When you think of an assassin you should think about a smooth killer, one who strikes his foe down and leaves the scene unharmed, unheard and unseen. With this in mind I construct MOST of my builds around this general Idea, because I know from experience that assassins are not meant to endure agro from any enemy. Its quite difficult with hench to have them set on one target while you go around and take out another, most of you may say its not likely that an assassin alone could kill a high level monster by him/herself but its quit possible with the right chain of attacks. My favorite build for taking out one enemy and then retreating consists of these skills (In order from the first one used to the last)
1. Way of the lotus (Hex)
2. Unsuspecting strike (lead)
3. Black mantis (off-hand - must strike a hexed foe for energy gain)
4. Twisting Fangs (dual attack)
[at this point the enemy should be very low on health, with a deep wound and bleeding, so a few (3 at the most) slashes should take him out)
5. Return (to target other ally - all adjacent foes become crippled)
I Have taken out afflicted monks, mes, ele's, rits are a little more enduring since they have spirits up.
So what do you think is the most effective use for an assassin?
Assassination.
Mako
MysticPain
Though I've been toying with the idea of using an assassin to actually... Assassinate enemy casters, it's really not been all that effective.
However, there's one thing assassins do incredibly well; pick off enemies who are on their last limb. Those people who panic and run from a fight to troll or whatever and heal themselves. Those people looking for a few seconds escape to come back at full power.
Those people will not get far... Not when an assassin with Death's Charge is there. Assassins warps straight to gimped enemies, pick them off, and get out of there before problems arise.
Also, assassins are excellent at ruining Minion Factories. Death's Charge one necro (helps to have two sins), unload your combos. S/he is probably dead now, and all the minions under his/her control are now masterless. Now that you're behind the fiend wall, waltz over to the other necro and pop him/her while you're at it. Or, if they're spread, throw up a defensive and get Death's Charge back up. Repeat. We now have tons of fiends firing on their former allies.
However, there's one thing assassins do incredibly well; pick off enemies who are on their last limb. Those people who panic and run from a fight to troll or whatever and heal themselves. Those people looking for a few seconds escape to come back at full power.
Those people will not get far... Not when an assassin with Death's Charge is there. Assassins warps straight to gimped enemies, pick them off, and get out of there before problems arise.
Also, assassins are excellent at ruining Minion Factories. Death's Charge one necro (helps to have two sins), unload your combos. S/he is probably dead now, and all the minions under his/her control are now masterless. Now that you're behind the fiend wall, waltz over to the other necro and pop him/her while you're at it. Or, if they're spread, throw up a defensive and get Death's Charge back up. Repeat. We now have tons of fiends firing on their former allies.
Sidra
And if you include death blossom inthat combo, mystic, that's at least +70 dmg optimally per minion :-D.
Mako
Quote:
Originally Posted by MysticPain
Though I've been toying with the idea of using an assassin to actually... Assassinate enemy casters, it's really not been all that effective.
However, there's one thing assassins do incredibly well; pick off enemies who are on their last limb. Those people who panic and run from a fight to troll or whatever and heal themselves. Those people looking for a few seconds escape to come back at full power.
Those people will not get far... Not when an assassin with Death's Charge is there. Assassins warps straight to gimped enemies, pick them off, and get out of there before problems arise.
Also, assassins are excellent at ruining Minion Factories. Death's Charge one necro (helps to have two sins), unload your combos. S/he is probably dead now, and all the minions under his/her control are now masterless. Now that you're behind the fiend wall, waltz over to the other necro and pop him/her while you're at it. Or, if they're spread, throw up a defensive and get Death's Charge back up. Repeat. We now have tons of fiends firing on their former allies. Nice, I have only worked out test builds in PVE So far, I'm not really the PvP type since I dont have a guild right now. In PvE My assassination technique plays out really well if theres a monk in the enemy group. Im sure though once I try pvp I will make good use of deadly arts and shadow arts over critical strikes and d mastery.
However, there's one thing assassins do incredibly well; pick off enemies who are on their last limb. Those people who panic and run from a fight to troll or whatever and heal themselves. Those people looking for a few seconds escape to come back at full power.
Those people will not get far... Not when an assassin with Death's Charge is there. Assassins warps straight to gimped enemies, pick them off, and get out of there before problems arise.
Also, assassins are excellent at ruining Minion Factories. Death's Charge one necro (helps to have two sins), unload your combos. S/he is probably dead now, and all the minions under his/her control are now masterless. Now that you're behind the fiend wall, waltz over to the other necro and pop him/her while you're at it. Or, if they're spread, throw up a defensive and get Death's Charge back up. Repeat. We now have tons of fiends firing on their former allies. Nice, I have only worked out test builds in PVE So far, I'm not really the PvP type since I dont have a guild right now. In PvE My assassination technique plays out really well if theres a monk in the enemy group. Im sure though once I try pvp I will make good use of deadly arts and shadow arts over critical strikes and d mastery.
Kotoso
you could be a/n an bring veretas aura to steal minion armys for defense in 12v12