What will be coming to an End?

1 pages Page 1
E
Energizer Deth Buni
Banned
#1
Just wondering on your thoughts on things coming to and end?

I picked up a game magazine in the store today killing time. I saw the last few lines of the last 12 or so people on Asherons Call before they shut down forever... very interesting. Just made me think..

Book/gear/keg gone today
55ing next?
Ectos and shards?
Running? Droks and Desert?
Being pissed off at THK?

I wonder will Droks and LA become ghost towns...

(PS someone please tell me what 1337 is.. I recognize it from George Lucas?)
Dr Strangelove
Dr Strangelove
Furnace Stoker
#2
As for the book trick, I imagine a very small number of farmers may ragequit. See if I care, all they did was 5 man farm with the same groups over and over. Everyone else will just have to branch out.

55ing.. I doubt they'll nerf it, if you really think about the build, how overpowered is it? Except for the UW, there are builds that can farm the same places quite easily. Besides, if they haven't yet, why would they bother?

Ectos and shards- Ecto drops have already been nerfed to almost nothing. If you're worried they'll lose value after faction.. liquidate. People will still want FoW armor after factions, and it'll still be hard to get, and less people will be farming ectos.

Anet has already said they have no problem with running, give it a rest. The droks run and desert are both perfectly possible, they're just slightly harder than they were.

People quitting after failing THK for months... good riddance to bad rubbish I say.

As for 1337, you're not leet enough to know
f
fb2000
Desert Nomad
#4
imho, a lot of farmers will quit... a large portion of the players are NOT willing to adapt. I for one know pletny of people that quit, coz anet nerfed griffons LOL. people dont like to work hard in order to press ctrl-click on their weapon set and think themselves as 1337 mofos
x
xuemin
Frost Gate Guardian
#5
i think all the players who don't realise that GW is a game and therefore for passing time and having fun will quit, games aren't just about farming, just because someone has collector's/drok's armour doesn't mean they can't have fun ^^ sure it's nice to be able to constantly get new things for your char, but is it really necessary to force yourself not to have fun to get it?

(and exactly what's so hard baout THK? i've only failed that mission 2-3 times i believe, out of 3 chars that have done it)
Skuld
Skuld
Furnace Stoker
#6
Good, I don't want any of these ppl threatening to leave if their precious method they know so well is removed, around
L
LordMahal
Krytan Explorer
#7
There is a point here. Each time a person or people come up with great builds or ideas on missions, it gets nerfed or changed in a way that destroys the idea. Lets be honest, if you keep getting slapped across the face for doing something great, how much longer will you keep doing it before you finally quit?
Muse of Shadows
Muse of Shadows
Frost Gate Guardian
#8
Quote:
Originally Posted by Energizer Deth Buni
(PS someone please tell me what 1337 is.. I recognize it from George Lucas?)
You should be able to google it, however I will briefly (and incompletly) explain it here. It is the 1337 spelling for "leet", a term used for an alternate "language" commonly used by geeks/nerds/gamers/ect..
Cheeky Temptation
Cheeky Temptation
Ascalonian Squire
#9
Im agreeing with both points.. It does suck how as soon as we discover something new it gets nerfed straight away. there was a discussion in war camp earlier how guild wars is about pvp if u get the name and thats what anet trying to do but i personally loved to farm im not that great at pvp. Post i recently read about adding new things to draw aggro to certain areas as in taunting the enemies i thought that was a great idea but u cant choose anets decission. I'm bummed about the new update cos i only just finished my ss today
jmj102
jmj102
Lion's Arch Merchant
#10
Quote:
Originally Posted by Anet Update Page
Updates:

* Added a Titles tab to the Hero panel. Full support for titles, including the display of titles to other players, will not be available until the release of Guild Wars Factions.
* In PvP, the victorious players can no longer be killed after a battle ends. This prevents remaining effects, such as Disease or the Edge of Extinction Spirit, from wiping out a winning team after the battle has ended.
* Improved quest marker support for destinations outside of the character's current map.
o The zoomed-out world map now shows the location of the destination map.
o The zoomed-in world map shows an arrow at the appropriate exit for the current map and displays the name of the destination map in green.
* The entries in the Control Setup dialog box are now grouped by category. Categories and entries within each category are now sorted alphabetically.
* Added DirectX 9 renderer support for anti-aliasing with GeForce 3 and 4 graphics cards.
* Fixed a bug that prevented the maintained Enchantment Unyielding Aura from ending if its caster died.
I see nothing about nerfing the book trick.

Edit: Well Ive looked at the other threads and it seems to be the general opinions so i'll go have a cry now. It use to make my spiteful spirit so hardcore.
Lonesamurai
Lonesamurai
Furnace Stoker
#11
Quote:
Originally Posted by Guild Wiki
Update - Tuesday, April 25, 2006

GuildWiki Notes
  • The borders of wards are now marked more distinctly.
  • Scar Pattern Armor now affected by dye coloring differently (change in resulting color/shade).
  • The book trick and bundle tactics seem to have lost their effectiveness in focusing enemy fire.
  • Meika Ulrikar and Dalos Ekarus have settled in a small home by the farm where Miraba lives a short walk north of Lion's Arch. They offer no quests at the moment.
  • Scroll foci have been renamed to Earth Scrolls.
  • Upon entering an area, the area type is listed before the area name.
  • Weapons can now drop with +5 energy as an inherant mod, in place of a damage-increasing mod.
  • Pre-Streaming of about 60MB
  • Completing a mission bonus will now display an arbitrarily large amount of experience and 8 skill points earned, in the chat box, but the actual amount earned is still 1,000 and 0 skill point
I know its only Wiki, but usually it has the right idea
Overnite
Overnite
Lion's Arch Merchant
#12
Lots of ecto farmers will be jumping off tall buildings last I heard...
F
Former Ruling
Grotto Attendant
#13
Quote:
Originally Posted by Lonesamurai
[/LIST]I know its only Wiki, but usually it has the right idea
alot of that was reverted in the 3-4th updates though.
Avarre
Avarre
Bubblegum Patrol
#14
Quote:
Originally Posted by jmj102
Edit: Well Ive looked at the other threads and it seems to be the general opinions so i'll go have a cry now. It use to make my spiteful spirit so hardcore.
I think I'm going to cry now too, and keep crying until people learn that the book trick was never needed for keeping aggro.

Quote:
Book/gear/keg gone today = Good
55ing next? = Doubt it
Ectos and shards? = They're armor components... might become cheap but who knows
Running? Droks and Desert? = Anet doesn't mind running too much, and theres always, yknow, doing the missions.
Being pissed off at THK? = It's pretty easy with a good group, exactly what the mission is for - a filter
Lonesamurai
Lonesamurai
Furnace Stoker
#15
Quote:
Originally Posted by Former Ruling
alot of that was reverted in the 3-4th updates though.
yep

Quote:
Weapons can now drop with +5 energy as an inherant mod, in place of a damage-increasing mod.
I think that got killed aswell from what is being debated on here and on TGH...

not that i care, I was asleep and it was during the server downtime in EU servers anyway
twicky_kid
twicky_kid
Furnace Stoker
#16
Change is the nature of the beast. Farming imo has gotton out of hand. For the past 8 months that's just about all there is to do in pve.

You cannot look at the future of GW the as the same as the past year. We have been waiting for 1 year for a new chapter to give use new content. I bet more people have left this game because of the stale pve environment. With a new release every 6 months having as much content as chapter 1 its going to bring those players back. It will also keep the impulse generation at bay with less time between chapters.

You have a choice on the book trick. Either completely destroy a new proffession in GW and make it completely unsuable in pve or you change it to make the rit viable. Besides all you had to do is take off your weapons and sit there. You didn't even need a book/gear/crystal it was an AI flaw that people had been abusing for a long time. Personally I'd have the fix it and be able to use a ritualist.

If you cannot understand that GW is a game of constant change you probly should change games. If you are so concerned about the changes destroying your ideas. Come up with another idea. That's a challenge and should be fun. If you want the game to never change to abuse your same farming techniques then this is the wrong game for you.
I
Inde
Site Contributor
#18
I just have to pop in here and tell you that it wasn't (my beloved) Asheron's Call that was shut down but it's sequel Asheron's Call 2 that was closed. My first MMOG was Asheron's Call
Huntmaster
Huntmaster
Banned
#19
55ing will never die, it's the dev's brainchild.
Running will never die, anet has said they intended on running to be doable.
Keg/Book trick runs are harder, sure, but still easy if your tank knows how to round up aggro. People do succesful 8 man UW runs, yes? And has there ever been a book for that?
Align
Align
Krytan Explorer
#20
Quote:
Originally Posted by LordMahal
There is a point here. Each time a person or people come up with great builds or ideas on missions, it gets nerfed or changed in a way that destroys the idea. Lets be honest, if you keep getting slapped across the face for doing something great, how much longer will you keep doing it before you finally quit?
It's not a matter of good builds getting nerfed, it's exploits being fixed.