" wail of blood " already needs to be nerfed

Living Legend

Jungle Guide

Join Date: Apr 2006

R O M E[Rome]

W/E

HOLY CRAP TALK ABOUT THE MUST NEED SKILL IN WARRIOR HATE!


15 energy cost
1/4 sec casting
15 sec recharge

Intirrupt target foes action if that was an attack skill, all attack skills are disabled for 6....21 seconds.



The fact of the matter is that you can't even build up any adreneline if your caught using a skill, there's really on exception compared to this elite of just taking out a warrior.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Its soul reaping so 2nd classes cannot use it.

Still very strong.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

i actually love the spell (i am a necro) since it is the first true inturupt spell for the profession, which the necro has needed for some time.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Why does the necro need an interrupt? In fact, why is the necro doing shutdown? And such an easy shutdown skill to use at that. That's the mesmer's territory!

And yeah, that's pretty damn rough. Warriors/Assassins/Rangers are in for a very rough time when going up against a necro now. I can't say I blame you for wanting it nerfed, even though I don't care for the Warrior or Assassin classes.

Hell, I kinda want it nerfed too; just on the principle that it's insulting that these necros think they can outdo us Mesmers at our jobs.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

maybe a little bit nefed like energy cost to like 25

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

it's an elite right?

There's another machanic I don't know...does warriors gain adrenaline after the skill is disabled?

if warrior still gain adrenaline, this skill is fine. if not, this skill need nerfing

Lady Erighan

Wilds Pathfinder

Join Date: Nov 2005

Defenders of Gods

E/Me

Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.

7 times out of 10 I bet your average player couldn't do it.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.

7 times out of 10 I bet your average player couldn't do it.
With IAS, dont most attack skills have ~1 sec cast time for Swords and Axes?

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.

7 times out of 10 I bet your average player couldn't do it.
i never tried it but it should be easy interupt the axe warrior chain

Eviscerate - Exe strike

a warrior since spiking will use immediatly the second attack after first.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

It's an elite that requires around 3 out of your 4 pips of natural energy regen to completely shutdown one character's attack skills constantly, leaving you with limited energy for the rest of your skill bar. And it requires an interrupt; it's not the hardest thing in the world to hit attack skills, but there's still risk of missing due to lag or whatever. On top of all that, Warriors have good damage without their attack skills, so it isn't even that good against them; it really only shines against Rangers and Assassins. The skill is fine balance wise IMO, although the argument that it should be a mesmer skill instead is perhaps valid.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

faintheartedness some timing and bam >.>

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Well Necros took a big hit from the Nerf bat on there Minion Mastering, so I say this is quite good I guess, Anet might 'slightly' nerf it though, they usually do un-needed changes.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Well "attack" skills dont have a "progression bar" like most spells. Instad it outright gets pulled off and the person will just have to see the moment he uses the attack.

Even if the attack bar was shutdown this doesn't stop Warriors from gaining Adrenaline. I foresee however this being to overpowering versus Assassins and Rangers so expect a slight nerf most probably on time that skills are disabled, probably a 2-7 seconds instead.

SchwarzKnight

SchwarzKnight

Ascalonian Squire

Join Date: Jan 2006

Servants of Fortuna [SoF]

"Attack skills" may not have a progression bar for the person using them, but if you're watching/targeting the person using them, they certainly do. It's just like using quick-cast spells. Cast time < ~1 sec (not sure exactly), and the charge bar on the caster's side disappears. The charge bar is still there. For instance, ever tried using Barrage or Dual Shot while under Faintheartedness (or something else of that ilk)? Attack speed halved means that the "cast time," if you will, of the skill is doubled, and *poof* there's a charge bar.

Also, I don't think that adrenaline will charge during that time. In fact, I think the skill will drain all the target's adrenaline. Think of it as an attack-skill specific Blackout, or Power Block, only targetting physical damage dealers.

Scratch that, I suppose adrenaline will charge, but only on the non-attack skills, such as "Watch Yourself!"

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

It drains it and you're unable to charge them. As long as the warriors are auto attacking an not running around, Wail will always interupt. And it's Wail of Doom, not blood.

http://www.guildwarsguru.com/forum/s....php?t=3001064

Teh Mighty Warrior

Banned

Join Date: Mar 2006

W/E

*Ouch* that could put a rspike build out of business.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by DieInBasra
It drains it and you're unable to charge them. As long as the warriors are auto attacking an not running around, Wail will always interupt. And it's Wail of Doom, not blood.

http://www.guildwarsguru.com/forum/s....php?t=3001064
I was wondering about that. I can't play the game at the moment, but I saw "Wail of Doom" in guild wiki and it says "if the foe is attacking" as in not neccessarily using attack skills. I just thought GuildWiki was out of date or something.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.

7 times out of 10 I bet your average player couldn't do it.
If you can interrupt a 1 second cast spell you can interrupt a war attack skill. Besides they are more predictable than other spells. You know exactly when a warrior is going for a spike.

Necros also have shadow of fear and faintheartedness on their bars.

Under IAS sword, axe, and dagger attacks are 1 seconds. That is the fastest they can ever get. Under IAS with sof or faint inflicted its a 1.5 second cast. Without IAS under sof and faint its 1.83 seconds.

This skill is going to be very strong. The real problem comes from replacing OoB on your cursers bar because he really needs that energy.

Wars lose all adrenaline when a skill is disabled.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

FLOURISH:

All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.

they basically waste 15 energy, problem solved therefore no nerf.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by TheLordOfBlah
FLOURISH:

All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.

they basically waste 15 energy, problem solved therefore no nerf.
Great input here but Flourish does not recharge adreninal skills so this would have no effect for most skills that warriors use...

and to the others who were wondering no you can not gain adrenaline while your skills are disabled and you lose any that you had when they were disabled.

Thrawn Foxheed

Thrawn Foxheed

Frost Gate Guardian

Join Date: Dec 2005

[WDS]

Mo/Me

Flourish recharges attack skills with a recharge time such as savage slash and desperation blow. Adrenal skills do not possess a recharge time unless they have been interrupted with Distracting shot/chop and then 20 seconds gets added to the recharge.

In this case I think flourish would work, however it's not very practical to carry flourish just to counter WoD unless you plan to incorporate it into your build.
The main threat isn't to warriors as much as it is to Assassins. Once they start a chain of attacks then they will usually carry out the chain in quick succession and this would make it very easy to interrupt one skill and take them out. Flourish would require being an A/W, and not everyone wants to play an A/W

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Wail of Doom=No OoB

Energy denial>Wail of Doom

Sure the skill is effective, but it's linked to a pretty bad attribute and takes your elite slot.

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

SS + para bond is twice as usefull if you want to stop a warrior/assasin/ranger (same cost, better recharge, stops a warrior from attacking at all)

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Quote:
Originally Posted by suiraCLAW
SS + para bond is twice as usefull if you want to stop a warrior/assasin/ranger (same cost, better recharge, stops a warrior from attacking at all)
Ever heard of hex removal?
And what do you do with SS if you face a Rainbow/Ranger/Caster spike? Wail at least interrupts everything, and can't be interrupted.

Ira Blinks

Banned

Join Date: Feb 2006

oh noes! now warriors will be a little less than insanely overpowered... cry me a river

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Xasew
Ever heard of hex removal?
And what do you do with SS if you face a Rainbow/Ranger/Caster spike? Wail at least interrupts everything, and can't be interrupted.
Cover hex > hex removal in most cases. (not everybody has purge/convert/expel)

BTW: In my opinion: preffering a skill that stops attack skills above a skill that stops all attacking because you may fight a spike team sounds stupid...

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

It's just as broken as sympathetic visage, and nobody uses that.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

spinal shivers... although you'd be super lucky to cancel a warriors attacks, but it does happen... not sure if it cancels adren skills though (it does the energy ones though). What about the ritualist spirit that cancels now? Tha one IS pretty insane...

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Quote:
Originally Posted by Ira Blinks
oh noes! now warriors will be a little less than insanely overpowered... cry me a river
Yeah really.. I have a warrior but he just runs guildies here and there on occasion. Warriors are overpowering and pretty boring characters. Their should be way more skills that stop those 3 hit combo warrior attacks that just swamp casters to death. Warriors are usually the biggest babies to when it comes to being taken down a peg...LOL Try being a caster!

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by shardfenix
It's just as broken as sympathetic visage, and nobody uses that.
18 duration with a 30 second recharge. Also a hex so it can be removed. That's why its not used.

To qualify for a useable hex in pvp it has to be spammable.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by twicky_kid
18 duration with a 30 second recharge. Also a hex so it can be removed. That's why its not used.

To qualify for a useable hex in pvp it has to be spammable.
Uh, no, it's an enchantment, not a hex. However, you are correct in that the recharge is the reason no one uses it, although people might try again now that there's two copies of it.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Mysterial
Uh, no, it's an enchantment, not a hex. However, you are correct in that the recharge is the reason no one uses it, although people might try again now that there's two copies of it.
Lol was thinking of the other one. But still runs into the same problem with enchant removal. Just like soj you hit the target once and learn then move to another.

I used to use it with glyph of renewal thought that was fun.

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

Quote:
Originally Posted by Teh Mighty Warrior
*Ouch* that could put a rspike build out of business.
with only 1 ranger shutdown, its not going to stop their spike

Quote:
Originally Posted by Ira Blinks
oh noes! now warriors will be a little less than insanely overpowered... cry me a river
overpowered? It is completely balanced. Allow me to explain: Blinding Flash, Blurred Vision, Ice Prison, Ice Spikes, Ward Against Foes, Ward Against Melee, Shard Storm, Water Trident, Throw Dirt, Distortion, Aegis, Guardian, Bonneti's Defense, Gladiators Defense, Shield Stance, Riposte, Deadly Riposte, Wary Stance, Eruption, Mind Freeze, Iron Mist, Signet of Midnight, Shield of Deflection, Empathy, Spiteful Spirit, Ineptitude, Clumsiness, Spirit of Failure, Price of Failure, Enfeeble, Enfeebling Blood, Enervating Charge, Plauge Touch, Dust Trap, Pin Down, Crippling Shot, Whiriling Defense, Lightning Reflexes, Ice Burst, Shield Bash, Spike Trap, Barbed Trap, Shadow of Fear, Faintheartedness, Magnetic Aura, Deep Freeze. This isnt even with all the skills, nor any of the new faction skills put in.

Wail of Doom is not overpowered because it sacrafices, its an elite and its tied to Soul Reaping. Besides the fact that almost any other elite (besides Plauge Signet) is better than Wail of Doom, it is only good if more than 1 person on your team is using it, just because one warrior deals less damage wont stop you from losing.

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Quote:
Originally Posted by suiraCLAW
Cover hex > hex removal in most cases. (not everybody has purge/convert/expel)

BTW: In my opinion: preffering a skill that stops attack skills above a skill that stops all attacking because you may fight a spike team sounds stupid...
Almost everyone runs at least one Convert these days, and SS is such a threat, that normally teams just save the Convert only for the Warrior(s). Your cover hex isn't gonna do much.
Taking an elite that might be completely useless against spike teams(which are popular) sounds stupid to me...