Banish - 20 - 58 dmg (0-16 smiting) , 1 sec cast, 10 recharge, 5 energy.
You don't get it do you? Let me give you something to compare it with.
Vampiric Gaze - 18-63 10 energy, 5 second recharge , 1 second cast
Diffrences - damage is not much diffrent, thats not the point. vampiric gaze here has 5 more energy cost , using it for less recharge AND it is a blood skill, so it drains health, giving the caster the ability to survive for longer. What can a smiter do? Geesh, who cares, smiting sucks anyway. You see my point? You might think of a sollution to that, like "Why they survive for longer, when a monk can heal himself." Pretty easy to answer that, Necromancers have soul reaping which gives them energy, and monks dont(There are some like those, for example Divine spirit, but i dont think thats enough). Monk here does a more of an endurance role, whether than the role of doing damage, that IMO should change, because prolly all kinds of characters can change themselves from that point(for example ranger can be wilderness survival based, which gives lots of regen, or/and be a trapper, or a warrior can be a stance tank or a frenzy shock warrior)
Another skill
Smite - 10 energy, 1 second cast, 10 second recharge.
Here, again recharge. This does 10-58 + 10-37 dmg - 20-95 damage.(if attacking, of course)
Ill give you a another skill, yes blood magic skill which you might predict it would be -
Shadow Strike - 12-50 dmg + another 12-50 dmg (if 50% + hp) giving u a total of 24-100 dmg. U might be suprised but the point is damage here , too. Compare, how it often comes for you to find someone attacking comparing to finding someone with 50%+ hp? For me, it is loads more often. Plus, it is 2 seconds recharge faster. What do blood necromancers have as a con for this skill? what else, 2 seconds cast. IMO, not fair. blood wins here , again.
Bane Signet - 25 seconds recharge, 2 seconds cast, 0 energy cost, 26-58 dmg.
Id give a signet here, as the bane signet is a signet itself(doh:P). Its my last skill , as i need to go to sleep. I might add some later , if the topic gets some interest.
Barbed signet - 20 seconds recharge, 2 seconds cast, 0 energy cost, 8% sacrafice, 18-63 damage. You might think - the 5 seconds recharge and the damage is influenced on the sacrafice. I'll tell you how much is it , excatly.
Most targets have 480 hp, so 480 x 8% = 38,4 hp. This might sound high as the signet does lower damage at start, but its not hard, u just need 7+ blood magic to overheal it with blood stealing. (not counting the 0,4 dmg, as u heal steal a total of 38 hp while 7 blood magic attribute).
Apart from that, id just like to mention to set the range of signet of judgment from foe + adjacent to foe + nearby, (compare Ray Of Judgment here).
You might also discuss to remove the need to have touch range in holy strike, and make it a spell and give it a longer cast (preferably 1 sec, cuz knockdowns dont last long), but personally, i dont feel such a need.(or maybe u do?)
Oh yeah, and i almost forgot - I think Holy Wrath's -10 energy when attacked is definetly too much , would think of -6 to -3 or -1, depending on attribute, but ur free to discuss that.
Ok, i hope you enjoy reading my work , and u do understand my point. And please, don't blame things in a way of "This sucks, its gay. Why? Because it just does". Ciao guys:P , Max The Owner
