Factions.. A lot harder?
Nevin
I've been henching due to the fact I'm rather far ahead of my guild and most of the players, But I've noticed.. That I'm make tactical moves more often then not, no longer am I just charging through the ranks. But now I'm having to chip away at large mobs, avoid conflict when ever possible, etc etc.
The AI seems greatly improved, but then again the size of mobs seems to have doubled... What do you guys think?
The AI seems greatly improved, but then again the size of mobs seems to have doubled... What do you guys think?
Kaguya
I've done all Marketplace-Center quests now, and up to 2nd mainland mission.. I reeeaally hate Jade Brotherhood, especially at the docks just west from Marketplace. Lots of patrols with overlapping routes etc, need to stalk out a patrol one by one with careful pulls and hope you aren't on the way of another patrol..
Would be much easier if henchies had a 'halt' button and the stupid healer wouldn't run all the way out to rez a stupid assassin henchy..
Assassin henchies seem to suck a lot anyways, they use the teleports, usually teleporting to another patrol and pulling it in.. Oh the hate. (yes it's some shadow step skill, haven't bothered to oogle what it is. Just hate when they do it )
Would be much easier if henchies had a 'halt' button and the stupid healer wouldn't run all the way out to rez a stupid assassin henchy..
Assassin henchies seem to suck a lot anyways, they use the teleports, usually teleporting to another patrol and pulling it in.. Oh the hate. (yes it's some shadow step skill, haven't bothered to oogle what it is. Just hate when they do it )
penguo
It is a lot harder, but i think it makes it more fun, anet has said before most of the content is for higher levels so they wanna get you ready for it.
Epinephrine
Is this a suggestion?
fiery
Agreed, some mobs overpowered me and my henchies until I brought out my barrage.
Splatter Mcnasty
uhh, i was able to solo the Jade Brotherhood groups outside of Kaineng last night when I first got into Cantha...I'm hoping it gets harder.
blood4blood
Only did the first quest or so in Kaineng, but I found it to be much easier than most high-level Tyria quests so far. Running a mixed fighting/running build (I was running a low-level around before going to Cantha, didn't bother changing it) on a W/Mo, using henchies, haven't had any problems just bashing through the Jade Brotherhood. *shrug*
Mysterial
The quests aren't too difficult, but the missions are harder, primarily because the henchmen skill sets are even worse than Prophecies and also because the monsters are overall (in the missions I've played so far, anyway) somewhat weaker but greater in number which the henchmen AI has more trouble with.
Megamanfan
It doesn't help when the henchies get stuck on a group of people standing around. Even more fun when you die and ONE hench is stuck and you have to remap.
Falcon213
Quote:
Originally Posted by Splatter Mcnasty
uhh, i was able to solo the Jade Brotherhood groups outside of Kaineng last night when I first got into Cantha...I'm hoping it gets harder.
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But yeah I did that part with a level 13 monk and no one else in my party.
Desbreko
Quote:
Originally Posted by Megamanfan
It doesn't help when the henchies get stuck on a group of people standing around. Even more fun when you die and ONE hench is stuck and you have to remap.
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Mr_T_bot
Jade Brotherhood make the buff mobs in Tyria look like pansies.
Witchblade
so? how many rips on Brother Tosai quest and his lil curse?
LoKi Foxfire
Wait until you guys get to Unwaking Waters... and then the Raisu Palace. I barely managed to Unwaking Waters with henchmen - the only thing that sucked was that I lagged out so I didn't get any credit for doing it (I still got to Harvest Temple though)
Raisu Palace is just insane though. Tons of enemies...
Raisu Palace is just insane though. Tons of enemies...
viper008
I think they could ease up a little bit
Muse of Shadows
My opinion is, although henchmen are greatly improved, Factions is way to overpowerd if your using a henchmen group. Take the aflicted in the undercity for example. It is easly 3x as difficult as Hell's Precipice. The last three times I cleared undercity, I ended up with 60% dp every time - something that happened no more than 15 or so times through my entire Prophecies play (been playing Prophecies sence beta).
My biggest problem with it is that there is an extreamly large number of pop-ups. Even worse, they dont come up untill after innitate combat with the group that was alraedy there.
Example: A group of 6 aflicted is easy, however, by the time you kill the first two, another ten have come out to join the fight. Pulling is nearly imposable with henchmen, because as soon as you attack anything (bow pulling), they all charge in. As soon as you get attacked by anything (agrobubble pulling), the henchmen usualy, once again, charge in. I am also having the problem that now the henchmen will not break combat, even if you run away. Once they start fighting, they stay there untill they win or die.
The difficulty level of this area needs to be knocked down a notch, and if any other areas are like this that I have not seen yet, they need to be decreased as well.
On a side note, ArenaNet should realy implement the /bug command again - there is currently a shitlode of them, and due to horrible past experiance, I will NOT submit a bug report through there current method.
My biggest problem with it is that there is an extreamly large number of pop-ups. Even worse, they dont come up untill after innitate combat with the group that was alraedy there.
Example: A group of 6 aflicted is easy, however, by the time you kill the first two, another ten have come out to join the fight. Pulling is nearly imposable with henchmen, because as soon as you attack anything (bow pulling), they all charge in. As soon as you get attacked by anything (agrobubble pulling), the henchmen usualy, once again, charge in. I am also having the problem that now the henchmen will not break combat, even if you run away. Once they start fighting, they stay there untill they win or die.
The difficulty level of this area needs to be knocked down a notch, and if any other areas are like this that I have not seen yet, they need to be decreased as well.
On a side note, ArenaNet should realy implement the /bug command again - there is currently a shitlode of them, and due to horrible past experiance, I will NOT submit a bug report through there current method.
lordgambit
I agree that the current bug system is a pain, I found a few bugs myself.
but not an easy simple in-game way of submitting a bugged quest, and there were quite a few...
Easier way to submit bugs might flood them with a lot of non-bugs, but it might also help to get the real ones
I guess I was expecting more from factions, the story line is short, at least better than the first one, I still dont know if we destroyed all the chars or not...
but not an easy simple in-game way of submitting a bugged quest, and there were quite a few...
Easier way to submit bugs might flood them with a lot of non-bugs, but it might also help to get the real ones
I guess I was expecting more from factions, the story line is short, at least better than the first one, I still dont know if we destroyed all the chars or not...
Lord Palidore
Yeah, Factions does seem significantly harder.
I cant say I dislike it, although I cant say I completely like it either; it can get frustrating.
I cant say I dislike it, although I cant say I completely like it either; it can get frustrating.
calamitykell
Quote:
Originally Posted by Lord Palidore
it can get frustrating.
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Muse of Shadows
In responce to my previous post, I have completed the game and have come to like the difficulty increase. It effectivly keeps anyone who qualifies for the term "noob" from reaching end-game missions. This means that pugs are acualy valid now. It also means that judging people by the armor they are wering is now acualy valid, as you do not gain access to 15k canthan armor untill you beat the game. Although the entire game can be done with henchmen, it is exceedingly difficult to do so, and end-game pugs that I have been in are acualy full of skilled players. Further, I doubt cookie-cutter builds will work for most of these missions, although having a minion master does make them much easier.
My only complaint now is the last mission - it is by far the shortest and easiest mission on the mainland. I also like the idea of the end-game greens as rewards, but do not like the fact that other than being un-farm-able and acualy quite rare, they remain the same as all other greens. I already posted on this once, and what I thought would be an improvment - people seemed to misunderstand how those greens worked altogether and the post died down rather quick. I will likely be reposting it soon, after updating it to try and clear up any misunderstanding about the green items and how you get them.
My only complaint now is the last mission - it is by far the shortest and easiest mission on the mainland. I also like the idea of the end-game greens as rewards, but do not like the fact that other than being un-farm-able and acualy quite rare, they remain the same as all other greens. I already posted on this once, and what I thought would be an improvment - people seemed to misunderstand how those greens worked altogether and the post died down rather quick. I will likely be reposting it soon, after updating it to try and clear up any misunderstanding about the green items and how you get them.
Stabber
I am severely disappointed in the difficulty. All missions but the last one are henchable, and for the last one just get two Celestial Stormers and you will coast to Master level. I had hoped that Factions would not make the same mistake Prophecies made in having one style of play (PvE) almost a joke compared to the other style (PvP), but it has not come to be.
Synthetic
I like the difficulty increase a lot. Makes the game more fun. I find myself getting way more angry with henchmen now then in Prophecies though. They always seem to screw me over because of stupid AI. I guess that is the incentive to play with real people though.
Dahl
Cantha's difficulty is way out of whack, anet has cheaped us.
The game actually gets EASIER as you progress. The am fah are of course very easy, but the Jade Brotherhood and afflicted are a real pain with hench.
Then you get outside, and the kirin, wardens, dredg, undergrowths, and mantis are very easy, even at a higher level.
Factions just rush rush rushes you through. You basically reach lvl 20 in pre searing, that's petty bad.
The game actually gets EASIER as you progress. The am fah are of course very easy, but the Jade Brotherhood and afflicted are a real pain with hench.
Then you get outside, and the kirin, wardens, dredg, undergrowths, and mantis are very easy, even at a higher level.
Factions just rush rush rushes you through. You basically reach lvl 20 in pre searing, that's petty bad.
yesitsrob
I think the last mission is extremely henchable, I think it gets easier to be honest the PVE as you get into it, largely because you healer hench improves from being the purge signet using jerk.
most the pve in the game is about sheer brute force, and it's encouraged with the timers for master bonus etc...
most the pve in the game is about sheer brute force, and it's encouraged with the timers for master bonus etc...
Rob Van Der Sloot
Interesting fact:
The Jade Brotherhood Knights you encounter in the city are actually weaker than the old White Mantle Zealots, they have less health and armor. But, because Anet put more thought into the builds, they are actually more dangerous than the White Mantle ever were.
The Jade Brotherhood Knights you encounter in the city are actually weaker than the old White Mantle Zealots, they have less health and armor. But, because Anet put more thought into the builds, they are actually more dangerous than the White Mantle ever were.
misthero
Yep is harder, but I like it much more, mobs are smarter, and sometime make me think they are alive and I hate them more, is funny.
anyway.. I hate henchies more we need some kind of attack/defend/follow/stay command for them...
anyway.. I hate henchies more we need some kind of attack/defend/follow/stay command for them...
[FnG] Lazz
Yes I think enemies certainly are a lot harder - but that can be seen as a good way. One of the more annoying things about Prophecies was that most enemies were fairly easy to kill, it was just annoying because it was time consuming.
Ive seen bad things and good things with henchman AI. The bad things are the usual times when you specifically try to walk past a group without being detected, and one of the henchman (usually warrior or assasin) decides to run up to them. Or there is the usual one where theres two big groups ahead of me, I want to attack the closest group so I call the nearest target, and one of the henchies runs past it and gains enough confidence to take on the second group aswell.
On the good side, I have had some very good comebacks over the last few days. Perhaps its because you can have more than one healer? I dont know, but several times in the last few days I have been in fights where I thought 'right, ive lost, thats it' and let go of the mouse and keyboard to sit back and watch my group get destroyed - only to realise 30 seconds later that the henchman are actually making a good comeback.
Ive seen bad things and good things with henchman AI. The bad things are the usual times when you specifically try to walk past a group without being detected, and one of the henchman (usually warrior or assasin) decides to run up to them. Or there is the usual one where theres two big groups ahead of me, I want to attack the closest group so I call the nearest target, and one of the henchies runs past it and gains enough confidence to take on the second group aswell.
On the good side, I have had some very good comebacks over the last few days. Perhaps its because you can have more than one healer? I dont know, but several times in the last few days I have been in fights where I thought 'right, ive lost, thats it' and let go of the mouse and keyboard to sit back and watch my group get destroyed - only to realise 30 seconds later that the henchman are actually making a good comeback.
myword
a lot harder... compared to prophecies pre-searing?
i've finished the game with henchmen only, except for the last 2 missions (there were only 6 people at Raisu Palace in the morning so we did last 2 missions together) . Not to mention Shiro dies in less than 2 minutes in the last mission. Isn't he supposed to be a uber final boss, not some push over?
it's more tedious than difficult, lots of running around with no speed boost sucks!
i've finished the game with henchmen only, except for the last 2 missions (there were only 6 people at Raisu Palace in the morning so we did last 2 missions together) . Not to mention Shiro dies in less than 2 minutes in the last mission. Isn't he supposed to be a uber final boss, not some push over?
it's more tedious than difficult, lots of running around with no speed boost sucks!
Spoony
Its just what we wanted , look at the list of our wished in the game.
More "don't get near him" mobs
Better AI
Nothing to complain about, im glad they made the game harder
More "don't get near him" mobs
Better AI
Nothing to complain about, im glad they made the game harder
Miakoda
So far I have completed every mission and sub quest exclusively using henchmen, with the exception of the mission where another team also joins you.. funnily enough there were two of them and the rest of theirs were henchies too..
Some of them could do with being harder, what are you going to do when you breeze through to the end, wish that the game was longer and more challenging?
If I can do it with henchies, then it's not too hard at all.
Some of them could do with being harder, what are you going to do when you breeze through to the end, wish that the game was longer and more challenging?
If I can do it with henchies, then it's not too hard at all.