Originally Posted by RTSFirebat
Good points all around.
Yes its true there are people who spam spam spam for dyes at only 100g and then sell them at 3 times the price. Sadly this is a fault on A.nets are. Maybe they should change it so that when you first pickup a dye, a blue help pop-up box should tell you what they generally are worth, appox only of course. Like this: "You have picked up a dye. To use it on your armor or weapons simply double click on the dye and then click on the item you wish to apply it to. All dyes have only one use, even if you mix different dyes together. Dyes are worth different amounts in the player market. Check at a Dye trader before selling them" Sadly it will always be the case where there are people spamming in Pre-searing trying to take advantage of people. |
Economy of pre-Searing
Mr. Matt
Quote:
ArTy
Interesting read
I've met a few people intending to keep their characters in Pre permanently, but before the glitch. If i'm bored I might be tempted to start a Pre-only character
I've met a few people intending to keep their characters in Pre permanently, but before the glitch. If i'm bored I might be tempted to start a Pre-only character
arcady
Bit of thread necromancy there eh?
pre is interesting, but the world is too small. My first character took a week to finish all the quests, my second did it in three sittings, my third is four hours old and most of the way through...
And after you finish all the quests, you're going to be at least level 7, maybe 9. At that point half the critters in pre earn no XP, and you start running out of things to go after unless you can find people to let you over the wall.
It does seem like dye drops more often in pre, and one could turn a profit by 'farming' dye in pre and then taking it to post, dropping it with the xunlai, deleting the character, and repeating - but that's the kind of 'anal retentiveness' I'm not willing to deal with.
pre does have the best looking armor until you maybe get to the '15k' stage - which means that once you leave pre you've got a long wait with an ugly looking character...
pre also seems more social. Ascalon has people chatting rather than spamming most of the time. Post has been lost to spammers and you can't really say it has any sort of community anymore, but I've seen characters at level 1 just sit for hours in front of the gate in pre doing dance routines and chatting. A bit silly, but at least it is some form of community.
pre is interesting, but the world is too small. My first character took a week to finish all the quests, my second did it in three sittings, my third is four hours old and most of the way through...
And after you finish all the quests, you're going to be at least level 7, maybe 9. At that point half the critters in pre earn no XP, and you start running out of things to go after unless you can find people to let you over the wall.
It does seem like dye drops more often in pre, and one could turn a profit by 'farming' dye in pre and then taking it to post, dropping it with the xunlai, deleting the character, and repeating - but that's the kind of 'anal retentiveness' I'm not willing to deal with.
pre does have the best looking armor until you maybe get to the '15k' stage - which means that once you leave pre you've got a long wait with an ugly looking character...
pre also seems more social. Ascalon has people chatting rather than spamming most of the time. Post has been lost to spammers and you can't really say it has any sort of community anymore, but I've seen characters at level 1 just sit for hours in front of the gate in pre doing dance routines and chatting. A bit silly, but at least it is some form of community.
Former Ruling
"Economy" in Pre is limited to:
Collector Wanted Items (The most of which are Spider Legs, and Unnatural Seeds)
Some people spam sale quest items, like bear pelt.
Weapons make up like .001% of what is sold.
And Dyes.
And Dyes is even cutting it - because 99.99% of Buyers are coming from Post Searing knowledge, trying to make a buck, either from pre, or taking them to post.
Collector Wanted Items (The most of which are Spider Legs, and Unnatural Seeds)
Some people spam sale quest items, like bear pelt.
Weapons make up like .001% of what is sold.
And Dyes.
And Dyes is even cutting it - because 99.99% of Buyers are coming from Post Searing knowledge, trying to make a buck, either from pre, or taking them to post.
arcady
I will never understand why anyone would buy a bear pelt, or any other pre quest item. They are so easy to get.
I took out a series of bears today with a, at the beginning, level 2 mesmer. After the first pelt I just left them behind and 'farmed' for XP off the rest as a way to get to Wizard's Folley.
Only reason bears ever presented any problem to me with my first character was that I didn't know about the 'aggro circle' and would run around until I had a mob of them on me.
Even 'over the wall' can be done with a low level character if you avoid aggro... but a bear pelt is one of the easiest 'battle quests' to complete, you can do it on 'accident' just trying to get to the next outpost. Likewise with all of the collector armors. Just walking to the collector will give all its items more times than not.
I took out a series of bears today with a, at the beginning, level 2 mesmer. After the first pelt I just left them behind and 'farmed' for XP off the rest as a way to get to Wizard's Folley.
Only reason bears ever presented any problem to me with my first character was that I didn't know about the 'aggro circle' and would run around until I had a mob of them on me.
Even 'over the wall' can be done with a low level character if you avoid aggro... but a bear pelt is one of the easiest 'battle quests' to complete, you can do it on 'accident' just trying to get to the next outpost. Likewise with all of the collector armors. Just walking to the collector will give all its items more times than not.
GloryFox
Quote:
Original Post by Cottage Pie hey, ignoring my opinion? pretty ignorant, really, considering i know easily as much as these people 'bout the game I do have actual knowledge, I do have 2k hours playtime, and i read a lot, gg. there is no pre-searing economy to speak of, at all (bar all those pathetic dye scammers), the trades for the big items are often conducted OUTSIDE of presearing for a start (like, 5 people wanting to spend all their cash on leaked items in presearing is no economy, it's a niche group of people who think of themselves as "elite" LOL) (go and check WTB forums for relavent posts), thus that's a post-searing/the real economy, if anything, trading for pre-searing items... yeah, you really just /ignored me after reading that. |
You can learn a lot from a Troll
Sagius Truthbarron
Quote:
Originally Posted by Bluefeather
2. I don't agree. I don't know any monster that will give you experience point when you reach level 14~
3. I don't agree. Unless someone exploited an old bug which according to you has already been patch. It means there is no longer supply/production of those items from unauthorized source. |
Yes, it was an old bug. But people smuggled in 10 item bags and lots of post-searing items. I don't think any of those accounts got banned or whiped, so I'm sure there are still quite a few people running around with max weapons and greens.
Here's just one example: http://www.guildwarsguru.com/forum/s...ht=Pre-searing
Big_L
For dumb reasons I'm not gonna bother explaining, I just got a Seige Turtle Minipet in presearing. Anyone have ideas on what it could sell for in pre relative to post? I, of course, would only have interest in keeping it in presearing in order to move whatever I get from it into post. Could it possibly be worth more in presearing black dye than gold in post? Or there is also the possibility of trading the pet in pre, and taking gold in post, if that trade could be worked out/trusted.
I dont mean to turn this into a WTS post, so keep the comments related to general presear economy introducing minipets, otherwise, PM me or find me in game.
Any thoughts?
I dont mean to turn this into a WTS post, so keep the comments related to general presear economy introducing minipets, otherwise, PM me or find me in game.
Any thoughts?
Markaedw
Mini pets are worth 40+k, if you want to sell you yours sear and sell it, but be advised you only get one per year.
Eviance
Personally I like spending loads of time in presear. I don't have to share my drops, I don't have to share my gold and dye is easier to come by there if you know where to hunt it. However I have never kept one there longer than lvl 13. Needed the money it had stored on it
Usually I earn tons of gold and give it to the newbies and tell them not to spend much of it till they post.
For me personally its easier to make money in pre for low levels than it is in post - again you don't have to share your drops and so forth.
2mesmer lvl 5 taking out the charr camp... IT TOOK HOURS lol! But it was fun and we ended at lvl 7 and 8. Got 1black, 3 silver, a butt load of charr hides and carvings. ^_^
Usually I earn tons of gold and give it to the newbies and tell them not to spend much of it till they post.
For me personally its easier to make money in pre for low levels than it is in post - again you don't have to share your drops and so forth.
2mesmer lvl 5 taking out the charr camp... IT TOOK HOURS lol! But it was fun and we ended at lvl 7 and 8. Got 1black, 3 silver, a butt load of charr hides and carvings. ^_^
Tingi
im sry but wat is this "bug" that u can get greens and ectos in pre? i dont get it...
Eviance
Quote:
Originally Posted by Tan Blademaster
im sry but wat is this "bug" that u can get greens and ectos in pre? i dont get it...
|
Tingi
ohhh thx for explaining. i feel a bit stupid now hehe.
Age
Quote:
Originally Posted by Cottage Pie
there is no pre-searing economy unless you scam dyes off newbs, 'nuff said.
|
markus_thom
Quote:
Originally Posted by hellboy909
Vewwy interesting. I'm gratified to know that I'm not the only one who loves playing pre-searing.
One question: can you somehow charm the rabbit as a pet? |
By the way Im just dreaming.
Gonzo
Quote:
Originally Posted by Eviance
You could hit G and go to the guild hall, stock up and hit leave guild hall and go back. At least from what I understood anyways
|
Roupe
Quote:
2. I don't agree. I don't know any monster that will give you experience point when you reach level 14~ |
The monsters also get exp from killing players, npcs or pets.
so after getting killed a number of times (, its depending on your (or pet)lvl and the monsters lvl) of yourself by a monster, the monster would gain a lvl (and repeat). This is extremly taxing and IMHO boring. For instance a lvl 10 monster killing a lvl 16 would need to do it 300 times or so (at least im told it feels like it)
saving all quest to lvl 16 get you close to lvl 17 (you get adequate skills from starting quests, but you dont have to finish them)
Quote:
3. I don't agree. Unless someone exploited an old bug which according to you has already been patch. It means there is no longer supply/production of those items from unauthorized source. |
Quote:
6. It was. Not anymore. |
http://www.guildwarsguru.com/forum/s...ght=charm+bear
Skawtt
Quote:
Originally Posted by theRizzler
Yes, that would help many new players in their quest to not get ripped off.
So would adding a Dye Trader to pre. It won't happen, and it would sort of mess with the pre-economy.. But it would be worth it, so the newbies wouldn't lose so much gold to the scammers. |
nova-exarch
Maybe someone didn’t understand the word choice... here's some good info:
http://en.wikipedia.org/wiki/Economy
and:
http://dictionary.reference.com/browse/economy
specifically:
Within the community of players that choose to leave characters in pre, there is most assuredly a community within pre-searing.
Whether or not that economy interacts with the post searing economy does not mean that it is not it's own sub economy within the entire GW economy.
Saying there is no pre-searing economy is much like saying there is no economy or economic structure in let’s say, Nevada. With the reason being that Nevada is a part of the United States’ economy. That is not even close to being true. Even though the economy of the state of Nevada is not very likely to affect the overall US economy (much like pre affecting GW as a whole) it is still a separate entity that is affected my many factors that do not affect the rest of the US.
---
Hows THAT for some topic necromancy? (have this one in my favorites and I just happened back upon it LOL)
http://en.wikipedia.org/wiki/Economy
and:
http://dictionary.reference.com/browse/economy
specifically:
Quote:
The system or range of economic activity in a country, region, or community: Effects of inflation were felt at every level of the economy. |
Whether or not that economy interacts with the post searing economy does not mean that it is not it's own sub economy within the entire GW economy.
Saying there is no pre-searing economy is much like saying there is no economy or economic structure in let’s say, Nevada. With the reason being that Nevada is a part of the United States’ economy. That is not even close to being true. Even though the economy of the state of Nevada is not very likely to affect the overall US economy (much like pre affecting GW as a whole) it is still a separate entity that is affected my many factors that do not affect the rest of the US.
---
Hows THAT for some topic necromancy? (have this one in my favorites and I just happened back upon it LOL)
Quest_techie
whoever said do quests right off, that's backwards, conserve quests, quests are a static value, monster exp isn't
much bigger deal presear
much bigger deal presear
Tingi
Quote:
Originally Posted by Cottage Pie
hey, ignoring my opinion?
pretty ignorant, really, considering i know easily as much as these people 'bout the game I do have actual knowledge, I do have 2k hours playtime, and i read a lot, gg. there is no pre-searing economy to speak of, at all (bar all those pathetic dye scammers), the trades for the big items are often conducted OUTSIDE of presearing for a start (like, 5 people wanting to spend all their cash on leaked items in presearing is no economy, it's a niche group of people who think of themselves as "elite" LOL) (go and check WTB forums for relavent posts), thus that's a post-searing/the real economy, if anything, trading for pre-searing items... yeah, you really just /ignored me after reading that. |
Pre-Seer economy is scamming dyes or trading OUTSIDE of pre-sear.
Stormcloud
Quote:
Originally Posted by ObsidianJoy
It's probably there for the same reason the grass and trees are there. For the "feel" and look of the game.
I've got a question. How do you tame a bear? I thought maybe distracting it with another player would work but the Brea Charm(or whatever it's called) skill doesnt need a target. And I cant think of anyway to tame one. |
I got a bear like a month ago but ive since left pre....if i remember the name of the guy for 300g he will help you cap one. He told me how and i might be able to help you but I can guarantee nothing, hence I wouldnt charge either.
*EDIT* GAH IVE BEEN TRICKED BY THE THREADROMANCER!
Alas Poor Yorick
I'm a little surprised no one has mentioned Charr Bags in this thread yet.
That is one area that is not minor in pre-economy.
With a 16 level character a run of the bosses takes only 10-15 min (unless 2 shaman spawn together - that can add a few minutes)
I've been getting a charr bag every 4-7 runs
They sell for at least 3k - 5k (I always sell mine for 3 because I don't see any reason to gouge anyone - actually, I would sell lower but when I do I get so many pms I can't deal with them all)
And there is a constantly refreshing consumer base as new prophecy characters are created.
At 1 or 2 charr bags a day it is easy to rack up 100k or more in less than a month - in fact, I'm pretty much financing my guild hall that way.
A steady supply of a desired item, a steady and decent price, a steady and constantly renewed consumer base - who could want more?
That is one area that is not minor in pre-economy.
With a 16 level character a run of the bosses takes only 10-15 min (unless 2 shaman spawn together - that can add a few minutes)
I've been getting a charr bag every 4-7 runs
They sell for at least 3k - 5k (I always sell mine for 3 because I don't see any reason to gouge anyone - actually, I would sell lower but when I do I get so many pms I can't deal with them all)
And there is a constantly refreshing consumer base as new prophecy characters are created.
At 1 or 2 charr bags a day it is easy to rack up 100k or more in less than a month - in fact, I'm pretty much financing my guild hall that way.
A steady supply of a desired item, a steady and decent price, a steady and constantly renewed consumer base - who could want more?
Griff Mon
I have a lvl 15 character in pre working on the LDOA title. One thing I read here is incorrect.
You can reach level 16 just by killing monsters and doing minimal quests. From level 15-16 it is a grind as you can only get experience for this by killing the four charr bosses in the Northlands. By killing all four solo, you only get 128 exp points and it takes about 15-20 minutes a run. So you are looking at close to 100 of these runs.
Without death leveling you can pick up another level or two by doing the quests but most people going for the LDOA title death level until level 19 and then do all the quests, death leveling at the end if they need more experience to cross over the lvl 20 threshold.
Hunters Ales are also a part of the economy as people do go for the drunkard title in pre-searing as well. You can easily get four ales per run and they do sell for 100G each. People buy these quite a bit and there are people that do go on regular ale runs to supply others. Fort Ranik appears to be the best place to buy ales as this is the starting off point for the run.
There is a special "running" part of the economy for gate openers. I have run into a few people that just hang around Ascalon, opening the gate for 50G a pop so people can go solo the charr.
Charr Bags have changed the economy a bit as people can store more stuff. But as the supply increases, the price has gone down to about 3-3.5K usually per bag.
Dye scammers are there, but there are only a few people running around in their collectors armour dyed all black.
For my part, once I reach level 16 I will disappear from most of that world and focus entirely on death leveling. You don't see a lot of lvl 16-19 people hanging around as once they get to that point everything that you can possibly do in pre has been done. There are some lvl 20's that stay there flaunting their title and holding their special spot in Ascalon. I will leave pre as soon as I reach level 20.
You can reach level 16 just by killing monsters and doing minimal quests. From level 15-16 it is a grind as you can only get experience for this by killing the four charr bosses in the Northlands. By killing all four solo, you only get 128 exp points and it takes about 15-20 minutes a run. So you are looking at close to 100 of these runs.
Without death leveling you can pick up another level or two by doing the quests but most people going for the LDOA title death level until level 19 and then do all the quests, death leveling at the end if they need more experience to cross over the lvl 20 threshold.
Hunters Ales are also a part of the economy as people do go for the drunkard title in pre-searing as well. You can easily get four ales per run and they do sell for 100G each. People buy these quite a bit and there are people that do go on regular ale runs to supply others. Fort Ranik appears to be the best place to buy ales as this is the starting off point for the run.
There is a special "running" part of the economy for gate openers. I have run into a few people that just hang around Ascalon, opening the gate for 50G a pop so people can go solo the charr.
Charr Bags have changed the economy a bit as people can store more stuff. But as the supply increases, the price has gone down to about 3-3.5K usually per bag.
Dye scammers are there, but there are only a few people running around in their collectors armour dyed all black.
For my part, once I reach level 16 I will disappear from most of that world and focus entirely on death leveling. You don't see a lot of lvl 16-19 people hanging around as once they get to that point everything that you can possibly do in pre has been done. There are some lvl 20's that stay there flaunting their title and holding their special spot in Ascalon. I will leave pre as soon as I reach level 20.
Firebaall
Yeah, those charr bag drops were a great addition.
Especially nice, since it stopped the ridiculous price that glitched-in post sear bags were being sold for. I had one guy try and sell me a post bag (before the charr bags were being dropped), for 300K.
And....that was a fair asking price.
I'm a little annoyed that Anet has allowed these people to keep their glitched characters in pre. Just think of the damage they can do, if they used a guild hall trainer to aquire post level skills?
I would like them to level the playing field and do what's fair for everybody. Give access to equipment/skills to everybody in pre, or remove them from those that cheated the game.
Especially nice, since it stopped the ridiculous price that glitched-in post sear bags were being sold for. I had one guy try and sell me a post bag (before the charr bags were being dropped), for 300K.
And....that was a fair asking price.
I'm a little annoyed that Anet has allowed these people to keep their glitched characters in pre. Just think of the damage they can do, if they used a guild hall trainer to aquire post level skills?
I would like them to level the playing field and do what's fair for everybody. Give access to equipment/skills to everybody in pre, or remove them from those that cheated the game.
jiggerjay
i am in pre, avoiding all quests completely as there is about 6000-8000 to claim once you are level 19 which would save a few weeks.