Here's why:
1) 10 Minion Limit is actually not sucha bad thing; your 11th minion replaces the weakest member of your previous army of 10. So, by continually casting as you would hae before the update, you constantly rejuvenate your army. You end up with 10 fit-as-a-fiddle minions instead of 20 body-blocking, space occupying, and (most importantly) dieing minions.
2) Blood of the Master now affects all of your minions, not just the ones around you. This is much more convenient.
3) Ok, even I find it hard to justify the double pounding on Verata's Sacrifice. However, I do enjoy the feature about 3 or less = instand recharge. Quite handy at times.
So, there it is, my logic, in all its glory. I have been playing by this logic all day, and I have found no problems with it. Feel free to pick this apart amongst yourselves (or defend it, that would definitely be cool too) to your heart's content. I won't heed a word of it
