MM Nerfed??

Unchain

Unchain

Frost Gate Guardian

Join Date: Mar 2006

Montana

Soldiers That Fall Up

N/

60 second recharge on Verata's now, and it can only last a maxium of 10 seconds. Plus, all negative condtions now are transferred to you from undead allies. I'm seeing Bortak's set go for 15k. This is a sad day for MMs everywhere.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Its always transferred all negative conditions to the MM...

Yes the timing changes will affect MMs, but not as much as the death magic limit on summon counts. Note that they improved BoTM to offset the VS change.

Its not so bad, just a reduction to the size of MM armies (but with more powerful summons is that so bad?)

Unchain

Unchain

Frost Gate Guardian

Join Date: Mar 2006

Montana

Soldiers That Fall Up

N/

Yeah I realize this. More powerful armies, but fewer soldiers.

VampiricuS

VampiricuS

Frost Gate Guardian

Join Date: Nov 2005

N/Mo

Im not happy AT ALL, 10 minions max at level 16? what the heck is the point now?
1 minion for every 2 levels
so at level 16, thats 8 minions...plus 2 you get with death at 0.
thats 10.

if im reading that right. NOt to mention, they upped the ver sac recharge to 60.

what gives?

Veron

Academy Page

Join Date: Mar 2006

Leather Rebels [LR]

Quote:
Originally Posted by bobrath
Note that they improved BoTM to offset the VS change. Not that much. With 10 minions, you'll be saccing 25% with each cast. Can't even spam to keep those meager 10 minions alive.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

yeah, this is one huge nerf...I'm very unhappy about it. MM was strong, but it didnt seem excessively so. V Aura and other spells prevented it from dominating too much in 12v12.

With only 10 minions and VS close to useless, the only MM I can see working is one that concentrates on a Flesh Golem

VampiricuS

VampiricuS

Frost Gate Guardian

Join Date: Nov 2005

N/Mo

its going to be "odd" sharing corpses with another MM on runs,missions,quests, etc..

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

this is crazy the nerf the MM just tried it and it sucks im so mad witht this decision they maked this is stuped Anet you suck you made the mm a complete looser.

Veron

Academy Page

Join Date: Mar 2006

Leather Rebels [LR]

I honestly don't see why they felt it necessary to nerf MMing. It was not a big PvP thing, and it was really was not that overpowered in PvE. Most aspects of PvE are easy. MMing them were just as easy, but a little more fun because you got to see a whole bunch of minions steamrolling things.

golem bigstick

golem bigstick

Academy Page

Join Date: Mar 2006

Elite Rifle Squad Faction

W/

well then lets do what they did with skull crack and start a petition to improve VS atleast. i say wait and see before we demand anything else.

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

did a little retestin and the blood of the master works great they lower the cost and now you can use it every time dont need to wait for mm to get close im just doing a great kob on it its not so nerf after all.

Unchain

Unchain

Frost Gate Guardian

Join Date: Mar 2006

Montana

Soldiers That Fall Up

N/

Yes. A HUGE nerf. I help people with the Monk's Path mission just to control about 30 minions. Can't do it anymore. No more solo Thirsty for me anymore. I'm done with MM until I have the new skills.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

OMFG! Max minion is 10 and that is NOT a small number, can't really say it's a nerf.

How often you see MM with more than 10 minion? Expert level MM can maintain 12, compare to 10, that's not a big change.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

ever been to tombs or sf? if you dont have dozens of minions you're doing something wrong. this IS a big nerf

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by lightblade
How often you see MM with more than 10 minion? Expert level MM can maintain 12, compare to 10, that's not a big change. Um, more like 15-20...

VampiricuS

VampiricuS

Frost Gate Guardian

Join Date: Nov 2005

N/Mo

My average is 15-27.
The ONLY thing I can think why they nerfed us is because the vampiric horrors. If i had 15-20 of them, I would NEVER die. my only guess, but the bump to 60 second recharge sucks a$$

madman420

madman420

Lion's Arch Merchant

Join Date: Feb 2006

They pretty much just kicked MM's in the balls. Now you pretty much have to go N/E for glyph of renewal on verata's, and even then you can't keep verata's up constantly. This is effing awful.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

ya know...VS is a Prophecies spell...I wonder if they did this just so that Factions only players wouldnt feel left out...

nightrunner

nightrunner

Lion's Arch Merchant

Join Date: Oct 2005

San Francisco

W/Mo

I just made an MM a week ago, and was just getting to the stage where I had enough skills to keep my army alive... Now this. This char is going back on the shelf with my unloved nuker lol

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

Im still testin the mm i think they oly need to increes the mm amount cap 10mm is to low, the nefed the veratas but they so improved the boold of the master you hardly need veratas. im just testin things now but i may think is not so bad after all.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

uh....when you have 10 minions up BotM should be a 25% sac now...not exactly spammable...

of course vamp horrors MIGHT give you enough health to make it spammable...

Thock

Thock

Lion's Arch Merchant

Join Date: Jul 2005

Achieving Deficiency [aD]

In my opinion, they did this because MMs were nucking futs in alliance battles. It almost seemed that the winning team was the one with the best mm.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

but there were already plenty of ways to destroy an MM including interupting, barrage+judge's insight, ray of judgement, signet of creation, & verata's aura.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

You have to agree, that while being a MM is awesome, it was just overpowered.
Once you had a large army going, you could outdamge anything, Nukers and SS couldnt even come close to your damage output.

This is basicly the same as what happend to the Nukers with the AoE update. Sure, I dont like it either, I was a full time MM, but I guess it just became harder... Wich is good, cause I'm looking forward to a challange.

VampiricuS

VampiricuS

Frost Gate Guardian

Join Date: Nov 2005

N/Mo

Quote:
Originally Posted by Raziel665
You have to agree, that while being a MM is awesome, it was just overpowered.
Once you had a large army going, you could outdamge anything, Nukers and SS couldnt even come close to your damage output.

This is basicly the same as what happend to the Nukers with the AoE update. Sure, I dont like it either, I was a full time MM, but I guess it just became harder... Wich is good, cause I'm looking forward to a challange.

but only TEN??? com-on. could at least be 15, not 10. I just feel wrong leaving that many bodies behind

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I'm not too broken up about it. Just means less things body blocking with their brainless chunks of meat for bodies. Bye, bye MM. I'm not losing any sleep over this nerf.

Vargs

Vargs

Academy Page

Join Date: Apr 2006

Happy Fun Rainbow Adventure

Rt/

I just started a MM and was having a lot more fun with it than any of my previous characters (I don't know why I didn't make one before, Zookeeper necros were my favorite class in Diablo 2 as well). This nerf makes me sad

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

No one can blame ANet because it's not their fault that people lack the creativity to get of their behinds and make a build.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I didn't understand the nerf either.

I was able to destroy an expert MM easily even during the FPE, why the nerf?

Maybe Anet don't want everyone to be forced to run at least 1 anti-mm skill in their build.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

The minion master was easy mode, come on. Not just easy but crazy easy. The changes look perfectly sane to me with vampiric minions and the golem coming along. If you're worried about saccing for 10 minions, pack Aura of the Lich + Blood Renewal instead of the golem and you should be good to go. Spare corpses? Consume Corpse them or pack Wells... it's not like we're short on corpse skills.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Blood of the Master now has an insane range. I love it.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

You lose the ability to maintain a large army of undead. I don't play GvG nor PvP so I don't really know the massive rammifications of this in those areas. However, the ability to constantly cast verata's with 3 or less strong minions is pretty good. Lasts 10 seconds, but a recharge time of 0 is sweet. I'm guessing the servants means minions, fiends and horrors. Does this include the golem? If not, 3 fiends and a golem with virtually unlimited VS means long lived minions. Otherwise 2 fiends + a golem and VS still makes a good long lasting support group. As a PvE player, a lot of my minions die from inactivity, so I still lose most of my armies without bodies to replenish them. What that should do is decrease or eliminate the degeneration of the minions. That would be better.

Darkgift Risen

Darkgift Risen

Banned

Join Date: Dec 2005

NB mass

Dark Blood Acolytes

N/Me

Quote:
Originally Posted by sigried
did a little retestin and the blood of the master works great they lower the cost and now you can use it every time dont need to wait for mm to get close im just doing a great kob on it its not so nerf after all. it does work great..i love the fact that i can heal ALL of minions anywhere they are and the ability to spam botm..say goodbye to the so called n/has to be mo build...tee hee

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Just did the first mission in Factions where you have to defend Menhlo and Master Togo... My MM owned it. The only modifications I made were to add some more corpse exploits:

Consume Corpse
Putrid Explosion

When you have 10 minions up you can alternate between these two. Obviously you need to use care w/ Consume Corpse since you may end up someplace you don't want to be.

Overall, the mission was a cakewalk because even when held to 10 minions a MM still adds a tremendous amount of damage output.

Can't wait to cap / unlock vamp horror on my MM. That should be fun since it will help offset the BotM sacrifices during battle.

Cheers!

P.S. Nerf, smurf... roll with the punches.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Its way to early to be whining about the changes. Just because you can't fill the screen with summons like you used to.... WAHHHHH.

MMs had it easy in the Prophecies world. Get a couple friends with pets to start your ball rolling and then the others could almost sit back and watch the fun. MMs were the only class that could nuke and tank at the same time.

In Factions, they've added two new types that have greater power - is it really a huge loss? No one konws yet for sure. Play through the weekend, see how being a MM has really changed then come back and make valid points.

For all those forum based experts (you know the ones that copy popular builds and pretend to be in game experts): don't bother being a MM its too tough for you. Go 55 mo or something.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

I played MM before and I know how you feel on this huge nerf. I think too for 10 is too short(15 is correct). But I saw something behind this nerf: Alliance battles. Anet nerf it for this. A necro with almost 20-25 (exclude Flesh Golem) minions in a battle is a little overpowered. If you blame for only PvE and restore like before, Alliance battle players will blame at their side to nerf MM.

phreakilla

phreakilla

Academy Page

Join Date: Dec 2005

napping some where in Snake Dance

The Alliance of the Dark Gate

W/Mo

10 minions blows i am used to holding 30ish on average. i can hold and maintain 10 with my lvl 8 necro >_>

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Maybe MMs will start thinking about how to make summons more effective instead of how to get large armies...

Darkgift Risen

Darkgift Risen

Banned

Join Date: Dec 2005

NB mass

Dark Blood Acolytes

N/Me

Quote:
Originally Posted by bobrath
Maybe MMs will start thinking about how to make summons more effective instead of how to get large armies... exactly!! I can't wait for some new build combos now

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

i have an MM but im not that upset by it...there are plenty of corpse spells i can now use that i couldn't b4 due to the need for more minions...such as putrid explosion or soul feast