has anyone had the problem of havin no ritualist skills available from the skill trainer in the guildhall?
grrrrrrrr--- sorry, admin delete that plz..
2nd prof for ritualist :S
2 pages • Page 2
Quote:
Originally Posted by James Ramsden
Im soon going to create a ritualist too, and ive found this topic to be helpful. But can somebody please tell me what is MM and what is spike?
Thanks
MM is for a Minion Master necro build, several rit skills can heal minions.
Spike damage, your character has several attacks that stack and hit at once, a good spike will kill a guy before the monk has a chance to react.
Thanks
MM is for a Minion Master necro build, several rit skills can heal minions.Spike damage, your character has several attacks that stack and hit at once, a good spike will kill a guy before the monk has a chance to react.
Yeah, this IS a hard character to pick a secondary for. I ended up picking Nec as well, but for the wells instead (minions are fun though too!). I saw a pve Rt/N the other day using wells/spirits for players in the backfield and it worked marvels. Might come in handy later for some sort of stationary spike support build in HA as well (ranger spike, etc).
h
Quote:
Originally Posted by Dr Ripley
Yeah, this IS a hard character to pick a secondary for. I ended up picking Nec as well, but for the wells instead (minions are fun though too!). I saw a pve Rt/N the other day using wells/spirits for players in the backfield and it worked marvels. Might come in handy later for some sort of stationary spike support build in HA as well (ranger spike, etc).
Could you elaborate on just how the wells worked? What tactics were used by the guy?
Thanks
How786
Thanks
How786
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I'm going to attempt a Rt/W build. Here is the skinny on it if anyone wants to try before I get mine up to level.
Going to try Vengeful Weapon, Weapon of Warding, And Generous was Tsungrai to stay alive. Vengeful will also be used to do alot of the damage.
Then it will be a mostly typical sword/shield build. i may use an offhand instead. no idea for certain. I figure riposte will go hand in hand with Vengeful weapon, a build based off of me getting beat down. It'll probably require a 16 Restoration. Enough sword mastery to use your sword of choice, the rest goes into stancing.
I'll get more accurate numbers on it in a bit if I can manage to.
Anyone care to give a hand? Drop a line.
in game for this char is Mista Raincoat
Going to try Vengeful Weapon, Weapon of Warding, And Generous was Tsungrai to stay alive. Vengeful will also be used to do alot of the damage.
Then it will be a mostly typical sword/shield build. i may use an offhand instead. no idea for certain. I figure riposte will go hand in hand with Vengeful weapon, a build based off of me getting beat down. It'll probably require a 16 Restoration. Enough sword mastery to use your sword of choice, the rest goes into stancing.
I'll get more accurate numbers on it in a bit if I can manage to.
Anyone care to give a hand? Drop a line.
in game for this char is Mista Raincoat
H
I
For me it was the R/N, I didn't go for the pure MM stuff. Instead this is the plan: Set spirits up in the back/mid-field and throw some attacks into the enemy untill there are some corpses around, raise them as minions and let them run around. The spirits add to te damage of the team and put effects on your allies/enemies then the miions takethe heat off yourteam while adding ore tothe damage, however using bone minions doesnt work so well when you hit the mainland because they usualy get killed to easily, (i kept my death magic up though for soul feast, which i use in emergancies.) but still having 4 spirits around your team helps.
But, like its been said, the ritualist is one of the most versitile classes in the game. Which can get very confusing at times XD
Istari
But, like its been said, the ritualist is one of the most versitile classes in the game. Which can get very confusing at times XD
Istari
P
I just started the ritualist class, so I am not able to truly appreciate the complexities nor the versatility of this class. However, from what I know and what I've read about this class, I have chosen the Necromancer as my secondary profession. The Ritualist's main skill improves the health of all minions and spirits. So naturally I picked this class, as I enjoyed my Necro/mesmer and used her as a MM. Now that they have reduced the abilities of the MM build, a primary Ritualist seemed logical to re-create the MM build.
I have read in these postings that the Ritualist is the "most versatile" class (as the Ranger was in Prophecies). I think its because the Ritualist is the mishmash of Monk/Ranger/Necromancer. This means, the Ritualist will complement those three professions nicely. Samething goes with Warrior, Mesmer, Assassin, Elementalist. The Ritualist has self-healing, summonables (without the need for a corpse or charmed skill). The Ritualist can act as a magnet for PvE with some spells (holding urns and such - like holding a gear). Using stances from a warrior, or spells from an elementalist (like blinding flash) can make the Ritualist cast long (very long) spells and not take much damage (with a warrior, using balanced stance or something like that so you don't get knocked down when casting).
The best is really based on what you as a player are good with. Not necessarily what your character can do. If you can play a warrior really well, and have experience playing them as a secondary class, then a ritualist/warrior isn't a bad idea. I've tried some builds, and I found I wasn't very good with certain classes (especially as secondary), so some builds didn't work for me.
After testing each profession, I'm sure you'll find the one that you can use to compliment or better yet, deversify even further, your ritualist.
I have read in these postings that the Ritualist is the "most versatile" class (as the Ranger was in Prophecies). I think its because the Ritualist is the mishmash of Monk/Ranger/Necromancer. This means, the Ritualist will complement those three professions nicely. Samething goes with Warrior, Mesmer, Assassin, Elementalist. The Ritualist has self-healing, summonables (without the need for a corpse or charmed skill). The Ritualist can act as a magnet for PvE with some spells (holding urns and such - like holding a gear). Using stances from a warrior, or spells from an elementalist (like blinding flash) can make the Ritualist cast long (very long) spells and not take much damage (with a warrior, using balanced stance or something like that so you don't get knocked down when casting).
The best is really based on what you as a player are good with. Not necessarily what your character can do. If you can play a warrior really well, and have experience playing them as a secondary class, then a ritualist/warrior isn't a bad idea. I've tried some builds, and I found I wasn't very good with certain classes (especially as secondary), so some builds didn't work for me.

After testing each profession, I'm sure you'll find the one that you can use to compliment or better yet, deversify even further, your ritualist.

Quote:
Originally Posted by how786
Could you elaborate on just how the wells worked? What tactics were used by the guy?
Thanks
How786 I don't remember all of the skills, but I think the jist of it was Shadowsong, Soothing, Well of Profane, Well of Suffering, and Union. Whoever was in the frontline (assassins, tanks, etc) were allowing all of the melee enemies into the backfield on purpose and the Rit was pretty much shutting them down by herself. I haven't been in Halls or observer much lately, but this might work as an anti-IWAY build with a few tweaks (soothing + shadowsong especially). Or maybe not. I'd have to give it a go in person to see...
Thanks
How786 I don't remember all of the skills, but I think the jist of it was Shadowsong, Soothing, Well of Profane, Well of Suffering, and Union. Whoever was in the frontline (assassins, tanks, etc) were allowing all of the melee enemies into the backfield on purpose and the Rit was pretty much shutting them down by herself. I haven't been in Halls or observer much lately, but this might work as an anti-IWAY build with a few tweaks (soothing + shadowsong especially). Or maybe not. I'd have to give it a go in person to see...
Z
Quote:
Originally Posted by Pick Me
The Ritualist can act as a magnet for PvE with some spells (holding urns and such - like holding a gear). Using stances from a warrior, or spells from an elementalist (like blinding flash) can make the Ritualist cast long (very long) spells and not take much damage (with a warrior, using balanced stance or something like that so you don't get knocked down when casting).
I think they fixed the aggro from holding items in one of the updates just prior to factions release.
I think they fixed the aggro from holding items in one of the updates just prior to factions release.
r
b
Quote:
Originally Posted by Zekiel
I think they fixed the aggro from holding items in one of the updates just prior to factions release.
Nooooooooooooooooo! That was one of the only ways to turn the tables on jerks who held items for ransom in missions! Now nothing to do but quit/start over!
Sorry, that was off topic. Anyway, great thread, giving me ideas for my Rit, thanks!
Sorry, that was off topic. Anyway, great thread, giving me ideas for my Rit, thanks!
Quote:
Originally Posted by James Ramsden
Im soon going to create a ritualist too, and ive found this topic to be helpful. But can somebody please tell me what is MM and what is spike?
Thanks
MM = Minion master
It's a necro thing where they can summon around 10 minions from corpses
Spike = Massive damage dealing.
Spikes are generally used in GvG/Hero's Ascent (HA) so that the opponent can't be healed. A few examples of spiking skills.. Lighting Orb, Lighting Hammer etc etc
Thanks
MM = Minion masterIt's a necro thing where they can summon around 10 minions from corpses
Spike = Massive damage dealing.
Spikes are generally used in GvG/Hero's Ascent (HA) so that the opponent can't be healed. A few examples of spiking skills.. Lighting Orb, Lighting Hammer etc etc
