Animate Vampiric Fiends {E}:
15 energy
3 secs cast
3 recharge
Exploit a corpse to animate a Vampiric Fiend. Whenever a Vampiric Fiend you control hits with an attack, you gain an equal amount of health.
Any comments?
Skill Suggestion: Vampiric Fiends
sh4ft3d
capblueberry
a bit over powered i think
mayb if the amount of health u gained lvled with ur DM lvl like
Exploit a corpse to animate a Vampiric Fiend. Whenever a Vampiric Fiend you control hits with an attack, you gain 50...75% of the damage done.
mayb if the amount of health u gained lvled with ur DM lvl like
Exploit a corpse to animate a Vampiric Fiend. Whenever a Vampiric Fiend you control hits with an attack, you gain 50...75% of the damage done.
shardfenix
Don't suggest skills that already exist, please.
HawkofStorms
shardfenix must have missed the part where "you gain" the health everytime they hit. Very overpowered. At least raise the energy cost to 25 energy like the Animate Minions. Also, that is a ridicuolous recharge rate. 3 seconds... I hope you meant 30 and that is a typo. In comparison, lightnening strike recharges in 5 and that is one of the most spammable air spells in the game.
Wrath Of Dragons
Quote:
Originally Posted by shardfenix
Don't suggest skills that already exist, please.
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sh4ft3d
I think the advantage would be as wrath said, the range creatures. As MMs are no longer "tanks" like they were in tombs, staying farther away would allow for more survivability. The recharge on Animate Bone Fiends is 3 seconds, so I dont see why this skil should be any different. If there was no longer a minion cap, I can see this skill being overpowered. But as is, the 10 lower energy cost would make it the reason for the MM to carry this Elite. BTW, Animate Vampiric Horrors makes you gain 100% of the damage done too.