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55 ele/mo
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Quote:
Originally Posted by Zephyr Jackson
um no?
the whole point is to get damage down hence 55hp+PS you are taking 5 damage a hit and it is unlikely you are going to reduce any damage from that anyways Depends if you're gonna get raped by more than 10 guys. In that case, use shielding hands. They'll do Absolutely nothing =D. I used it in the ascalon arena when my monk was lvl 10. They did nothing =D.
the whole point is to get damage down hence 55hp+PS you are taking 5 damage a hit and it is unlikely you are going to reduce any damage from that anyways Depends if you're gonna get raped by more than 10 guys. In that case, use shielding hands. They'll do Absolutely nothing =D. I used it in the ascalon arena when my monk was lvl 10. They did nothing =D.
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Quote:
Originally Posted by Metallic Mike
try this:
Prot spirit
Breeze
Mending
E Bond
Balz Spirit
Crystal wave
obsidian flesh
aura of resoration
flesh for the nightmares, crystal wave for dmg and aura for taking on lots of enemys 16 earth, 8 storage, 9 heal, 8 prot Is there much point to Obsidian Flesh in builds where you can't keep it up permanently?
And is this really a/the standard build, or is something like Ether Renewal more common? (I don't have a feel for which mobs provide enough juice via Essence Bond/Balth's and which don't.)
Prot spirit
Breeze
Mending
E Bond
Balz Spirit
Crystal wave
obsidian flesh
aura of resoration
flesh for the nightmares, crystal wave for dmg and aura for taking on lots of enemys 16 earth, 8 storage, 9 heal, 8 prot Is there much point to Obsidian Flesh in builds where you can't keep it up permanently?
And is this really a/the standard build, or is something like Ether Renewal more common? (I don't have a feel for which mobs provide enough juice via Essence Bond/Balth's and which don't.)
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Hexes are blighters usually, but with a 55hp they can be simple. Hexes for 1 can be removed easily, but if there is no room in the build for hex removal they can be survived. The damage hexes (ss,mop) or similar still only do 5 damage ( a managable amount) since you always have prot spirit on. Since im not playing right now, but i think im correct in saying with 9 healing you gain +3 from mending, and + 7 from healing breeze (correct me if im wrong). And in most areas you do not get enemies who cause you -10 degen, only place i can think of right now is fow ancient skales. And since you have such low hp, little regen goes quite a long way so the smaller degen hexes are also no problem.
So in short, hexes dont affect you. (in most circumstances)
So in short, hexes dont affect you. (in most circumstances)

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Nothing replaces Obsidian Flesh's spell-blocking abilities except other elites -- Spellbreaker, which at best is only good for primary monks, and I think a new Assassin elite as well.
Oddly, Assassin monsters in Cantha give the "Your spell was blocked by Spellbreaker message", rather than giving the correct name of the new skill. That's my excuse for not having its name memorized yet.
But I repeat -- Obsidian Flesh is useful only in a few cases/places.
Oddly, Assassin monsters in Cantha give the "Your spell was blocked by Spellbreaker message", rather than giving the correct name of the new skill. That's my excuse for not having its name memorized yet.

But I repeat -- Obsidian Flesh is useful only in a few cases/places.
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See the Elementalist forum. Before things got kicked into this new forum, there were multiple references to 55 HP Ele/Mo farming.
The disadvantages of not going Mo primary are obvious -- Divine Favor and attribute points, especially since you can use multiple sup runes.
The advantages of going Ele primary are also pretty obvious -- energy management elite if you want it, high starting energy pool. They don't seem impressive, however.
And the advantages of having Ele be the second profession in some order are also obvious -- AoE damage spells, more ranged damage than smiting offers.
I think the real reasons for doing it is that you happen to have an Ele primary, that Ele sup runes are cheaper than monk ones (much less of a factor now), etc.
The disadvantages of not going Mo primary are obvious -- Divine Favor and attribute points, especially since you can use multiple sup runes.
The advantages of going Ele primary are also pretty obvious -- energy management elite if you want it, high starting energy pool. They don't seem impressive, however.
And the advantages of having Ele be the second profession in some order are also obvious -- AoE damage spells, more ranged damage than smiting offers.
I think the real reasons for doing it is that you happen to have an Ele primary, that Ele sup runes are cheaper than monk ones (much less of a factor now), etc.
