 of screwing up good builds just because they out-do everything else. Besides B/P aren't invincible.
I really am glad they removed the frigging book/gear/keg trick though. Getting sick of using my warrior for nothing but a punching bag. Although judging from ToA bonders are now wanted to bond entire teams for the full trip! All i can say is, no f*cking way!
Which would then make the skill useless, so they're back to stage 1 of screwing up good builds just because they out-do everything else. Besides B/P aren't invincible.
I really am glad they removed the frigging book/gear/keg trick though. Getting sick of using my warrior for nothing but a punching bag. Although judging from ToA bonders are now wanted to bond entire teams for the full trip! All i can say is, no f*cking way!
Kriel Drache
I think I'm about to be happier with Anet than I've ever been. No more gear trick means no more staple 5-man oro group. Other classes have the chance to farm for greens. That means that Mesmers may actually have a chance to find a group! Joy!
MSecorsky
OK, no one's metioned the real reason for the fix... it wasn't because of farming or the like. It is because Ritualist ashes had the same aggro effect, so a ritualist holding ashes would suddenly become the center of attention. The aggro-fix had to be done, else ritualists (at least a major part of them) were doomed to obscurity.
Ghull Ka
Thank you for removing this AI choice from the game, Arena.Net -- I'm genuinely glad that it's gone, and I believe that the PvE experience will be better for it.
I'll leave it at that.
I'll leave it at that.
Str0b0
Quote:
Originally Posted by Evilsod
Well the only thing they could do to B/P is increase the cost of Barrage.
Which would then make the skill useless, so they're back to stage 1 of screwing up good builds just because they out-do everything else. Besides B/P aren't invincible. I really am glad they removed the frigging book/gear/keg trick though. Getting sick of using my warrior for nothing but a punching bag. Although judging from ToA bonders are now wanted to bond entire teams for the full trip! All i can say is, no f*cking way! |
KvanCetre
Quote:
Originally Posted by natuxatu
what's BP and PuG?
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The Pug is a small but robust toy dog breed with a compressed, wrinkly face.
evillorderic
MSecorsky makes a very vaild point. In fact, it kinda makes me wonder what ANET's *real* stance on gear farming was to begin with. It could be they figured they could kill two birds with one stone, fixing the ashes problem, and fixing the gear/book "bug". Or they may have been pinned against a wall and had no other choice.
A big problem I have seen with many of the replies in this thread is that people tend to think that their way is the *only* way to play GW. They assume that because they (for whatever reason) didn't like the gear trick, it was an exploit, and should be removed.
Don't get me wrong, for the most part I agree with the update. If ANET is trying to improve AI, then this change just makes sense! It doesn't make sense for all the monsters in SF to attack the tank just because he is holding a gear, same goes with the book in FoW.
This change will also raise the IQ in the warcamp considerably. The players that can play well and adapt will come out strong, while all the others who just took advantage of some build they found on the internet will be left in the dust.
Another advantage of this update will be the inflation of greens once more. With all the farmers green items really began to lack their value and rarity. For "perfect" weapons, it doesn't make sense that everyone should have them so easily. The people that have the talent to farm SF and control aggro (it's really not that hard) will be the ones that reap the benefits of the increase in cost and demand of greens.
Finally, 5 man farming as we know it is NOT dead, it just requires a higher intelligence. A group with a tank, SS, MM, healer, and bonder is still a good option, if not the best right now. (I'm not saying this will be the only way, I'm just saying that it will still be a viable option)
A big problem I have seen with many of the replies in this thread is that people tend to think that their way is the *only* way to play GW. They assume that because they (for whatever reason) didn't like the gear trick, it was an exploit, and should be removed.
Don't get me wrong, for the most part I agree with the update. If ANET is trying to improve AI, then this change just makes sense! It doesn't make sense for all the monsters in SF to attack the tank just because he is holding a gear, same goes with the book in FoW.
This change will also raise the IQ in the warcamp considerably. The players that can play well and adapt will come out strong, while all the others who just took advantage of some build they found on the internet will be left in the dust.
Another advantage of this update will be the inflation of greens once more. With all the farmers green items really began to lack their value and rarity. For "perfect" weapons, it doesn't make sense that everyone should have them so easily. The people that have the talent to farm SF and control aggro (it's really not that hard) will be the ones that reap the benefits of the increase in cost and demand of greens.
Finally, 5 man farming as we know it is NOT dead, it just requires a higher intelligence. A group with a tank, SS, MM, healer, and bonder is still a good option, if not the best right now. (I'm not saying this will be the only way, I'm just saying that it will still be a viable option)
Frank Dudenstein
Quote:
Originally Posted by Kriel Drache
That means that Mesmers may actually have a chance to find a group! Joy!
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Oh Kriel, you amuse me with your naive, yet somehow refreshingly sanguine view of the GuildWars community.
Mesmers are nuanced, subtle characters that require a skillfully crafted build and adept timing. And the GuildWars community is, well, uh, well.... put it this way, have you ever spent 5 minutes reading the all-chat in any given district?
Lord Iowerth
Quote:
Originally Posted by pixel.summoner
if I sent a kid into a bank with a donut, that doesn't mean all the law enforcers are going to surround the kid while I make a dash for the vault.
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And yay for no more book trick! My ranger just keeps getting more popular/in demand ... and that's never a bad thing. I'm just waiting for someone to cry nerf on B/P groups: most likely some hateful gear-holding stance tank with the word "leet" in his name somewhere.
All in all: good update! I would hate for my squishy ritualist to get mobbed every time I conjure an urn/pot/vase whatever you'd like to call those things
The New Guy
Quote:
Originally Posted by zakaria
can we expect SF greens prices will rise ? it will be hard to get and less chance to drop to you since the gear trick has been removed ..
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One has Max Damage (req 9 Death Magic)
20% Faster Casting (death magic)
20% Faster Recharge (death magic)
and btw, this is a wand/truncheon!
I also saw a 20/20 Monk Healing Wand - waaaay better than brohns'.
So yea....
Sir Skullcrasher
sweet, no more books or gear trick! Guess my elementlist is finally needed in SF. I would think people will come up with different builds to effectively farm SF now there isn't gear, keg to hold the aggro. And we should see more 8 men team going in there now for farming purpose since 5 men team probably won't hold the aggro that well without getting slaughter.
Growling Octopus
correct me if I'm wrong, but isnt this good news for sanctum cay runners?
Hippocheesebarn
Honestly, this was a long time coming. The idea of all the enemies targeting the one holding whatever "important" quest item it was, was a good idea. Monsters would want to defend thier item just as much as you would want to defend the flag if you were to play some CTF. The guildwars community simply figured out how to take advantage of this, just like they have with other things ie: corner blocking. With the Dawning of factions and the ashes the ritualist would be using, it only makes sense that this change be implemented. Leaving the Guildwars community to have the gear trick whenever and where ever they wish to, is a horrendous idea. It would branch into other things, like implementing a rediculous amount of monsters with remove enchantment spells, or necros with Well of the Profane. It would not only rend the ashes useless (or attempt to combat it anyway), but it would rend every other enchantment useless due to the amount of removals that would have to be effectively put in place. This was a good move by Anet, and needed to happen in order to continue the balance that they work so hard to maintain.
Alexi Jotun
Its amazing, there are still people in Deldrimor War Camp spamming "Stance Tank LFG oro."
Sir Skullcrasher
Quote:
Originally Posted by Alexi Jotun
Its amazing, there are still people in Deldrimor War Camp spamming "Stance Tank LFG oro."
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Carinae
Quote:
Originally Posted by evillorderic
This change will also raise the IQ in the warcamp considerably.
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I bet we'll see IWAY and BP groups in SF anytime now.
Eviance
I hated playing stance tank anyways - however I am highly amused at how many people want to see it nerfed.... Just wait till something you like (like 55ing) is nerfed and then see how you deal... You all say its an exploit, but its only an exploit to you if you don't like it - otherwise you whine about it... How pitiful, that so many people refuse to see both sides of the fence.
Ah and another thought... I really don't wanna hear anymore monks whine about how they got agro on them... Yes it can be controled and thats why there are at least partial stance tanks still - but crap happens and without the tricks its going to be even more unpredictable... Good Luck! ~_^
Ah and another thought... I really don't wanna hear anymore monks whine about how they got agro on them... Yes it can be controled and thats why there are at least partial stance tanks still - but crap happens and without the tricks its going to be even more unpredictable... Good Luck! ~_^