a/r trapper

Kotoso

Ascalonian Squire

Join Date: Oct 2005

Mo/

1.Leaping mantis strike
2.jungle strike
3.critical strike
4.shadow refuge
5.critical eye
6.barbed trap
7.flame trap
8.shadow of haste

12+ DM
8+ critical strikes
7 shadow arts
rest into WS

ok shadow refuge can be troll unguent and any combo can be used since the key skills are shadow of haste and traps

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

- Traps without expertise cost too much energy that nobody can afford.
- Damage output is lower than average
- Traps have almost no effect with "rest into WS"

Kotoso

Ascalonian Squire

Join Date: Oct 2005

Mo/

thats like 10 WS and laying a base of traps and coming back with shadow of haste to lay more (more than enough energy but less aggressiveness)

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

I'd reccomend less DM and more CS for this. You need the energy, I think. Have you tested this ingame?