The Lightning God
d3kst3r
12 Fast Cast
11 Inspiration
12 Air magic
Lightning orb, Blinding Flash, Ether Feast, Energy Tap, Spirit of Failure, Air Attunement, Elemental Attunement, Rez sig
Usage:
Spam spirit of failure on all rangers and warriors along with blinding flash for unlimited energy and unlimited blindage. With the 2 attunements Blindingflashes will be 80% cheaper and easy to spam. Use lightning orb to kill and ether feast and energy tap to gain HP and additional energy.
Overall this build takes a massive amount of concentration, multi tasking and fast thinking to play so I don't recommend it to beginners but for really experienced PvPers, imagine monking during a frantic battle in GvG then multiply that by 2 and thats how much quick thinking is needed to get the full advantage out of this build. You'll be constantly blinding, managing energy, spiking and healing yourself without a second of pause time. If you can get over those hurtles, this build is truly quite powerful.
I almost didn't feel like posting it up here due to selfish reasons and fear of the nerf but meh.
11 Inspiration
12 Air magic
Lightning orb, Blinding Flash, Ether Feast, Energy Tap, Spirit of Failure, Air Attunement, Elemental Attunement, Rez sig
Usage:
Spam spirit of failure on all rangers and warriors along with blinding flash for unlimited energy and unlimited blindage. With the 2 attunements Blindingflashes will be 80% cheaper and easy to spam. Use lightning orb to kill and ether feast and energy tap to gain HP and additional energy.
Overall this build takes a massive amount of concentration, multi tasking and fast thinking to play so I don't recommend it to beginners but for really experienced PvPers, imagine monking during a frantic battle in GvG then multiply that by 2 and thats how much quick thinking is needed to get the full advantage out of this build. You'll be constantly blinding, managing energy, spiking and healing yourself without a second of pause time. If you can get over those hurtles, this build is truly quite powerful.
I almost didn't feel like posting it up here due to selfish reasons and fear of the nerf but meh.
Poison Ivy
Damn...what can I say...a perfect Warrior shutdown and damage dealer...
Nice work, thumbs up.
Nice work, thumbs up.
d3kst3r
Perfect warrior ranger shutdown :P
Avarre
Changes I would make:
Inspiration down to 10 (req for +4 spirit of failure), drop ether tap for enervating charge -> weakness for antiwar and as a covercondition for blind.
Air would be nicer at 12 too, but that's stretching poits a little... considering you have blind (spirit almost always triggers when they attack) and double attunes, you could drop insp to 6 (or whatever the req for +3 spirit was) and get 12 air.
Inspiration down to 10 (req for +4 spirit of failure), drop ether tap for enervating charge -> weakness for antiwar and as a covercondition for blind.
Air would be nicer at 12 too, but that's stretching poits a little... considering you have blind (spirit almost always triggers when they attack) and double attunes, you could drop insp to 6 (or whatever the req for +3 spirit was) and get 12 air.
d3kst3r
As it currently stands blinding flashes take 1/4 of a second to cast and cost 3energy. The e-tap is necessary for those moments when you need to renew spirits. Weakness for enervating seems a bit of a waste since if you play it right you shouldn't even be hit. If they use condition removal simply spam it back on in a blink of an eye.
I was able to go to HA and totally shut down a ranger spike team using this build and then march up and blast their order necro away single handedly. The rangers then all teamed on me trying to distract shot my blinding flash but couldn't since its cast time was 1/4 second lol. Result was a flawless victory against a ranger spike group (tho I did have 2 Cry mesmers and a Faintheartedness/enfeeble necro with me, I never do HA without those).
I was able to go to HA and totally shut down a ranger spike team using this build and then march up and blast their order necro away single handedly. The rangers then all teamed on me trying to distract shot my blinding flash but couldn't since its cast time was 1/4 second lol. Result was a flawless victory against a ranger spike group (tho I did have 2 Cry mesmers and a Faintheartedness/enfeeble necro with me, I never do HA without those).
Terra Xin
yeah I wouldnt use enervating charge either. He cant hit you, what's the difference if the warrior suddenly becomes a pimp-squeak, he still cant hit you^^.
wow, permanent blind.... ouch^^
wow, permanent blind.... ouch^^
Hella Good
As Avarre said, it's a cover-up. Obviously you won't need it in RA but come GvG/HoH (and even TA) it will prove useful. Cover hex will also be nice.
fatboyslimerr
Tis a nice build and I'm gonna try it, one thing though.
Say you come up against an e-surger who's bin told to take you down by his team mates. He can drain at least one of ur attunes, sap your energy since your no powerhouse and are relying on stealing energy and generally be ur worst nightmare. I would say your probably not gonna come up against an e-surge because they usually rape monks or mesmers but I'm just saying you could fairly easily be taken down by a mesmer. In GvGs anyway you could get ur warriors to get their mesmer or anything like that but I'm sure your could incorporate a skill to deal with mesmers ???
Any thoughts how your could change be able to deal with e-surgers ?
Also migrane would kill your damage totally as your rely on fast casting.
Say you come up against an e-surger who's bin told to take you down by his team mates. He can drain at least one of ur attunes, sap your energy since your no powerhouse and are relying on stealing energy and generally be ur worst nightmare. I would say your probably not gonna come up against an e-surge because they usually rape monks or mesmers but I'm just saying you could fairly easily be taken down by a mesmer. In GvGs anyway you could get ur warriors to get their mesmer or anything like that but I'm sure your could incorporate a skill to deal with mesmers ???
Any thoughts how your could change be able to deal with e-surgers ?
Also migrane would kill your damage totally as your rely on fast casting.
holden
Quote:
Originally Posted by Hella Good
Obviously you won't need it in RA but come GvG/HoH (and even TA) it will prove useful.
in GvG/HoH or Teams his dual enchantments will be stripped
Hella Good
Quote:
Originally Posted by holden
in GvG/HoH or Teams his dual enchantments will be stripped
But then no one does fast cast Ele in GvG/HoH unless it's a whole team of them, which gives you comfort in numbers.
Btw I did try doing this and wasn't too happy about it. Inbetween casting blinds/sof and killing stuff I found myself doing too much and having a very low lvl of survivability.
Btw I did try doing this and wasn't too happy about it. Inbetween casting blinds/sof and killing stuff I found myself doing too much and having a very low lvl of survivability.
d3kst3r
Quote:
Originally Posted by fatboyslimerr
Tis a nice build and I'm gonna try it, one thing though.
Say you come up against an e-surger who's bin told to take you down by his team mates. He can drain at least one of ur attunes, sap your energy since your no powerhouse and are relying on stealing energy and generally be ur worst nightmare. I would say your probably not gonna come up against an e-surge because they usually rape monks or mesmers but I'm just saying you could fairly easily be taken down by a mesmer. In GvGs anyway you could get ur warriors to get their mesmer or anything like that but I'm sure your could incorporate a skill to deal with mesmers ???
Any thoughts how your could change be able to deal with e-surgers ?
Also migrane would kill your damage totally as your rely on fast casting. So long as you can maintain Spirit of Failure and blindness on as many people as possible you can afford to lose energy. And every skill this build uses takes about 1/4 second to cast. With Migraine it'll take 1/2 a second to cast so Migraine really doesnt have any effect on it.
Say you come up against an e-surger who's bin told to take you down by his team mates. He can drain at least one of ur attunes, sap your energy since your no powerhouse and are relying on stealing energy and generally be ur worst nightmare. I would say your probably not gonna come up against an e-surge because they usually rape monks or mesmers but I'm just saying you could fairly easily be taken down by a mesmer. In GvGs anyway you could get ur warriors to get their mesmer or anything like that but I'm sure your could incorporate a skill to deal with mesmers ???
Any thoughts how your could change be able to deal with e-surgers ?
Also migrane would kill your damage totally as your rely on fast casting. So long as you can maintain Spirit of Failure and blindness on as many people as possible you can afford to lose energy. And every skill this build uses takes about 1/4 second to cast. With Migraine it'll take 1/2 a second to cast so Migraine really doesnt have any effect on it.
d3kst3r
Quote:
Originally Posted by Hella Good
But then no one does fast cast Ele in GvG/HoH unless it's a whole team of them, which gives you comfort in numbers.
Btw I did try doing this and wasn't too happy about it. Inbetween casting blinds/sof and killing stuff I found myself doing too much and having a very low lvl of survivability. Yeah it's very difficult to play since you'll be flat out doing stuff. You won't even have 1 second to relax and is even worse than monking in GvG. Also I'd assume you would have a monk on your team to help with self defence a bit against casters. If you can get past the major difficulty levels though you'll find it's pretty nifty.
Btw I did try doing this and wasn't too happy about it. Inbetween casting blinds/sof and killing stuff I found myself doing too much and having a very low lvl of survivability. Yeah it's very difficult to play since you'll be flat out doing stuff. You won't even have 1 second to relax and is even worse than monking in GvG. Also I'd assume you would have a monk on your team to help with self defence a bit against casters. If you can get past the major difficulty levels though you'll find it's pretty nifty.