Well you see, the guys at Arena.Net, in their grand wisdom, don't really think it's balanced when a single character is a match for an entire team.
I mean, most characters, even if you don't have the counters for them, can still be defeated. You can't really say that about minion masters. In 12vs12, if there was a minion master on the enemy team and you didn't have a counter to it, you were just plain dead. Now it's one thing when a character can take on more than one enemy and come out alive. It's another when one character is an unstoppable force that can completely decimate enemy teams or mobs alike.
I liked my MM just as much as the next guy, but I can't really say that this nerf was not deserved. Minion masters were more powerful than entire teams, which is extreme. Even in their present state, minion masters are still more powerful than a normal character, so I don't think it's such a bad nerf.
You also have to admid, Verata's sacrifice would have made Canthan minion masters obsolete. In pvp MM is just as easily countered as any other build. You're not more powerful than an entire team, unless you have a saccer you're going into battle with nothing so you have to rely on your team to kill their team for bodies. In PvE its no more overpowering than a 55monk and a ss/sv nec clearing out portions of the UW. So while we're at it lets just nerf everything that works well and just forget about the point of thinking up an effective build because if you share it, you can just kiss it goodbye. This mentality that anet has is starting to get on my nerves this isnt the first uncalled for nerf they have done and I seriously doubt MM will be the last.
I mean, most characters, even if you don't have the counters for them, can still be defeated. You can't really say that about minion masters. In 12vs12, if there was a minion master on the enemy team and you didn't have a counter to it, you were just plain dead. Now it's one thing when a character can take on more than one enemy and come out alive. It's another when one character is an unstoppable force that can completely decimate enemy teams or mobs alike.
I liked my MM just as much as the next guy, but I can't really say that this nerf was not deserved. Minion masters were more powerful than entire teams, which is extreme. Even in their present state, minion masters are still more powerful than a normal character, so I don't think it's such a bad nerf.
You also have to admid, Verata's sacrifice would have made Canthan minion masters obsolete. In pvp MM is just as easily countered as any other build. You're not more powerful than an entire team, unless you have a saccer you're going into battle with nothing so you have to rely on your team to kill their team for bodies. In PvE its no more overpowering than a 55monk and a ss/sv nec clearing out portions of the UW. So while we're at it lets just nerf everything that works well and just forget about the point of thinking up an effective build because if you share it, you can just kiss it goodbye. This mentality that anet has is starting to get on my nerves this isnt the first uncalled for nerf they have done and I seriously doubt MM will be the last.

The difference is that effective counters for Minion masters were rather useless against anything but Minion Masters. Interrupts are good against everyone, but how many different builds are Verata's Gaze or Firestorm good against?

