55 ele/mo
timmy boy
is it possible to get a 55 ele/mo?? i lyk the idea but dont no if it really works.
The Mo Show
yes this is very possible, i solo the UW with my 55elem... very potent
timmy boy
oh k. could give me some tips on spells nd wat stats???
gameshoes3003
Protective spirit would be an obvious one =D.
I am not sure what skills to use, but I'd stay away from using spells that cause exhaustion though since you have to heal and use protective spirit on yourself a lot.
I am not sure what skills to use, but I'd stay away from using spells that cause exhaustion though since you have to heal and use protective spirit on yourself a lot.
Apple
Use Earth magic, Obsidian Flesh and Obsidian Flame for nightmares. I was sure there was another reason to use Earth... Cant remember anyway...
gameshoes3003
Yeah, I find earth magic the best. But just beware of enemies that use crystal wave. It'll destroy you. I would have Ether Renewal on, but Obsidian Flesh is better in that case. Kinetic armor is another good sepll to have in mind too.
Zephyr Jackson
Quote:
Originally Posted by gameshoes3003
Kinetic armor is another good sepll to have in mind too.
um no?
the whole point is to get damage down hence 55hp+PS you are taking 5 damage a hit and it is unlikely you are going to reduce any damage from that anyways
the whole point is to get damage down hence 55hp+PS you are taking 5 damage a hit and it is unlikely you are going to reduce any damage from that anyways
Metallic Mike
try this:
Prot spirit
Breeze
Mending
E Bond
Balz Spirit
Crystal wave
obsidian flesh
aura of resoration
flesh for the nightmares, crystal wave for dmg and aura for taking on lots of enemys 16 earth, 8 storage, 9 heal, 8 prot
Prot spirit
Breeze
Mending
E Bond
Balz Spirit
Crystal wave
obsidian flesh
aura of resoration
flesh for the nightmares, crystal wave for dmg and aura for taking on lots of enemys 16 earth, 8 storage, 9 heal, 8 prot
gameshoes3003
Quote:
Originally Posted by Zephyr Jackson
um no?
the whole point is to get damage down hence 55hp+PS you are taking 5 damage a hit and it is unlikely you are going to reduce any damage from that anyways Depends if you're gonna get raped by more than 10 guys. In that case, use shielding hands. They'll do Absolutely nothing =D. I used it in the ascalon arena when my monk was lvl 10. They did nothing =D.
the whole point is to get damage down hence 55hp+PS you are taking 5 damage a hit and it is unlikely you are going to reduce any damage from that anyways Depends if you're gonna get raped by more than 10 guys. In that case, use shielding hands. They'll do Absolutely nothing =D. I used it in the ascalon arena when my monk was lvl 10. They did nothing =D.
Francis Crawford
Quote:
Originally Posted by Metallic Mike
try this:
Prot spirit
Breeze
Mending
E Bond
Balz Spirit
Crystal wave
obsidian flesh
aura of resoration
flesh for the nightmares, crystal wave for dmg and aura for taking on lots of enemys 16 earth, 8 storage, 9 heal, 8 prot Is there much point to Obsidian Flesh in builds where you can't keep it up permanently?
And is this really a/the standard build, or is something like Ether Renewal more common? (I don't have a feel for which mobs provide enough juice via Essence Bond/Balth's and which don't.)
Prot spirit
Breeze
Mending
E Bond
Balz Spirit
Crystal wave
obsidian flesh
aura of resoration
flesh for the nightmares, crystal wave for dmg and aura for taking on lots of enemys 16 earth, 8 storage, 9 heal, 8 prot Is there much point to Obsidian Flesh in builds where you can't keep it up permanently?
And is this really a/the standard build, or is something like Ether Renewal more common? (I don't have a feel for which mobs provide enough juice via Essence Bond/Balth's and which don't.)
oicpie
Don't you have to worry about - health degeneration hexes and stuff like that?
Hairobloodthorn
Hexes are blighters usually, but with a 55hp they can be simple. Hexes for 1 can be removed easily, but if there is no room in the build for hex removal they can be survived. The damage hexes (ss,mop) or similar still only do 5 damage ( a managable amount) since you always have prot spirit on. Since im not playing right now, but i think im correct in saying with 9 healing you gain +3 from mending, and + 7 from healing breeze (correct me if im wrong). And in most areas you do not get enemies who cause you -10 degen, only place i can think of right now is fow ancient skales. And since you have such low hp, little regen goes quite a long way so the smaller degen hexes are also no problem.
So in short, hexes dont affect you. (in most circumstances)
So in short, hexes dont affect you. (in most circumstances)

oicpie
what is a good spell to replace flesh until i get it?
Francis Crawford
Nothing replaces Obsidian Flesh's spell-blocking abilities except other elites -- Spellbreaker, which at best is only good for primary monks, and I think a new Assassin elite as well.
Oddly, Assassin monsters in Cantha give the "Your spell was blocked by Spellbreaker message", rather than giving the correct name of the new skill. That's my excuse for not having its name memorized yet.
But I repeat -- Obsidian Flesh is useful only in a few cases/places.
Oddly, Assassin monsters in Cantha give the "Your spell was blocked by Spellbreaker message", rather than giving the correct name of the new skill. That's my excuse for not having its name memorized yet.

But I repeat -- Obsidian Flesh is useful only in a few cases/places.
Haggard
Yes 55 e/mo is indeed possible; you ever seen 'The Kryta Bomber'?
Francis Crawford
What is Kryta Bomber?
Haggard
Well, I've just updated my post with a link to it so enjoy :P
Francis Crawford
Ok. GREAT video; thanks for the link!
But what does that have to do with Obsidian Flesh? I saw a whole lot of melee mobs, plus hydras.
But what does that have to do with Obsidian Flesh? I saw a whole lot of melee mobs, plus hydras.
Haggard
I was referring to the original question, that 55 e/mo is possible. *edits first post again*
Francis Crawford
See the Elementalist forum. Before things got kicked into this new forum, there were multiple references to 55 HP Ele/Mo farming.
The disadvantages of not going Mo primary are obvious -- Divine Favor and attribute points, especially since you can use multiple sup runes.
The advantages of going Ele primary are also pretty obvious -- energy management elite if you want it, high starting energy pool. They don't seem impressive, however.
And the advantages of having Ele be the second profession in some order are also obvious -- AoE damage spells, more ranged damage than smiting offers.
I think the real reasons for doing it is that you happen to have an Ele primary, that Ele sup runes are cheaper than monk ones (much less of a factor now), etc.
The disadvantages of not going Mo primary are obvious -- Divine Favor and attribute points, especially since you can use multiple sup runes.
The advantages of going Ele primary are also pretty obvious -- energy management elite if you want it, high starting energy pool. They don't seem impressive, however.
And the advantages of having Ele be the second profession in some order are also obvious -- AoE damage spells, more ranged damage than smiting offers.
I think the real reasons for doing it is that you happen to have an Ele primary, that Ele sup runes are cheaper than monk ones (much less of a factor now), etc.