Critique & Help my PVP Monk build

Quickly

Pre-Searing Cadet

Join Date: Feb 2006

Mo/Me

I posted a little while back asking for help and builds in the gladiator's forum for running a PVP monk. I got some feedback and right now I'm running a kind of bonder in RA and TA as follows;

Skills: All points in Protection Prayers & Divine Favour

1) Reversal of Fortune
2) Restore Condition {E}
3) Contemplation of Purity
4) Life Bond
5) Divine Boon
6) Balthazar's Spirit
7) Blessed Signet
8) Rez signet

I use an Insightful staff of enchanting (only 10%, still working on unlocking the upgrades) and then a set of two +15 -1regen in my second slot to switch to for dire emergency healing if I can risk losing the enchantments.

I basically start every match lifebonding my team (in order from squishies to warriors last) then Balthazar's and Divine Boon myself before running the signet.

I keep using the signet whenever it's possible so long as it's not going to kill me (ie the whole other team focusing on me if I stand still).

Removing hexes/conditions off myself when I'm being severly attacked is generally a chain of RoF, CoP (or reversed order if just 2 hexes/conditions) then divine boon again. With BS again when I have time to get it back up.

So long as I end up with a reasonable team (yeah I know I'm jsut reasonable too ) we generally have 5+ wins and usually end up in TA. TA is more touch and go since I've never really specifically made a team for that beyond random PuG.

[edit]Forgot to mention sometimes I get a little bothered that I have no Hex removal for my group ... it hasn't seemed like a big deal yet but occasionally it's annoying. I really do like the elite restore condition though - it's saved the groups I'm in quite a few times despite having a bad rep from what I've read online as it being a waste of an elite (which isn't a problem in this build for me... until one of you tells me why! )[/edit]

So basically what I'm looking for is discussion on anything I'm doing, why it's bad or good.

Thanks!

Quickly (Daedmi Parcho in game right now)

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

i'd bring mend ailment and leave cop at home maybe? i'd hate to use CoP just for cripple and have to put divine boon and balthazars back up. i dont think you need a res sig. even if you're not a pure healer there are other things for you to worry about.
i like the idea of restore condition as one of your spammables for divine boon. how do you do for energy? what are your attributes set at?

Quickly

Pre-Searing Cadet

Join Date: Feb 2006

Mo/Me

For my attributes I max out Protection Prayers and Divine Favor... then +2 DF and +1 +1 PP. (Simply because the only runes I have unlocked so far are Major DF and minor PP - I'm working on it...)

It is annoying to put Boon and Balthazar's back up but I like the hex removal that comes with CoP. Especially because it can remove two hexes and two conditions if necessary with a healing bonus for each one it turns out to be a great self heal. Also as I said CoP is the only hex removal in my build right now, maybe dropping Rez sig would help that... but I feel naked in RA without it

Funnily enough the only time I really run into energy problems is when I need to use the CoP healing route I mentioned... figures huh? I think I'll try running with mend ailment and report back when I've had a chance.

Balth's is usually enough to keep energy high enough for the bonds to stay up and then Blessed Signet is good enough to spam RoF and Restore Conditions.

E-Denial is pretty deadly to this usefulness of this build in my experience... but it's only happened once in RA for me and we still won since the group I was with was clever enough to quickly take out the mez doing it to me.

One of my favourite runs with this build was with a healing monk, a ranger and a mez... lots of flawless'

So I guess my questions now would stand as still more critique good or bad and what's the general consensus on carrying rez sig for a build like this?

Thanks
Quickly (Daedmi Parcho)