Fast Cast: 8+1
Domination: 11+3
Inspiration: 8+1+1
Curses: 9
Soul Bind, 10e 2 5s *elite
Hex. For 14 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.
Parasitic Bond, 5e 1 2s
Hex. For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 84 when Parasitic Bond ends.
Wastrel's Worry, 5e 1/4 1s
Hex. After 3 seconds, target foe takes 60 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
Blackout, 10e 1 12s
Skill. For 7 seconds, all of target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Diversion, 10e 3 10s
Hex. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.
Drain Enchantment, 10e 1 25s
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 18 Energy.
Power Drain, 5e 1/4 25s
Spell. If target foe is casting a Spell, the Spell is interrupted and you gain 21 Energy.
Rez Sig
This is almost a Random Arena build, but the only self healing is from Parabond, and therefore rather spotty. Ether Feast will return 111 health at 10 Inspiration, and might merit a spot someplace.
Anyway, this build can deal with to-hit threats as well as casters. Pretty much anyone that attacks can be neutralized with Soul Bind/Wastrels Worry- WW triggers the knockdown on an attacker, and the knockdown allows WW's damage to go through. Blackout lets you reset adrenaline on Warriors.
Of course, Blackout is also a very mean trick to play on a Monk, as is Diversion, and both give teeth to Wastrel's Worry as a source of damage and dilemma.
Parasitic Bond is acting as a cover hex for Soul Bind, as well as being incidental healing.
Drain Enchantment and Power Drain are necessary for energy management.
Soul Bind allows you to shut down a warrior/ranger/assassin while delivering some armor-ignoring damage on the side. This will probably be where most of your time (and energy) goes- blackout and diversion are 'moment of truth' skills, used right when they matter most.
s



