16 Death Magic
9 Soul Reaping
10 Inspiration
Deathly Swarm - Gotta do something while waiting for bodies...
Animate Bone Minions - cheap, and 2/corpse
Death Nova - kaboom
Taste of Death - instant hp, energy, and explosion, all in one!
Infuse Condition - no need for plague touch eh?
Energy Drain {E} - If you need to up a corpse fast, this helps u do it.
Drain Enchantment - Need to drop that defense, gain some e. too.
Res Signet
And now a newly modified upgraded MM. Yay!
16 Death Magic
9 Soul Reaping
10 Inspiration
Deathly Swarm - again, do something!
Animate Flesh Golem {E} - booyah!
Animate Vampiric Horror - hp to feed your minions really
Infuse Condition - yay for no conditions
Dark Bond - yay for 25% dmg, that's a LOT of fake AL [it lasts longer than recycle so 0 BM is fine]
Blood of the Master
Energy Tap
Drain Enchantment or Res Signet
The first build explains itself almost and is a redesign of my old build that does resemble the pre-made.
The 2nd build is to capitalize on the upgrade [not NERF] of new beefier MM's. Having 10 backup including the almighty Flesh Golem is NOT my idea of weak and since 9 of them feed YOU hp, doing Blood of the Master shouldn't be a big deal. Using some Blood Magic, you gain the very dangerous armor known as Dark Bond and you can either res teammates or steal energy for your minions. Keep animating them since each newly animated minion kills your very last oldest minion keeping you in tip-top shape.
What's REALLY nice is that the golem is never without a corpse to exploit... yay*
Any ideas? I'm thinking more PvE than PvP, well, the first one does better for pvp since it's more short term...
