a/r trapper

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K
Kotoso
Ascalonian Squire
#1
1.Leaping mantis strike
2.jungle strike
3.critical strike
4.shadow refuge
5.critical eye
6.barbed trap
7.flame trap
8.shadow of haste

12+ DM
8+ critical strikes
7 shadow arts
rest into WS

ok shadow refuge can be troll unguent and any combo can be used since the key skills are shadow of haste and traps
lightblade
lightblade
Forge Runner
#2
- Traps without expertise cost too much energy that nobody can afford.
- Damage output is lower than average
- Traps have almost no effect with "rest into WS"
K
Kotoso
Ascalonian Squire
#3
thats like 10 WS and laying a base of traps and coming back with shadow of haste to lay more (more than enough energy but less aggressiveness)
MysticPain
MysticPain
Academy Page
#4
I'd reccomend less DM and more CS for this. You need the energy, I think. Have you tested this ingame?