Working on W/Me build also known as ultimate tank
The10thnazgul
Been looking at skills and a W/Me looks like it could kick ass.
This is not a stance tank but could be ( sounds fun actually)
So my plan is to start with a rez( cause, c'mon its a rez)
Then my three kickers for this build are
Physical Resistance - Stance
For 30-78 seconds, you gain +40 Armor against physical damage, but you lose 24-14 Armor against elemental damage
Endure Pain - Skill
For 7-16 seconds you gain an additional 90-258 health
Defy Pain {Elite} - Skill
For 12 seconds, you have an additional 90-258 health and an additional 20 AL.
Here with no sup runes or anything just my base health I have almost 1000 health and with items and runes that could be more. Then I throw on Physical resistance w/ defy pain and I have alot more armor. I would take on any wammo any day.
Now with my last 4 slots I was thinking
2 -3 would be my attack skills and my last would be maybe healing sig or I was thiking when in pvp i could use drain enchament
This if for pvp/pve so any comments? Thanks
Also one of my first builds so... just letting you know
This is not a stance tank but could be ( sounds fun actually)
So my plan is to start with a rez( cause, c'mon its a rez)
Then my three kickers for this build are
Physical Resistance - Stance
For 30-78 seconds, you gain +40 Armor against physical damage, but you lose 24-14 Armor against elemental damage
Endure Pain - Skill
For 7-16 seconds you gain an additional 90-258 health
Defy Pain {Elite} - Skill
For 12 seconds, you have an additional 90-258 health and an additional 20 AL.
Here with no sup runes or anything just my base health I have almost 1000 health and with items and runes that could be more. Then I throw on Physical resistance w/ defy pain and I have alot more armor. I would take on any wammo any day.
Now with my last 4 slots I was thinking
2 -3 would be my attack skills and my last would be maybe healing sig or I was thiking when in pvp i could use drain enchament
This if for pvp/pve so any comments? Thanks
Also one of my first builds so... just letting you know
RevengerBg
W/e Kinetic+Armor OF earth+ Defy pain +Dolak sig+watch your self.
This is the ultimate tank not the shity ps resistans
This is the ultimate tank not the shity ps resistans
dont feel no pain
Quote:
Originally Posted by RevengerBg
W/e Kinetic+Armor OF earth+ Defy pain +Dolak sig+watch your self.
This is the ultimate tank not the shity ps resistans and seriously energy costly
i much prefer w/mes as a tank
kentic is hard work to keep up + your gonna have to spend alot of attributes towards earth
where as in w/mes i spend 6 into insperation
This is the ultimate tank not the shity ps resistans and seriously energy costly
i much prefer w/mes as a tank

kentic is hard work to keep up + your gonna have to spend alot of attributes towards earth
where as in w/mes i spend 6 into insperation
The10thnazgul
Quote:
Originally Posted by RevengerBg
W/e Kinetic+Armor OF earth+ Defy pain +Dolak sig+watch your self.
This is the ultimate tank not the shity ps resistans because this statement was so helpful to me.
Also did you not see that I had drain enchament? Id win everytime.
Any other ideas?
Also thank you dont feel no pain
This is the ultimate tank not the shity ps resistans because this statement was so helpful to me.
Also did you not see that I had drain enchament? Id win everytime.
Any other ideas?
Also thank you dont feel no pain
RevengerBg
Sorry stupid of me to whrite kitetic.
Hmm for cheap energy tank i like ps resistas to.But for the ultimate tanking i like w/e beder ^^


Hmm for cheap energy tank i like ps resistas to.But for the ultimate tanking i like w/e beder ^^
Jetdoc
I love "ultimate" threads, since you are automatically doomed to fail since every build has a counter.
Wild Blow + Sympathetic Visage = Your "Ultimate" Tank is dead.
Wild Blow + Sympathetic Visage = Your "Ultimate" Tank is dead.
RevengerBg
is ps resist counted as a stance ?

Jetdoc
http://www.guildwarsguru.com/skill/3...cal-resistance
Physical Resistance
Originally Published by Spooky
--------------------------------------------------------------------------------
Description For 30-78 seconds, you gain +40 Armor against physical damage, but you lose 24-14 Armor against elemental damage.
Energy Cost 10
Casting Time 0 seconds
Recharge Time 20 seconds
Skill Type Stance
Linked Attribute Inspiration
Physical Resistance
Originally Published by Spooky
--------------------------------------------------------------------------------
Description For 30-78 seconds, you gain +40 Armor against physical damage, but you lose 24-14 Armor against elemental damage.
Energy Cost 10
Casting Time 0 seconds
Recharge Time 20 seconds
Skill Type Stance
Linked Attribute Inspiration
wheel
that build will be very bad in PvP. There's no need to have so much defensive crap on warriors. your damage will suffer far too much.
JR
Do not even consider, for one second, ever using this in PvP. Ever.
fb2000
Im quite bad PvP-wise, but doesnt the term "Tank" mean "PVP NONONONONO"?

holden
Quote:
Originally Posted by The10thnazgul
I would take on any wammo any day.
thats the sad state of arena right there.
thats the sad state of arena right there.
Shadow-Hunter
Ultimate tank (RA PVP!!!) = Monk with kenitic + Armor of earth + deffenciv prot buffs... Better than your warrior tank becouse A monk in RA = allmost allways attacked by At least 2 enemys.. means you normally keep 2+ ppl busy
xD But Ra only as in other places ppl will just strip enchants and stuffs <.< =P
~Shadow

~Shadow
wheel
Quote:
Originally Posted by Shadow-Hunter
Ultimate tank (RA PVP!!!) = Monk with kenitic + Armor of earth + deffenciv prot buffs... Better than your warrior tank becouse A monk in RA = allmost allways attacked by At least 2 enemys.. means you normally keep 2+ ppl busy
xD But Ra only as in other places ppl will just strip enchants and stuffs <.< =P
~Shadow Too bad that that "tank" character contributes virtually nothing to the team's build.

~Shadow Too bad that that "tank" character contributes virtually nothing to the team's build.
Senator Tom
i like to use stance weapons cause they're cheaper than ^50, in turn i have leaned toward using phys/ele resistance and all of those mantras for a constant stance, or, constant +15% dmg. im happy too because they increased energy gained from the mantras, making you able to bring energy skills such as power attack, etc.
fatboyslimerr
I like the idea of W/Me and I've been trying to make a good one for some while. It obviously wouldn't be a crappie resistance tank. I was thinking of using
Hex Breaker (to stop SS or other anti warrior hexes)
Arcane Conundrum (doubles casting time for awhile)
Distracting Blow
Disruptive Chop
Skull Crack {E} ????? or Eviscerate
Executioners Blow
Illusion of Weakness (or Healing signet depending on what u put points in)
Res Signet
This is just an idea. I have seen for example a shock warrior but replace shock with hex breaker (no points in domination required for it to work) and possibly use epidemic to spread conditions ??
Any Ideas >?
Hex Breaker (to stop SS or other anti warrior hexes)
Arcane Conundrum (doubles casting time for awhile)
Distracting Blow
Disruptive Chop
Skull Crack {E} ????? or Eviscerate
Executioners Blow
Illusion of Weakness (or Healing signet depending on what u put points in)
Res Signet
This is just an idea. I have seen for example a shock warrior but replace shock with hex breaker (no points in domination required for it to work) and possibly use epidemic to spread conditions ??
Any Ideas >?
Aussie AJMW
yeah i used to use arcane conundrum and skull crack works well because u can use with ne warrior weapon and u dun really need to put points in to arcane so u can still keep ur build up.
Aussie AJMW
but neway heres wot i reckon if u doing a tank go VIM with t3h old sever+gash and do hamsting just b4 then could use epidemic (i havent used this yet so i dun no that much about it) and then u could still have enuf room for i will survive incase of shit like plauge signet and plague touch. neway have fun
The10thnazgul
Ok sorry the title was not what I meant to post and that is my fault. Secodn I have not beat the game. I am stillknew as I stopped awhile agot and started right after they relased sorrow funrace.
This build is all not pvp but thought it might be my fault.
So sorry. Any ideas or is ths just bad?
This build is all not pvp but thought it might be my fault.
So sorry. Any ideas or is ths just bad?
Bugeater
As has been stated a tank is only for PvE so I'm going under that assumption.
Physical Resistance isn't a great skill. First off, if your facing any thing that does elemental damage it hurts. But even if you know you'll only be facing physical damage dealers, Phys Resist is a stance so it gets in the way of your other great stances.
The extra hp from Endure and Defy don't do anything until you get low enough that you would have been dead without them. (If you have 500 hp and start tanking a group of baddies, and your monk keeps you around 300 hp the whole time, you didn't need Endure or Defy) So they're best used to save you from dying, not to be kept up all the time. Defy kind of stinks because you want to keep it up all the time for the 20AL. Endure isn't horrible to keep as a life saver, but there's a good chance that if you've gotten to the place where you need an Endure to stay alive, then it's just going to prolong the inevitable. You'd be better off with a couple of stances instead.
In general AL does a great job of reducing damage and a tank doesn't need to move (in fact once agro is attached, he should never move). That being the case, Doylak Sig is great - so is Armor of Earth. Watch Yourself is also good - especially if there's another tank nearby.
bah - this is getting long post if you want any more suggestions.
Physical Resistance isn't a great skill. First off, if your facing any thing that does elemental damage it hurts. But even if you know you'll only be facing physical damage dealers, Phys Resist is a stance so it gets in the way of your other great stances.
The extra hp from Endure and Defy don't do anything until you get low enough that you would have been dead without them. (If you have 500 hp and start tanking a group of baddies, and your monk keeps you around 300 hp the whole time, you didn't need Endure or Defy) So they're best used to save you from dying, not to be kept up all the time. Defy kind of stinks because you want to keep it up all the time for the 20AL. Endure isn't horrible to keep as a life saver, but there's a good chance that if you've gotten to the place where you need an Endure to stay alive, then it's just going to prolong the inevitable. You'd be better off with a couple of stances instead.
In general AL does a great job of reducing damage and a tank doesn't need to move (in fact once agro is attached, he should never move). That being the case, Doylak Sig is great - so is Armor of Earth. Watch Yourself is also good - especially if there's another tank nearby.
bah - this is getting long post if you want any more suggestions.