Best Flame Wand?
FistingNemo
Would it be rago's?
Haggard
Probably, as the double bonuses can't be found on Collector wands, and it's not like you can just expect to get a gold fire wand with better stats on your next farm run
![Stick Out Tongue](../Img/tongue.gif)
Speed Freekz
how much is it werth
The Darkstars
Rago's:
Fire Damage: 11-22 (Req 9 Fire Magic)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Gertrud or Telamon (Vasburg Armory/Leviathan Pits Weaponsmiths):
Fire Damage: 11-22 (Req 9 Fire Magic)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Halves casting time of Fire Magic Spells (Chance: 20%)
Cost: 40 Iron, 6 Scale, 5plat
Fire Damage: 11-22 (Req 9 Fire Magic)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Gertrud or Telamon (Vasburg Armory/Leviathan Pits Weaponsmiths):
Fire Damage: 11-22 (Req 9 Fire Magic)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Halves casting time of Fire Magic Spells (Chance: 20%)
Cost: 40 Iron, 6 Scale, 5plat
Count Feanor
Where are the Leviathan pits and the vasburg armory? I would like to purchase this wand.
![Stick Out Tongue](../Img/tongue.gif)
Worthington
not sure about the Pits, but the Armory is after the Eternal Grove mission in the Kurzick territory of Cantha.
Loralai
I prefer a gold Energy +5^50 or even +5 (enchanted) when using any attunements or AoR. Used in conjunction with a collectors offhand, I feel the extra energy boost is worth it.
Fractal Star
I would have to say, that the double bonus fire wand from pits or weaponsmith would be the best. While +5 energy is nice, in reality its peanuts and i find doesnt give much of an advantage (especially when the majority of spells cost at least twice that). If you want extra energy, you're an ele you have an attribute for that lol! Combine the double bonus wand with the collector artifact and you are casting like theres no tomorrow =)
TheSonofDarwin
Quote:
Originally Posted by Worthington
not sure about the Pits, but the Armory is after the Eternal Grove mission in the Kurzick territory of Cantha.
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Loralai
Quote:
Originally Posted by Fractal Star
I would have to say, that the double bonus fire wand from pits or weaponsmith would be the best. While +5 energy is nice, in reality its peanuts and i find doesnt give much of an advantage (especially when the majority of spells cost at least twice that). If you want extra energy, you're an ele you have an attribute for that lol! Combine the double bonus wand with the collector artifact and you are casting like theres no tomorrow =)
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Fractal Star
Quote:
Originally Posted by Loralai
92 energy looks so much better than 87.
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nin
Quote:
Originally Posted by Loralai
Yeah you're probably right...part of the reason why I rarely play the ele, LOL. I'm just cheesy, 92 energy looks so much better than 87.
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![Smile](../Img/smile.gif)
Screenshot here:
http://img53.imageshack.us/img53/6623/mana5tg.png
Fractal Star
Whoa! Though 111 energy is mighty impressive to see, is it not a tad unecessary? I'm generally at around 75 energy and i just never ever run out. Rarely get to much below half and i am a self proclaimed spammer! In PVE ele attune + air attune = casting till the cows come home =)
nin
Quote:
Originally Posted by Fractal Star
Whoa! Though 111 energy is mighty impressive to see, is it not a tad unecessary? I'm generally at around 75 energy and i just never ever run out. Rarely get to much below half and i am a self proclaimed spammer! In PVE ele attune + air attune = casting till the cows come home =)
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![Smile](../Img/smile.gif)
Both of those were random drops I've got, and I've always been curious exactly how high you could go in the mana dept.
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Aradia Ashkal
Thanks i was wondering about this too. Now i know what to get