Mission: Vizunah Square
Craze Horse
I did it as a guild group (no second set of 8 people) and got the expert bonus.
We used Nukers and a shutdown mesmer with myself using EoE. It worked really well. You just have to try to not get caught up in the constant death novas. Also, know when to use EoE. Don't use it before all the pesants die.
We used Nukers and a shutdown mesmer with myself using EoE. It worked really well. You just have to try to not get caught up in the constant death novas. Also, know when to use EoE. Don't use it before all the pesants die.
Shusky
I'm doing almost everything with henchmen, because everyone else I see is an assassin. No chance to get 3 shiny swords in missions, but I progress.
I'm at the Temple mission right now, killed by the 6th boss at my 1st attempt. The henchies are quite horrible, but preferrable to assassins
I'm at the Temple mission right now, killed by the 6th boss at my 1st attempt. The henchies are quite horrible, but preferrable to assassins
hidden_agenda
this mission really really sucks... i don't know where Anet get their idea for this mission from. why do they keep trying to shove pvp play down pve RPG players' throats?
coordinating one team is already a bloody nightmare sometimes -- now you have to coordinate two teams, the other one possibly being all henchmen which you've no control over.
i have played this mission 4x so far, twice with hench, twice with real human players on the Foreign side (always all hench on the Cantha side). I've failed all 4 times.
1st time: Mhenlo got surrounded by enemy on staircase --> died immediately after Cutscene
2nd time: Togo died before getting there
3rd time: Mhenlo died during the wave battle
4th time: Togo died before getting there
This is the old player's introduction to Cantha? It is also the only way to get to the other areas? I can say it right now that it's generating alot of anger in the outpost.
I don't mind the Anet throwing hordes at us -- it's the fact that my fate is dependent on unreliable and foolish henchment / NPCs that bothers me.
When will Anet get the idea that the player-base DOESN'T like to babysit NPCs?
coordinating one team is already a bloody nightmare sometimes -- now you have to coordinate two teams, the other one possibly being all henchmen which you've no control over.
i have played this mission 4x so far, twice with hench, twice with real human players on the Foreign side (always all hench on the Cantha side). I've failed all 4 times.
1st time: Mhenlo got surrounded by enemy on staircase --> died immediately after Cutscene
2nd time: Togo died before getting there
3rd time: Mhenlo died during the wave battle
4th time: Togo died before getting there
This is the old player's introduction to Cantha? It is also the only way to get to the other areas? I can say it right now that it's generating alot of anger in the outpost.
I don't mind the Anet throwing hordes at us -- it's the fact that my fate is dependent on unreliable and foolish henchment / NPCs that bothers me.
When will Anet get the idea that the player-base DOESN'T like to babysit NPCs?
kats12
how to get on this mission? my warrior already has this but my assassin cant
holydeadpenguins
I think skipping the first cinematic actually fixes the bug.
Sol Faithman
Quote:
Originally Posted by holydeadpenguins
I think skipping the first cinematic actually fixes the bug.
Not too sure about this. When we did this mission, the mm stated very early that we should all skip the cut scene "otherwise we die" - 7 out of 8 did very quickly, but 1 person obviously didn't either see the message or act on it.
So we ended up going through the whole cut scene and still survived to complete the mission with no npc hiccups (thankfully).
Rich
So we ended up going through the whole cut scene and still survived to complete the mission with no npc hiccups (thankfully).
Rich
4runner
Its quite easy, we did it in 19mins guild group, and the other group had 3 henchies fun,fun,fun!!!
Shattered Self
The most common bug in this mission, where Togo doesn't move after you finish the first big fight, seems to be caused by the Mhenlo team sending a runner ahead to trigger the cutscene to teleport past the Am Fah guys. If you go back and clean out the Am Fah after the fight, it usually unglitches Togo.
Not sure whether skipping the cinematic makes any difference to the glitch, but I'm pretty sure it's not actually necessary to skip it for combat purposes. You don't seem to take damage during the cinematic, so the only drawback to sitting through it is enchantments will wear off.
Not sure whether skipping the cinematic makes any difference to the glitch, but I'm pretty sure it's not actually necessary to skip it for combat purposes. You don't seem to take damage during the cinematic, so the only drawback to sitting through it is enchantments will wear off.
Reks
Tried it on the Foreign Side, and didn't get far. Half the time Togo would die before I even got there, Togo's team being one player + the rest henchies. The other half of the time, Togo's team would be just all Henchies, and I could make it further to the second big fight. The weird part is, is that those "Henchies" NPCs aren't even lvl 20! It's frustrating to see their Professor Gai NPC being only lvl 10. 
So, I assume it's just made harder on the local side for real players? =/
So, I assume it's just made harder on the local side for real players? =/
Mister Muhkuh
with two MMs in ur team the only problem is to reach togo fast enough, the rest will be easy(except one of them dies xD)
without all those bugs this might become my favorite mission lol
i really like it coz it is not the usual group for group monster slaying...
without all those bugs this might become my favorite mission lol
i really like it coz it is not the usual group for group monster slaying...
sotodefonk
Quote:
Originally Posted by SisterMercy
OTOH, Sig of Devotion + no DF will need to be fixed.
Signet of Devotion DON'T NEED TO BE FIXED because it's NOT BROKEN.
You know, you can read the description of what divine favor do, and you will discover that it only affects monk SPELLS, NOT SIGNETS, rituals, skills, shouts, stances, etc, etc. Period.
You know, you can read the description of what divine favor do, and you will discover that it only affects monk SPELLS, NOT SIGNETS, rituals, skills, shouts, stances, etc, etc. Period.
M I D G E T S
EoE is fun.
BlueXIV
Quote:
Originally Posted by sotodefonk
Signet of Devotion DON'T NEED TO BE FIXED because it's NOT BROKEN.
You know, you can read the description of what divine favor do, and you will discover that it only affects monk SPELLS, NOT SIGNETS, rituals, skills, shouts, stances, etc, etc. Period. Sig of Devotion is DF linked.
You know, you can read the description of what divine favor do, and you will discover that it only affects monk SPELLS, NOT SIGNETS, rituals, skills, shouts, stances, etc, etc. Period. Sig of Devotion is DF linked.
Manic Smile
I bugged out in this mission by where Togo waits, I'm stuck near the door and can't move, kinda like the stuck in the stairs error with the new underworld.
Just found out Togo is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bugged too...A.net damnit!
Just found out Togo is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bugged too...A.net damnit!
Reks
Quote:
Originally Posted by Cowboy Nastyman
i found this mission not to be henchable due to the henchmen reacting to the movements of the other team and tryign to run to them and thus not fighting
Yes this was one of the huge design flaws of the Henchie AI when I did this from Togo's side. I had to wonder WTF the henches were doing when they did faceplants into the walls.
Only then did I realize that they were attracted to the movements of the other team.
Luckily I was a monk and was able to tank all the enemy fire away from Togo, until Mhenlo's group(all human players, thankfully) arrived. =/

Luckily I was a monk and was able to tank all the enemy fire away from Togo, until Mhenlo's group(all human players, thankfully) arrived. =/