Ranger Farms got the nerf bat!

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

If the two second recharge increase on Dual Shot isnt bad enough:

Rangers that like to imp farm:
Ice Imps are now the most dangerous non-boss creatures in the game! (or at least it seems that way) Ice spears are hitting for 39 points, Maelstrom is now nearly impossible to interrupt unless you guess which imp is going to rush you. The farm is still doable, Ice Golems are still a piece of cake, but it is a LOT harder. (Maelstrom boost is going to affect the droknar run no doubt as well)

Rangers that like to grawl farm:
EoE isnt going to kill all the grawls for you anymore. Watch out for survivors swarming you. The EoE "bug fix" is going to affect many popular solo farms.

The B/P-MM Tomb farm:
With limits to how many minions that can be raised, the strategy has gone all to hell. I suspect teams are going to be looking for one less b/p and one more MM to make it work now.

I guess we will just have to find new farms in Cantha.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

What change did they make to EoE?

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

EoE no longer effects creatures outside its range. Previously as long as a creature within its range died, then creatures near that creature were effected by EoE. It is still possible to do grawl bombs even with the EoE nerf. Simply use the EoE after you've pulled the grawl and after they are blinded. I've already done quite a few successful runs post nerf, and it actually is a little quicker than the old way.

Every now and then you get unlucky with a knockdown through the blind.

Jack Valmont

Jack Valmont

Academy Page

Join Date: Jan 2006

Guelph, Ontario

Pure Beards [PuBe]

The build still works if you lay Edge of Extinction in the right place.

hyro yamaguchi

hyro yamaguchi

Krytan Explorer

Join Date: Sep 2005

The Netherlands

Mo/Me

Ice imps are still easy doable.

jules

Lion's Arch Merchant

Join Date: Jul 2005

Xen of Sigils [XoO]

Quote:
Originally Posted by ArianeB
If the two second recharge increase on Dual Shot isnt bad enough: Dual Shot + Needling Shot + the new Orders in rangerspike ftw.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Yep, Ice imps not too bad. But either I was unlucky, or the chance of them walking forward into spell range just went up too. The only real difference is you have to pay attention when you farm them rather than do it in your sleep. Which is not a bad thing.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

You can't hit Maelstrom? Jesus christ you should quit been an interrupt ranger. Give me FW and Dragos Flat Bow (now yet another worthless shitty green thanks to the lack of decent AP) and i can still hit it easily.

hyro yamaguchi

hyro yamaguchi

Krytan Explorer

Join Date: Sep 2005

The Netherlands

Mo/Me

I just overpower maelstrom by hitting the group of 4/5 imps standing behind the one hitting you with maelstrom.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

did anyone notice the nurf for FOW solo?

mantha of lightning is giving 2 enegry per hit instead of 5!!! its not a dramatic change, but bothers me because i like wearing my Studded leather armor with +15 VS lightning, instead of druids, to take less damage from shepherds.

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

Quote:
Originally Posted by Evilsod
You can't hit Maelstrom? Jesus christ you should quit been an interrupt ranger. Give me FW and Dragos Flat Bow (now yet another worthless shitty green thanks to the lack of decent AP) and i can still hit it easily.
The problem is not interrupting the reduced to 2 second maelstrom on one imp.

The problem is the fact that each barrage takes exactly two seconds, the same amount of time that maelstrom now activates. If i'm in the middle of a barrage and I see maelstrom about to come, I used to have 2 to 3 seconds to react. Now I have 1 second if I am lucky, often less. Basically, if I am launching barrage every two seconds, and maelstrom comes from an imp I do not have targeted, it is going to hit me.
Quote:
Originally Posted by jules
Dual Shot + Needling Shot + the new Orders in rangerspike ftw. I suspect a lot of the power nerfs are the result of powers we will have access to in factions.

The annoying thing about the dual shot nerf is that dual shot is often used with a preparation, like say Read the Wind which lasts 20 seconds. You used to be able to get at least 4 dual shots in while that prep was active (5 with perfect timing), now at most you can get 3.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by Maria The Princess
did anyone notice the nurf for FOW solo?

mantha of lightning is giving 2 enegry per hit instead of 5!!! its not a dramatic change, but bothers me because i like wearing my Studded leather armor with +15 VS lightning, instead of druids, to take less damage from shepherds. You don't really need that energy when facing shepherds anyway...

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Iskrah
You don't really need that energy when facing shepherds anyway... i never go to bottom of my bar, even after the nurf, but it was nice to know you have it

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Longbows are not the greatest interrupt weapons, so yes, a 2 second maelstrom when you are spamming barrage will likely get through, whatever your reflexes are.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Mantra of Earth, Mantra of Flame, Mantra of Frost, Mantra of Lightning: increased Energy gained per hit to 2. Mantra of Lightning was buffed, not nerfed.

Ninja OniX

Frost Gate Guardian

Join Date: Feb 2006

Heavens Death Knights

R/Mo

yea, i hate it when they nerfed a nonover power character. Now I cant even HA since R-spike is nerfed. Or at least not as well. Carrying quicken zephy may help

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Two seconds isn't huge. Just makes you have to play smarter. Considering what's become of other classes, we shouldn't complain.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by ArianeB
The problem is not interrupting the reduced to 2 second maelstrom on one imp.

The problem is the fact that each barrage takes exactly two seconds, the same amount of time that maelstrom now activates. If i'm in the middle of a barrage and I see maelstrom about to come, I used to have 2 to 3 seconds to react. Now I have 1 second if I am lucky, often less. Basically, if I am launching barrage every two seconds, and maelstrom comes from an imp I do not have targeted, it is going to hit me. Hmm heres an idea. TAKE BARRAGE OFF YOU F*CKING SKILLBAR FOR ONCE! Ever since Barrage/Pet took off almost every ranger i see seems to think Barrage needs to be permanently attached to them, that skill is shit almost everywhere. Punshing Shot > Barrage

Agreed Snipeous, compared to other classes Rangers got it lightly.

Just 1 thing that i don't get, did warriors actually lose out on ANYTHING this update? The only shitty thing they have is the 10 energy cost on Savage Slash, not like it matters, thats just to screw up 55 farming better imo.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

...I'm still farming..

Just made 6k in 10 minutes.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Evilsod
Hmm heres an idea. TAKE BARRAGE OFF YOU F*CKING SKILLBAR FOR ONCE! Here's an idea, engage brain before posting.

Barrage is a skill, and a good one, you could even describe it as an elite skill, are you suggesting you shouldn't use it if you want to interrupt?

How do you feel about not having ANY skill equiped because ALL skills have the same problem, if you have one queued up when you want to hit interrupt then you may well miss the interrupt.

Nobody is complaining about it, just observing that you are going to miss an interrupt everynow and again, no matter how good you are. But this whole thread is about nerfing ranger farms (in case you didn't notice) and in the context of imp farming, would you care to post up your build that doesn't use barrage, but can farm them successfully?

waiting...

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
mantha of lightning is giving 2 enegry per hit instead of 5!!! You used to get 1 energy before, not 5 - D'OH!

Side - note: you take 2/3 damage from a Sepherd with a druid armor: you can leave studed leather at home.

creed-shaman

Ascalonian Squire

Join Date: Jan 2006

Quote:
Originally Posted by Huntmaster
...I'm still farming..

Just made 6k in 10 minutes. yeah where at?

Silent Elvin Ranger

Silent Elvin Ranger

Lion's Arch Merchant

Join Date: Apr 2006

Ontario, Canada

Wait a minute...barrage is shit. I agree with other guy...

Did u say sumthing about barrage interupting maelstrom, how so? (polite question no rudeness intended)

Oath shot=the best elite...especially because u can keep 1 stance up and 1 preperation up...almost permenantly thanks to instant reacharge on hit.

Or poison arrow due to it's spammability...or did they fix that?

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by creed-shaman
yeah where at? If i told you, i would have to kill you.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Silent Elvin Ranger
Wait a minute...barrage is shit. I agree with other guy...

Did u say sumthing about barrage interupting maelstrom, how so? (polite question no rudeness intended)

Oath shot=the best elite...especially because u can keep 1 stance up and 1 preperation up...almost permenantly thanks to instant reacharge on hit.

Or poison arrow due to it's spammability...or did they fix that? No, the way to farm Imps is to barrage them, this is needed for the Vigorous Spirit and Live vicariously enchantment. This build also uses Distracting Shot to kill Maelstrom if an imp gets too close.

And you can't describe Barrage as shit, why would it be so popular? Like Oath Shot, it has it's uses. I don't know about you guys, but I rarely enter an area without completely changing my skill bar to suit what I am going to do, I don't have 8 skills, I have hundreds.

If anyone has a better way of farming imps that does not use Barrage, then I would be very happy to see it.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Kindle + Poison Arrow.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Huntmaster
Kindle + Poison Arrow. Or Dual shot

Silent Elvin Ranger

Silent Elvin Ranger

Lion's Arch Merchant

Join Date: Apr 2006

Ontario, Canada

Uhh haven't u read Kassad's IDS build. It doesnt have barrage and it rips through ice imps.By the way. I think farming Imps should be done with /mesmer cause of mantra of ice (or w/e) is better than protection spells. Not saying it shouldn't be done with monk, i just think its easier than monk protection. I find its easier to put the kindle poison skills together with hunters shot. Doing extensive degen on foe. So, preperation outside there aggro -> move in aggro and hit them with hunters shot when they r moving -> and finally poison them.
And back on topic, dontcha just love that stupid cripshot nerf. *sighs*
If you should nerf anything, it should be how warriors can run/farm basically everything. They need a good beating with a nerf bat...piniada style.

mindlesscooofooo

Pre-Searing Cadet

Join Date: Jun 2005

blood diety

R/E

barrage + choking gas has to do something to imp farming

Dr. Fire

Dr. Fire

Frost Gate Guardian

Join Date: May 2005

Ohio, U.S.A.

Bane of Darkness [BoD]

Me/

Barrage cancels preperations.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Silent Elvin Ranger
Uhh haven't u read Kassad's IDS build. No, link?

It would be interesting to see some timings for a run between the builds. However, one thing I am certain, either I am the worlds slowest farmer, or people who post farm builds lie through their teeth about how long it takes

Silent Elvin Ranger

Silent Elvin Ranger

Lion's Arch Merchant

Join Date: Apr 2006

Ontario, Canada

Quote:
Originally Posted by Fay Vert
No, link?

It would be interesting to see some timings for a run between the builds. However, one thing I am certain, either I am the worlds slowest farmer, or people who post farm builds lie through their teeth about how long it takes http://www.guildwarsguru.com/forum/s...ad.php?t=98235

Sry i was too lazy to post it b4.

O and BTW, these ranger nerfs suck, but these nerfs are minor compared to what the MM got.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Fay Vert
Nobody is complaining about it, just observing that you are going to miss an interrupt everynow and again, no matter how good you are. But this whole thread is about nerfing ranger farms (in case you didn't notice) and in the context of imp farming, would you care to post up your build that doesn't use barrage, but can farm them successfully?
Imp farming? Erm if we're talking about the same sorta Imps that i can farm quite easily at the end of Mineral Springs using Poison Arrow and not actually getting close enough to Maelstrom then yeah i can. And since when did anyone mention Barrage and interrupting Maelstrom had anything to do with farming? And on another note, how the hell does Maelstrom even affect you, besides giving you a free 2 energy until you see fit to move!

I really don't see what has been nerfed about Ranger farms in the slightest. My FoW forest trips haven't changed in the slightest, i just have to wait that little bit longer for Dual Shot to recharge.

Just read the rest of the page and realised this was said already by 2 different people

Silent Elvin Ranger

Silent Elvin Ranger

Lion's Arch Merchant

Join Date: Apr 2006

Ontario, Canada

teh hell with it...i dont even use duel shot that often. O no!! duel shot!!its...its...its....less spammable!! AHHH!!!...Boo frickin who. Stop b*tching and take a look at the MMs nerf. I think we should call ourself lucky. As a ranger i find (as ive noticed we are always getting the short end of the stick) that we finally got a nerf that wasn't the worst. Nerfs will happen no matter how much u dont want them. Nerfs are a part of the game. THEY ARE THE THINGS THAT ENCOURAGE NEWER, MORE FUN BUILDS! Sry for flaming but, u are all to busy talking about the nerfs to even try to get around the nerf. Maybe, if u dont like the recharge, replace duel shot. Maybe u will break from the all popular kindle + duel shot and think of a combo that does even more damage (especially with the new factions skills to add in). Besides, not all builds revolve around duel shot.

Anyways, any more nerfs i can flame?

Elvin

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Evilsod
Hmm heres an idea. TAKE BARRAGE OFF YOU F*CKING SKILLBAR FOR ONCE! Ever since Barrage/Pet took off almost every ranger i see seems to think Barrage needs to be permanently attached to them, that skill is shit almost everywhere. Punshing Shot > Barrage

Agreed Snipeous, compared to other classes Rangers got it lightly.

Just 1 thing that i don't get, did warriors actually lose out on ANYTHING this update? The only shitty thing they have is the 10 energy cost on Savage Slash, not like it matters, thats just to screw up 55 farming better imo. ........lol

/signed

for solo builds Poison arrow does wounders!

barrage is a good "team" skill vs a bulk of mobs, no wounder people love it, but lets not take it to an "obsession" level

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Sir Mad
You used to get 1 energy before, not 5 - D'OH!

Side - note: you take 2/3 damage from a Sepherd with a druid armor: you can leave studed leather at home. lol my bad i was sure its 5 for some reason....,

and btw, druids AND studded both have +30 vs elem attaks, but studded has +15 vs lightning bonus as well

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Maria The Princess
barrage is a good "team" skill vs a bulk of mobs, no wounder people love it, but lets not take it to an "obsession" level Agreed, but when you have 5 or 6 imps lined up together, or about 15 ice golems bunched in a cluster, it's kind of a nice scenario for barrage. Slip favorable winds in there and I challenge anyone to a race. (can you poison golems? I guess you kindle those)

Garumn

Garumn

Academy Page

Join Date: Sep 2005

Bern,Switzerland

Centuria Europe Nova(CEN)

R/

and can u tell me how did u get 6k in 10 mins?:P

Richo

Richo

Lion's Arch Merchant

Join Date: Feb 2006

(Europe server)

[DVDF]

Me/Mo

Quote:
Originally Posted by Ninja OniX
yea, i hate it when they nerfed a nonover power character. Now I cant even HA since R-spike is nerfed. Or at least not as well. Carrying quicken zephy may help i replaced dual shot with maurader shot (+37 dmg 5 sec non attack skill disabled) i like it pretty much specialy against high armor rate foes *looks sentinel armor*