PC on the following please...

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Merlin_0525
Merlin_0525
Ascalonian Squire
#1
Hey, i'm new here, so bear with me if i make a mistake or something =\

I've got the following stuff, but have absolutely no clue what they're worth...

1. (Blue)Battle Axe of Fortitude
Dmg: 7-19 (Requires 5 Axe Mastery)
Health +25
Damage +15% (while in a Stance)

2. (Purple)Fiery Short Sword of Fortitude
Fire Dmg: 11-14 (Requires 5 Swordsmanship)
Damage +13% (vs. hexed foes)
Health +26

3. (Purple)Sundering War Hammer of Charrslaying
Blunt Dmg: 15-24 (Requires 7 Hammer Mastery)
Armor penetration +20% (Chance: 17%)
Dmg +18% (vs. Charr)

4. (Blue)Holy Rod
Fire Dmg: 6-9
Halves casting time of Divine Favor spells (Chance: 15%)

5. (Blue)Holy Rod
Fire Dmg: 7-13 (Requires 6 Divine Favor)
Damage +10% (while Health is above 50%)
Energy +3 (while Health is above 50%)

6. (Blue)Insightful Air Staff of Enchanging
Energy +6
Lightning Dmg: 7-11 (Requires 6 Air Magic)
Energy +1
Enchantments last 10% longer

7. (Purple)Defensive Earth Staff
Energy +8
Earth Dmg: 9-16 (Requires 9 Earth Magic)
Halves skill recharge of Earth Magic spells (Chance: 17%)
Armor +5

(Blue)Earth Scroll
Energy +9 (Requires 5 Earth Magic)
Armor +4 (while attacking)

8. (Blue)Frost Artifact
Energy +7 (Requires 5 Water Magic)
Armor +5 (vs. elemental attacks)
Halves skill recharge of spells (Chance: 10%)

9. (Purple)Healing Ankh
Energy +6 (Requires 1 Healing Prayers)
Smiting Prayers +1 (16% chance while using skills)
Armor +5
Health -20

10. (Blue)Shortbow
Piercing Dmg: 9-13 (Requires 2 Marksmanship)
Damage +10% (while Health is above 50%)

11. (Blue)Longbow of Fortitude
Piercing Dmg: 11-18 (Requires 3 Marksmanship)
Damage +15% (while Health is above 50%)
Health +20

12. (Blue)Longbow of Charrslaying
Piercing Dmg: 11-18 (Requires 3 Marksmanship)
Halves skill recharge of spells (Chance: 10%)
Damage +15% (vs. Charr)

13. (Blue)Longbow
Piercing Dmg: 12-21 (Requires 5 Marksmanship)
Damage +10% (while in a Stance)
Health +10 (while in a Stance)

14. (Purple)Longbow of Enchanting
Piercing Dmg: 12-20 (Requires 6 Marksmanship)
Damage +13% (while enchanted)
Enchantments last 17% longer

15. (Purple)Icy Hornbow of Defense
Cold Dmg: 13-23 (Requires 7 Marksmanship)
Armor +5

16. (Blue)Bow Grip of Marksmanship
Marksmanship +1 (11% chance while using skills)

I also have the following which I guessed on the prices based on the sticky up top, but would like confirmation..

17. (Blue)Bow Grip of Fortitude - 2000g?
Health +22

18. (Blue)Bow Grip of Defense - 500g?
Armor +4

19. (Blue)Bow Grip of Defense - 5000g?
Armor +5

20. (Blue)Staff Wrapping of Shelter - 100g?
Armor +4 (vs. physical attacks)

21. (Blue)Staff Wrapping of Defence - 2000g?
Armor +4

22. (Blue)Hale Staff Head - 300g?
Health +11

Thanks in advance =)
milias
milias
Grotto Attendant
#2
Merchant...
StueyG
StueyG
Kamaspama
#3
yeah merch all...
cloud23
cloud23
Jungle Guide
#4
some purple can be salavged 4 mods
Merlin_0525
Merlin_0525
Ascalonian Squire
#5
Ok cool, thanks

I'll merchant off most of em, and salvage a few for the mods.