" wail of blood " already needs to be nerfed
Living Legend
HOLY CRAP TALK ABOUT THE MUST NEED SKILL IN WARRIOR HATE!
15 energy cost
1/4 sec casting
15 sec recharge
Intirrupt target foes action if that was an attack skill, all attack skills are disabled for 6....21 seconds.
The fact of the matter is that you can't even build up any adreneline if your caught using a skill, there's really on exception compared to this elite of just taking out a warrior.
15 energy cost
1/4 sec casting
15 sec recharge
Intirrupt target foes action if that was an attack skill, all attack skills are disabled for 6....21 seconds.
The fact of the matter is that you can't even build up any adreneline if your caught using a skill, there's really on exception compared to this elite of just taking out a warrior.
twicky_kid
Its soul reaping so 2nd classes cannot use it.
Still very strong.
Still very strong.
Stupid Shizno
i actually love the spell (i am a necro) since it is the first true inturupt spell for the profession, which the necro has needed for some time.
Undivine
Why does the necro need an interrupt? In fact, why is the necro doing shutdown? And such an easy shutdown skill to use at that. That's the mesmer's territory!
And yeah, that's pretty damn rough. Warriors/Assassins/Rangers are in for a very rough time when going up against a necro now. I can't say I blame you for wanting it nerfed, even though I don't care for the Warrior or Assassin classes.
Hell, I kinda want it nerfed too; just on the principle that it's insulting that these necros think they can outdo us Mesmers at our jobs.
And yeah, that's pretty damn rough. Warriors/Assassins/Rangers are in for a very rough time when going up against a necro now. I can't say I blame you for wanting it nerfed, even though I don't care for the Warrior or Assassin classes.
Hell, I kinda want it nerfed too; just on the principle that it's insulting that these necros think they can outdo us Mesmers at our jobs.
artay
maybe a little bit nefed like energy cost to like 25
lightblade
it's an elite right?
There's another machanic I don't know...does warriors gain adrenaline after the skill is disabled?
if warrior still gain adrenaline, this skill is fine. if not, this skill need nerfing
There's another machanic I don't know...does warriors gain adrenaline after the skill is disabled?
if warrior still gain adrenaline, this skill is fine. if not, this skill need nerfing
Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it.
7 times out of 10 I bet your average player couldn't do it.
ubermancer
Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it. |
lishi
Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it. |
Eviscerate - Exe strike
a warrior since spiking will use immediatly the second attack after first.
Mysterial
It's an elite that requires around 3 out of your 4 pips of natural energy regen to completely shutdown one character's attack skills constantly, leaving you with limited energy for the rest of your skill bar. And it requires an interrupt; it's not the hardest thing in the world to hit attack skills, but there's still risk of missing due to lag or whatever. On top of all that, Warriors have good damage without their attack skills, so it isn't even that good against them; it really only shines against Rangers and Assassins. The skill is fine balance wise IMO, although the argument that it should be a mesmer skill instead is perhaps valid.
Elena
faintheartedness some timing and bam >.>
Josh
Well Necros took a big hit from the Nerf bat on there Minion Mastering, so I say this is quite good I guess, Anet might 'slightly' nerf it though, they usually do un-needed changes.
Zhou Feng
Well "attack" skills dont have a "progression bar" like most spells. Instad it outright gets pulled off and the person will just have to see the moment he uses the attack.
Even if the attack bar was shutdown this doesn't stop Warriors from gaining Adrenaline. I foresee however this being to overpowering versus Assassins and Rangers so expect a slight nerf most probably on time that skills are disabled, probably a 2-7 seconds instead.
Even if the attack bar was shutdown this doesn't stop Warriors from gaining Adrenaline. I foresee however this being to overpowering versus Assassins and Rangers so expect a slight nerf most probably on time that skills are disabled, probably a 2-7 seconds instead.
SchwarzKnight
"Attack skills" may not have a progression bar for the person using them, but if you're watching/targeting the person using them, they certainly do. It's just like using quick-cast spells. Cast time < ~1 sec (not sure exactly), and the charge bar on the caster's side disappears. The charge bar is still there. For instance, ever tried using Barrage or Dual Shot while under Faintheartedness (or something else of that ilk)? Attack speed halved means that the "cast time," if you will, of the skill is doubled, and *poof* there's a charge bar.
Also, I don't think that adrenaline will charge during that time. In fact, I think the skill will drain all the target's adrenaline. Think of it as an attack-skill specific Blackout, or Power Block, only targetting physical damage dealers.
Scratch that, I suppose adrenaline will charge, but only on the non-attack skills, such as "Watch Yourself!"
Also, I don't think that adrenaline will charge during that time. In fact, I think the skill will drain all the target's adrenaline. Think of it as an attack-skill specific Blackout, or Power Block, only targetting physical damage dealers.
Scratch that, I suppose adrenaline will charge, but only on the non-attack skills, such as "Watch Yourself!"
DieInBasra
It drains it and you're unable to charge them. As long as the warriors are auto attacking an not running around, Wail will always interupt. And it's Wail of Doom, not blood.
http://www.guildwarsguru.com/forum/s....php?t=3001064
http://www.guildwarsguru.com/forum/s....php?t=3001064
Teh Mighty Warrior
*Ouch* that could put a rspike build out of business.
Undivine
Quote:
Originally Posted by DieInBasra
It drains it and you're unable to charge them. As long as the warriors are auto attacking an not running around, Wail will always interupt. And it's Wail of Doom, not blood.
http://www.guildwarsguru.com/forum/s....php?t=3001064 |
twicky_kid
Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it. |
Necros also have shadow of fear and faintheartedness on their bars.
Under IAS sword, axe, and dagger attacks are 1 seconds. That is the fastest they can ever get. Under IAS with sof or faint inflicted its a 1.5 second cast. Without IAS under sof and faint its 1.83 seconds.
This skill is going to be very strong. The real problem comes from replacing OoB on your cursers bar because he really needs that energy.
Wars lose all adrenaline when a skill is disabled.
TheLordOfBlah
FLOURISH:
All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.
they basically waste 15 energy, problem solved therefore no nerf.
All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.
they basically waste 15 energy, problem solved therefore no nerf.
sixdartbart
Quote:
Originally Posted by TheLordOfBlah
FLOURISH:
All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish. they basically waste 15 energy, problem solved therefore no nerf. |
and to the others who were wondering no you can not gain adrenaline while your skills are disabled and you lose any that you had when they were disabled.
Thrawn Foxheed
Flourish recharges attack skills with a recharge time such as savage slash and desperation blow. Adrenal skills do not possess a recharge time unless they have been interrupted with Distracting shot/chop and then 20 seconds gets added to the recharge.
In this case I think flourish would work, however it's not very practical to carry flourish just to counter WoD unless you plan to incorporate it into your build.
The main threat isn't to warriors as much as it is to Assassins. Once they start a chain of attacks then they will usually carry out the chain in quick succession and this would make it very easy to interrupt one skill and take them out. Flourish would require being an A/W, and not everyone wants to play an A/W
In this case I think flourish would work, however it's not very practical to carry flourish just to counter WoD unless you plan to incorporate it into your build.
The main threat isn't to warriors as much as it is to Assassins. Once they start a chain of attacks then they will usually carry out the chain in quick succession and this would make it very easy to interrupt one skill and take them out. Flourish would require being an A/W, and not everyone wants to play an A/W
Xasew
Wail of Doom=No OoB
Energy denial>Wail of Doom
Sure the skill is effective, but it's linked to a pretty bad attribute and takes your elite slot.
Energy denial>Wail of Doom
Sure the skill is effective, but it's linked to a pretty bad attribute and takes your elite slot.
suiraCLAW
SS + para bond is twice as usefull if you want to stop a warrior/assasin/ranger (same cost, better recharge, stops a warrior from attacking at all)
Xasew
Quote:
Originally Posted by suiraCLAW
SS + para bond is twice as usefull if you want to stop a warrior/assasin/ranger (same cost, better recharge, stops a warrior from attacking at all)
|
And what do you do with SS if you face a Rainbow/Ranger/Caster spike? Wail at least interrupts everything, and can't be interrupted.
Ira Blinks
oh noes! now warriors will be a little less than insanely overpowered... cry me a river
suiraCLAW
Quote:
Originally Posted by Xasew
Ever heard of hex removal?
And what do you do with SS if you face a Rainbow/Ranger/Caster spike? Wail at least interrupts everything, and can't be interrupted. |
BTW: In my opinion: preffering a skill that stops attack skills above a skill that stops all attacking because you may fight a spike team sounds stupid...
shardfenix
It's just as broken as sympathetic visage, and nobody uses that.
gabrial heart
spinal shivers... although you'd be super lucky to cancel a warriors attacks, but it does happen... not sure if it cancels adren skills though (it does the energy ones though). What about the ritualist spirit that cancels now? Tha one IS pretty insane...
gabrial heart
Quote:
Originally Posted by Ira Blinks
oh noes! now warriors will be a little less than insanely overpowered... cry me a river
|
twicky_kid
Quote:
Originally Posted by shardfenix
It's just as broken as sympathetic visage, and nobody uses that.
|
To qualify for a useable hex in pvp it has to be spammable.
Mysterial
Quote:
Originally Posted by twicky_kid
18 duration with a 30 second recharge. Also a hex so it can be removed. That's why its not used.
To qualify for a useable hex in pvp it has to be spammable. |
twicky_kid
Quote:
Originally Posted by Mysterial
Uh, no, it's an enchantment, not a hex. However, you are correct in that the recharge is the reason no one uses it, although people might try again now that there's two copies of it.
|
I used to use it with glyph of renewal thought that was fun.
Legendary Battousai
Quote:
Originally Posted by Teh Mighty Warrior
*Ouch* that could put a rspike build out of business.
|
Quote:
Originally Posted by Ira Blinks
oh noes! now warriors will be a little less than insanely overpowered... cry me a river
|
Wail of Doom is not overpowered because it sacrafices, its an elite and its tied to Soul Reaping. Besides the fact that almost any other elite (besides Plauge Signet) is better than Wail of Doom, it is only good if more than 1 person on your team is using it, just because one warrior deals less damage wont stop you from losing.
Xasew
Quote:
Originally Posted by suiraCLAW
Cover hex > hex removal in most cases. (not everybody has purge/convert/expel)
BTW: In my opinion: preffering a skill that stops attack skills above a skill that stops all attacking because you may fight a spike team sounds stupid... |
Taking an elite that might be completely useless against spike teams(which are popular) sounds stupid to me...