How about we have the ability (possibly late) in the game to "fuse" your two professions. For example, if you had a warrior primary and a necromancer secondary, it would fuse to become a death warrior. Some ideas for it:
Warrior/Necromancer
Skills
Vampric Slash Costs: 5 adreline, 5 sec recharge, 0 casting
Swing at target foe doing +5-10 damage and steal 3-10 health. For the next 5-2 secs, you have health degen. of 1.
Verata's Stance Cost: 5 energy, 5 sec recharge, 1 casting
All undead allies near you do +10-20 damage with each hit.
Necrotic Strike{E} Cost: 8 adreline, 10 sec recharge, 0 casting
Stirke for +10-30 damage and inflict Poison. If blocked, foe starts bleeding and is knocked down.
Weapons
For the weapons, there could be a new weapon line just for this profession. They would have a Vamp mod attacthed and be Life Stealing.
Armor
For the armor, it could have Health degen., but everytime you stirke, you steal health.
All in all, the W/N would be a class that depended heavily on hitting the foe. They might have massive ammounts of degen., but could get tons of health back. For example, They might have -6 health degen, and gain +20 health each strike.
Monk/Warrior
Skills
Balthazar's Balence Cost: 10 energy, 10 sec recharge, 2 casting
Damage all foes near target ally for 30-50 damage.
Balthazar's Rage{E} Cost: 10 energy, 10 recharge, 0 casting
For 5-20 secs, you stirke 33% faster, and do double damage. If you stirke with a sword, target starts Bleeding. If you strike with a ax, target gets a Deep Wound. If you strike with a hammer, target is knocked down for an additional 5 secs. If you attack with a staff/wand/rod target is Blinded for 5-20 secs.
Zealot's Signet Cost: 0 energy, 5 recharge, 1/2 casting
Heal target ally for 16-80 and remove 1 Hex to yourself. If you remove a hex, you gain 16-80 health
Weapons
For weapons, the monk part of the build would allow a staff/wand/rod. This weapon would also have a mod that allows for up-close-and-personal combat. The max damage for the staff/wand/rod would be 11-25 and the weapon, depending on the mod, 11-25 for sword/ax, 13-33 for hammer.
Armor
For the armor, it would be a semi-powerful armor, a mix between the Warrior and the Monk. Maybe I was thinking a Steel Chest Robe. The armor would be 70-75, depending on the mod.
This Mo/W build might be used more for 55'ing, as I've heard this is what some people use. But its real purpose, as in copperitive play, would be to heal other players, as well as fight. Monks are always being targeted first, so this build would give them some means to fight back.
And these are only two of the many combinations that could happen. Please comment and have a nice day.
