Maps of cantha please.
Fr_3_aK
Im lost, just got to Cantha and dont know how to get further.
If anyone has a map which is complete to the Kurzicl/Luxon border that'd be very appreciated.
If anyone has a map which is complete to the Kurzicl/Luxon border that'd be very appreciated.
Laibeus Lord
I'm still finishing the maps to the Kurzick/Luxon border.
I dunno why my posts are not showing up tho.
Started a thread for this stuff.
ah, the forum is moderated. so we just have to wait i guess.
anyway, back to unfogging maps.
I dunno why my posts are not showing up tho.
Started a thread for this stuff.
ah, the forum is moderated. so we just have to wait i guess.
anyway, back to unfogging maps.
Count to Potato
dunno if anyone has a full one yet
fiery
Only way is to grab henchies and venture out for yourself.
=HT=Ingram
Updated Map: Down to Arborstone... Link to GW Maps Mirror page for both Chapters.
Cantha Map in progress.... Merged with Beta map... (click minimap to view full)
A couple of important facts.
You Must get down to the Arborstone Mission (which is quite hard with henchies actually) before access to Luxons is granted they will not let you in at all till that mission is complete. So basically you have to get to house first. so just be ready for it...
Also I found the ToA equivalent in Cantha. Access to Underworld and Fissure of Woe is accessible now via Zin Ku Corridor after completing the Tahnnakai Temple mission. The Gods shrines are to the north in the town area and kinda out of the way, but I verified we had access with 1k gold when I got there...
(no new bonus area yet with one of the other gods)
And finally I found a controled town and one new vendor in controled towns is the fireworks vendor. Interesting no??? Its in a seprate gated area that only those that have control of town can get into, but whats to keep them from selling their services? interesting....
Cantha Map in progress.... Merged with Beta map... (click minimap to view full)
A couple of important facts.
You Must get down to the Arborstone Mission (which is quite hard with henchies actually) before access to Luxons is granted they will not let you in at all till that mission is complete. So basically you have to get to house first. so just be ready for it...
Also I found the ToA equivalent in Cantha. Access to Underworld and Fissure of Woe is accessible now via Zin Ku Corridor after completing the Tahnnakai Temple mission. The Gods shrines are to the north in the town area and kinda out of the way, but I verified we had access with 1k gold when I got there...
(no new bonus area yet with one of the other gods)
And finally I found a controled town and one new vendor in controled towns is the fireworks vendor. Interesting no??? Its in a seprate gated area that only those that have control of town can get into, but whats to keep them from selling their services? interesting....
actionjack
hardcord... people don't sleep?
but I am sure it will be useful
but I am sure it will be useful
=HT=Ingram
Updated the map with the blips down to Arborstone. since I was only one there I assume This will help a few people get there. I still have a few people grabbing me Monastery Caps and I am pasting on the Old map for the overlay. so you see everything so far. but I have only been able to get to Arborstone mission so far. Luxon side is accessible after that I think... Which is the direction I am planning on going this time...
Now sleep time. See you all tomorrow...
Now sleep time. See you all tomorrow...
ShadowStorm
From what I can see, there are only 4 City/Towns, 8 Missions (10 if you count both sides of Fort Aspenwood and the Jade Quarry), and 21 outposts. Am I correct?
Laibeus Lord
=HT=Ingram, I sent you a PM to the location of my screenshots you can use for the CMP (Cantha Map Project).
Since you already started it, might as well turn over my screenshots to you.
My screenshots high resolution (maximum video setting both in video card and game).
All maps/zones are 100% unfogged, not a single fog left. ^_^
I'm spending all my time with it instead of doing missions/quests hehehe
Since you already started it, might as well turn over my screenshots to you.
My screenshots high resolution (maximum video setting both in video card and game).
All maps/zones are 100% unfogged, not a single fog left. ^_^
I'm spending all my time with it instead of doing missions/quests hehehe
=HT=Ingram
Quote:
Originally Posted by ShadowStorm
From what I can see, there are only 4 City/Towns, 8 Missions (10 if you count both sides of Fort Aspenwood and the Jade Quarry), and 21 outposts. Am I correct?
|
I'm of to get the game in a few mins I should have the new CE map soon then I know if I'm mission anything or not.
=HT=Ingram
OK I got the Game and discovered to some disapointment that Harvest Temple is the last map point. with the final battle happening inthe palace...
So I am slowing WAY WAY down at this point... I was originally under the impression the Harvest temple was a precursor to 3 more final mission areas. like the fire island chain (Was expecting this to be a south bend from harvest temple turning to the west again. pushing back towards the monistary on that penensula {can you say ORR ommission???} lol )... This appears to be false information at this point.
So I am slowing WAY WAY down at this point... I was originally under the impression the Harvest temple was a precursor to 3 more final mission areas. like the fire island chain (Was expecting this to be a south bend from harvest temple turning to the west again. pushing back towards the monistary on that penensula {can you say ORR ommission???} lol )... This appears to be false information at this point.
Energizer Deth Buni
I bought my two copies of Factions today... somehow there was a book that I thought was Prima at first glance but it was released by Anet... the book had full map. So there is one for you.
Angel Develin
How do I get to maatu keep ?
Can Any 1 help please?
Can Any 1 help please?
=HT=Ingram
I updated the online map in progress to included more paths to Maatu Keep via Sunjiang District surrounding areas..
Updated Kurziks side with Arborstone and Altrumm Ruins.
And Luxon side with Boreas Seabed and Zos Shivros Channel
Same link as above... Factions Map of Cantha Work in progress.
thats all for now. I got to get some sleep... lol
ingy...
Updated Kurziks side with Arborstone and Altrumm Ruins.
And Luxon side with Boreas Seabed and Zos Shivros Channel
Same link as above... Factions Map of Cantha Work in progress.
thats all for now. I got to get some sleep... lol
ingy...
dgb
On that map, how do you get to Xaquang Skyway - that area for me is "The Undercity".
sarcasteak
Quote:
Originally Posted by dgb
On that map, how do you get to Xaquang Skyway - that area for me is "The Undercity".
|
You need to finish the Nahqui Quarter mission first, after which you will be at Senji's Corner which allows you access to Xaquang Skyway.
Longer answer:
Xaquang Skyway and the Undercity share the same 'location' geographically, just that the former is on a higher plane while the latter in on ground level. If you've explored enough in Wajjun Bazaar and Bukdek Byway, you'll notice that while you can enter the Undercity, the entrances to Xaquang Skyway have locked gates. From my experience, such gates need to be unlocked from the other side or by a special NPC (who's absent in this case). So, the alternative sure-fire way to unlock these gates is to do primary quests and finish missions which will then allow you to enter these area from another entrance.
Shivan-
Ingram, pm me your email and i'll send over a slightly more complete version of the left island (the starting one)
theres an outpost and 2 mission areas you have missed, note: the 2 mission areas you only get access to if you follow the primary quest, otherwise they are locked gates.
theres an outpost and 2 mission areas you have missed, note: the 2 mission areas you only get access to if you follow the primary quest, otherwise they are locked gates.
=HT=Ingram
And its also worth noting that a few of those gates are One way only. one gate is bugged and shows the gate open but you can not get through it. That gate is ment to be a one way only gate. It closes behind you as you come through.
kryshnysh
Vizunah Quarter (Local Quarter) is located where the mission area portal from Undercity/Xaquang Skyway is. This is the entrance I used (with my Rt/Mo).
Solange
Starter Island on Cantha the Arena is missing
The Arena guard is a bit hard to spot but he's in the first town you arrive nearby the henchmen
The Arena mission/area is located on an island below that
The Arena guard is a bit hard to spot but he's in the first town you arrive nearby the henchmen
The Arena mission/area is located on an island below that
=HT=Ingram
Yea Ill get that tomorrow as I'll be making a new Cantha character I think to grab some places I need back there before continuing. Basically I'm stuck atm as not too many are up to the same areas and its hard to get a group together... So I'll take the time to back track a little with a Faction Campaign...
I added the
Ran Musu Gardens
Minister Cho's Estate and Zen Daijun bips but not surroundings yet... that's what I'll work on tomorrow.
I do want to stress that this is still a work in progress, mostly for online use of our guild alliance. but anyone is welcome to use this for whatever they wish. All parties involved have agreed this should be just like the MOOMANiBE and Jungis Canthan Map Projects and be open and free to all that want to use or contribute to it as needed.
I also recommend HIGHLY the GuildWars Factions Official GuideBook. Which has a very good detailed world map in it. I thought about scanning it directly, but since it is copyrighted, Old style Print Screen mapping was a safer course to go. And that way it can be used for GWFreaks when we update it with all the skill caps and such...
Once we have the full map reviled, I will also release a "U" map with no Bips on it, so you can see the close up details better. However this does not help much in places like the UnderCity area. Which I still get lost in so easy. That entire regions has layers on layers. I counted at least 3 so far. So its a real mess to map.
I added the
Ran Musu Gardens
Minister Cho's Estate and Zen Daijun bips but not surroundings yet... that's what I'll work on tomorrow.
I do want to stress that this is still a work in progress, mostly for online use of our guild alliance. but anyone is welcome to use this for whatever they wish. All parties involved have agreed this should be just like the MOOMANiBE and Jungis Canthan Map Projects and be open and free to all that want to use or contribute to it as needed.
I also recommend HIGHLY the GuildWars Factions Official GuideBook. Which has a very good detailed world map in it. I thought about scanning it directly, but since it is copyrighted, Old style Print Screen mapping was a safer course to go. And that way it can be used for GWFreaks when we update it with all the skill caps and such...
Once we have the full map reviled, I will also release a "U" map with no Bips on it, so you can see the close up details better. However this does not help much in places like the UnderCity area. Which I still get lost in so easy. That entire regions has layers on layers. I counted at least 3 so far. So its a real mess to map.
Laibeus Lord
=HT=Ingram im going to send you a new PM with the latest screenshots.
69% Cantha explored. up to the Palace (last 2 missions).
great work.
oh, can u neutralize the owned-towns?? ^_^
and use the 3-sword town icon for all missions
69% Cantha explored. up to the Palace (last 2 missions).
great work.
oh, can u neutralize the owned-towns?? ^_^
and use the 3-sword town icon for all missions
Laibeus Lord
Cantha Continental Map Project
Status:
* 90% ~ 95% complete
* Some unfogged portions came from the FPE Map this will be slowly replaced as new maps are unfogged. -> There are changes in the map itself from FPE to Final.
* Neutral Town-Ownership
* Some zones 100% unfogged (a long-way to go, to 100% unfogged each zones.)
Note: This is an open project. Feel free to update. Just use this thread. Or drop me a PM where I can get your map screenshots.
If you want to enhance the map, I can give you the photoshop file if you need it.
Get the map by downloading this zip file: http://Laibcoms.com/gwtemp/Cantha_Continental_Map.zip
This is a real zip file, do not rename/change the extension.
I strongly suggest you open it with Photoshop so as not to slow-down your PC. It's a 10mb jpeg file.
Status:
* 90% ~ 95% complete
* Some unfogged portions came from the FPE Map this will be slowly replaced as new maps are unfogged. -> There are changes in the map itself from FPE to Final.
* Neutral Town-Ownership
* Some zones 100% unfogged (a long-way to go, to 100% unfogged each zones.)
Note: This is an open project. Feel free to update. Just use this thread. Or drop me a PM where I can get your map screenshots.
If you want to enhance the map, I can give you the photoshop file if you need it.
Get the map by downloading this zip file: http://Laibcoms.com/gwtemp/Cantha_Continental_Map.zip
This is a real zip file, do not rename/change the extension.
I strongly suggest you open it with Photoshop so as not to slow-down your PC. It's a 10mb jpeg file.
N8DOGG
^^^
Very nicely done!!!
Is there anyway that when its complete that you can break it up into 6 or 8 (even more if needed) Pages so that I can print a high res copy of it and have my very own map???
If not I'll see what I can do.......cvs ----------> poster size
Very nicely done!!!
Is there anyway that when its complete that you can break it up into 6 or 8 (even more if needed) Pages so that I can print a high res copy of it and have my very own map???
If not I'll see what I can do.......cvs ----------> poster size
kryshnysh
Bah, if you'd said something earlier I would've posted earlier Not noticed anything else different between Local and Foreign stuff (only to Lutgardis/Cavalon though).
http://i39.photobucket.com/albums/e1.../ZenDaijun.jpg
http://i39.photobucket.com/albums/e1...inisterCho.jpg
http://i39.photobucket.com/albums/e1...calVizunah.jpg
http://i39.photobucket.com/albums/e1.../ZenDaijun.jpg
http://i39.photobucket.com/albums/e1...inisterCho.jpg
http://i39.photobucket.com/albums/e1...calVizunah.jpg
=HT=Ingram
We found something today while playing. I took the Kurzik quest by mistake right after the Sunjiang mission so I was like Shoot I really screwed up. well I found a back way into Cavalon that I personally had completely forgot about from the FPE. I had promised I would not tell everyone untill I was sure my entire guild is able to get there.. But now that I reminded those that played in the FPE, they should remember the back way into Cavalon. Then you dont need the quest at all to open the gate. And you will be able to revile both sides of the map with your personal faction points.
There is not back way into House of Zu Heltzer.. you MUST take the Kur quest to get in there. but you have an alternative path for Cavalon. That's all I'll say...
Also I discovered a small bug, that I reported today... If you HAD Kurzik faction standing (as we did) and you change it to Luxon( as I did)... your Guild Hall has BOTH alliance battle NPCs allowing access to both areas... Just like they did during the FPE. I know for a fact this is not suppose to happen, so it was reported this morning... BUT its still working for our guild at this point. I have been guesting people into our Hall all day so they would be able to play on the luxon side since NO ONE seems to be over there atm. Now we have been having a few alliance battles... At least till that bug gets fixed... Which I got a Whisper about from a Dev and I guested him to see the problem... Which I was happy to do. So I expect that particular bug will not work long.
Also kryshnysh I tried to use your Screenshots but I think they must have been at a smaller esolution then I use for mapping as when I copied them into the map it was all distorted and out of place... Thanks for trying though...
EDIT: The last update fixed the above mentioned Guild Hall bug..
There is not back way into House of Zu Heltzer.. you MUST take the Kur quest to get in there. but you have an alternative path for Cavalon. That's all I'll say...
Also I discovered a small bug, that I reported today... If you HAD Kurzik faction standing (as we did) and you change it to Luxon( as I did)... your Guild Hall has BOTH alliance battle NPCs allowing access to both areas... Just like they did during the FPE. I know for a fact this is not suppose to happen, so it was reported this morning... BUT its still working for our guild at this point. I have been guesting people into our Hall all day so they would be able to play on the luxon side since NO ONE seems to be over there atm. Now we have been having a few alliance battles... At least till that bug gets fixed... Which I got a Whisper about from a Dev and I guested him to see the problem... Which I was happy to do. So I expect that particular bug will not work long.
Also kryshnysh I tried to use your Screenshots but I think they must have been at a smaller esolution then I use for mapping as when I copied them into the map it was all distorted and out of place... Thanks for trying though...
EDIT: The last update fixed the above mentioned Guild Hall bug..
Laibeus Lord
=HT=Ingram, I have a new version -> http://Laibcoms.com/gwtemp/Cantha_Continental_Map.zip
I used a new set of screenshots by using
the "U Map" (not the M Map), thanks to a moderator of another GW Fansite for the tip.
Use it as you see fit, or update from there (remove the credits if you want).
Try taking screenshots from the "U Map". Cloudless, no distortion and discoloring ^_^
I used a new set of screenshots by using
the "U Map" (not the M Map), thanks to a moderator of another GW Fansite for the tip.
Use it as you see fit, or update from there (remove the credits if you want).
Try taking screenshots from the "U Map". Cloudless, no distortion and discoloring ^_^
=HT=Ingram
ok thanks...
Great compile BTW. you always do such a great job. lol
1 more map Bip on the Luxon side Waking Waters... and some more detail on the Cantha Campaign Monistary area.. But basically its done.
I'll do one more update once I get those complete, And post a Full detailed U map at that point.
Great compile BTW. you always do such a great job. lol
1 more map Bip on the Luxon side Waking Waters... and some more detail on the Cantha Campaign Monistary area.. But basically its done.
I'll do one more update once I get those complete, And post a Full detailed U map at that point.
=HT=Ingram
=HT=Ingram
Added Luxon side and the Canthan Arena and local districts...
Updated May 2nd 2006
This is my final update. There is plenty of others continuing where I leave off that is by far more talented then I. All this was ever for was a quick early reference resource. thanks to everyone...
Note: Laibeus I took your advice and removed the Control icons for each town, since they will likly change often.
Updated May 2nd 2006
This is my final update. There is plenty of others continuing where I leave off that is by far more talented then I. All this was ever for was a quick early reference resource. thanks to everyone...
Note: Laibeus I took your advice and removed the Control icons for each town, since they will likly change often.
Laibeus Lord
np. ^_^ And no, you are as talented as other map makers ^_^
I merged your updates, as usual same link -> http://Laibcoms.com/gwtemp/Cantha_Continental_Map.zip
Great work for all involved ^_^ Now where's our parteh??
I merged your updates, as usual same link -> http://Laibcoms.com/gwtemp/Cantha_Continental_Map.zip
Great work for all involved ^_^ Now where's our parteh??