Fast Casting: 10+1+1
Domination: 11+3
Inspiration: 9+1
Shadow Arts: 4
Mantra of Recovery, 10e - 30s *elite
Stance. For 17 seconds, spells you cast recharge 50% faster.
Death's Charge, 5e 1 45s
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 64.
Blackout, 10e 1 12s
Skill. For 7 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Diversion, 10e 3 10s
Hex. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.
Power Drain, 5e 1/4 25s
Spell. If target foe is casting a spell, the spell is interrupted and you gain 21 Energy
Shame, 10e 2 30s
Hex. For 10 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal 13 Energy from that foe and Shame ends.
Guilt, 5e 2 30s
Hex. For 10 seconds, if target foe casts a Spell that targets a foe, the Spell fails, you steal 13 Energy from that foe, and Guilt ends.
OR
Drain Enchantment, 10e 1 25s
Spell. Remove an "Enchantment" from target foe. If an Enchantment is removed, you gain 18 Energy.
Rez Sig
About half the spells you cast will recharge in doubletime, including Death's Charge- a shadow step that lets you get in close instantly for a blackout. Blackout can be followed with Shame or a Diversion- or one then the other- for extra shutdown with a slow cast mitigated by high Fastcast.
Mantra of Recovery also reduces the recharge on your energy management. Power Drain nets 16 energy and can be ready every 12 seconds if you hit it with Mantra up. Shame is down to a very moderate 15s, providing more energy/effective shutdown. Diversion will recharge every 5s, and could theoretically be chained immediately to almost overlap on the 6s duration.
I'm not sure 17s of Mantra of Recall will be enough, but I'm at 14 Domination for the 7s Blackout.
At 12 fastcast Shame casts in 1.2 seconds and Diversion casts in 1.8 seconds. You might want it a little faster, but it'll cost in other departments. However, it might help to get a little more than 17 seconds out of Mantra of Recovery.
Anyway, I can't remember if any of these skills has changed since the FPE, I'm going off the slightly outdated GuildWiki. Anyway, give me some feedback.
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