27 Apr 2006 at 19:14 - 10
Quote:
Originally Posted by suiraCLAW
they messed up the whole death magic attribute :S
give me a reason why I should spec into it? (except discord offcourse)
Now, while I wasn't complaining about necromancer minion masters pre-nerf, I can see why they considered it. Particularly with flavour builds like Minion Factory, and the easy soloability of areas using them.
More importantly, while a minion master can't easily maintain a huge army anymore, they're still a formidable force. Even with just 10 of them, you're pumping out a decent amount of extra damage for your team, and that's just the minions. With the minions out, you can also contribute yourself in other ways.
Point being that an MM is still a good choice for a teammate. They're just not INSANELY good anymore.
As for PvP, now the only minion masters will be those using them strategically. Making good use of the walking exploitable corpse, Flesh Golem, and such.
It's unfortunate to be on the receiving end of the nerf stick, but it happens. At least MM's are still decent afterwards, rather than being sent into uselessness <_<
Edit: As a note, MM's now also have a nice energy engine in the form of Animate Bone Minions. Now, you can get up to 17 extra energy per cast (at 16 soul reaping.), though a more realistic amount is somewhere between 4 and 15.