2nd prof for ritualist :S

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b0n3
b0n3
Frost Gate Guardian
#21
has anyone had the problem of havin no ritualist skills available from the skill trainer in the guildhall?



grrrrrrrr--- sorry, admin delete that plz..
Markaedw
Markaedw
Desert Nomad
#22
Quote: Originally Posted by James Ramsden
Im soon going to create a ritualist too, and ive found this topic to be helpful. But can somebody please tell me what is MM and what is spike?

Thanks MM is for a Minion Master necro build, several rit skills can heal minions.

Spike damage, your character has several attacks that stack and hit at once, a good spike will kill a guy before the monk has a chance to react.
Dr Ripley
Dr Ripley
Frost Gate Guardian
#23
Yeah, this IS a hard character to pick a secondary for. I ended up picking Nec as well, but for the wells instead (minions are fun though too!). I saw a pve Rt/N the other day using wells/spirits for players in the backfield and it worked marvels. Might come in handy later for some sort of stationary spike support build in HA as well (ranger spike, etc).
h
how786
Ascalonian Squire
#24
Quote: Originally Posted by Dr Ripley
Yeah, this IS a hard character to pick a secondary for. I ended up picking Nec as well, but for the wells instead (minions are fun though too!). I saw a pve Rt/N the other day using wells/spirits for players in the backfield and it worked marvels. Might come in handy later for some sort of stationary spike support build in HA as well (ranger spike, etc). Could you elaborate on just how the wells worked? What tactics were used by the guy?
Thanks
How786
m
mrraincoat
Pre-Searing Cadet
#25
I'm going to attempt a Rt/W build. Here is the skinny on it if anyone wants to try before I get mine up to level.

Going to try Vengeful Weapon, Weapon of Warding, And Generous was Tsungrai to stay alive. Vengeful will also be used to do alot of the damage.

Then it will be a mostly typical sword/shield build. i may use an offhand instead. no idea for certain. I figure riposte will go hand in hand with Vengeful weapon, a build based off of me getting beat down. It'll probably require a 16 Restoration. Enough sword mastery to use your sword of choice, the rest goes into stancing.

I'll get more accurate numbers on it in a bit if I can manage to.

Anyone care to give a hand? Drop a line.

in game for this char is Mista Raincoat
H
Hakuin
Academy Page
#26
i went Rt/R and kinda trapped.... i set up the traps a few yards back my spirits, and then pulled into the spirits. worked well alot, but if you pull too many.. :S anyways i like it, took a bit of time to figure out correctly though... like when should you cast what
sir kelm
sir kelm
Academy Page
#27
i went with necro for life stealing this helps alot to up yourdamge if you go pure communing like i did, also helps with healing
I
Istari
Ascalonian Squire
#28
For me it was the R/N, I didn't go for the pure MM stuff. Instead this is the plan: Set spirits up in the back/mid-field and throw some attacks into the enemy untill there are some corpses around, raise them as minions and let them run around. The spirits add to te damage of the team and put effects on your allies/enemies then the miions takethe heat off yourteam while adding ore tothe damage, however using bone minions doesnt work so well when you hit the mainland because they usualy get killed to easily, (i kept my death magic up though for soul feast, which i use in emergancies.) but still having 4 spirits around your team helps.

But, like its been said, the ritualist is one of the most versitile classes in the game. Which can get very confusing at times XD

Istari
P
Pick Me
Forge Runner
#29
I just started the ritualist class, so I am not able to truly appreciate the complexities nor the versatility of this class. However, from what I know and what I've read about this class, I have chosen the Necromancer as my secondary profession. The Ritualist's main skill improves the health of all minions and spirits. So naturally I picked this class, as I enjoyed my Necro/mesmer and used her as a MM. Now that they have reduced the abilities of the MM build, a primary Ritualist seemed logical to re-create the MM build.

I have read in these postings that the Ritualist is the "most versatile" class (as the Ranger was in Prophecies). I think its because the Ritualist is the mishmash of Monk/Ranger/Necromancer. This means, the Ritualist will complement those three professions nicely. Samething goes with Warrior, Mesmer, Assassin, Elementalist. The Ritualist has self-healing, summonables (without the need for a corpse or charmed skill). The Ritualist can act as a magnet for PvE with some spells (holding urns and such - like holding a gear). Using stances from a warrior, or spells from an elementalist (like blinding flash) can make the Ritualist cast long (very long) spells and not take much damage (with a warrior, using balanced stance or something like that so you don't get knocked down when casting).

The best is really based on what you as a player are good with. Not necessarily what your character can do. If you can play a warrior really well, and have experience playing them as a secondary class, then a ritualist/warrior isn't a bad idea. I've tried some builds, and I found I wasn't very good with certain classes (especially as secondary), so some builds didn't work for me.

After testing each profession, I'm sure you'll find the one that you can use to compliment or better yet, deversify even further, your ritualist.
Dr Ripley
Dr Ripley
Frost Gate Guardian
#30
Quote: Originally Posted by how786
Could you elaborate on just how the wells worked? What tactics were used by the guy?
Thanks
How786 I don't remember all of the skills, but I think the jist of it was Shadowsong, Soothing, Well of Profane, Well of Suffering, and Union. Whoever was in the frontline (assassins, tanks, etc) were allowing all of the melee enemies into the backfield on purpose and the Rit was pretty much shutting them down by herself. I haven't been in Halls or observer much lately, but this might work as an anti-IWAY build with a few tweaks (soothing + shadowsong especially). Or maybe not. I'd have to give it a go in person to see...
Z
Zekiel
Ascalonian Squire
#31
Quote: Originally Posted by Pick Me
The Ritualist can act as a magnet for PvE with some spells (holding urns and such - like holding a gear). Using stances from a warrior, or spells from an elementalist (like blinding flash) can make the Ritualist cast long (very long) spells and not take much damage (with a warrior, using balanced stance or something like that so you don't get knocked down when casting).
I think they fixed the aggro from holding items in one of the updates just prior to factions release.
r
ricez
Pre-Searing Cadet
#32
What is a preferred build for MM? Like what skills are recommended?
b
blackbird71
Lion's Arch Merchant
#33
Quote: Originally Posted by Zekiel
I think they fixed the aggro from holding items in one of the updates just prior to factions release. Nooooooooooooooooo! That was one of the only ways to turn the tables on jerks who held items for ransom in missions! Now nothing to do but quit/start over!

Sorry, that was off topic. Anyway, great thread, giving me ideas for my Rit, thanks!
Dahnel
Dahnel
Wilds Pathfinder
#34
I go Rt/E mainly for Silver Armor, and Rt/me for echo , but after acquiring all the ritulist skills i decided to get all the canthan skills starting with the elites (meh maybe ALL the skills if i'm crazy enough ....which i am) so i go Rt/whatever for capping perposes :P
Prefectus
Prefectus
Lion's Arch Merchant
#35
skill trainer in guild hall only will alow you to learn skills from the first chapter of guild wars so nothing for Rt or sins
MercenaryKnight
MercenaryKnight
Forge Runner
#36
I was wondering, for going through pve quickly as a ritualist what secondary would you think is best? Necromancer for being a MM or monk for extra support healing. Also, which would be used for farming later on? I am guessing monk.
ShazBo
ShazBo
Lion's Arch Merchant
#37
Anyone ever tried a 55 Ritualist or a 55 Monk with 2nd Ritualist using Vengeful Weapon and Vengeful was Khanhei? Steal 30+ HP for 10+ seconds and each time you use VW you steal 50+ HP recharge time of 3 seconds. Both skills less than a second to cast and cost 5 energy.
mushi
mushi
Academy Page
#38
Quote: Originally Posted by James Ramsden
Im soon going to create a ritualist too, and ive found this topic to be helpful. But can somebody please tell me what is MM and what is spike?

Thanks MM = Minion master

It's a necro thing where they can summon around 10 minions from corpses


Spike = Massive damage dealing.

Spikes are generally used in GvG/Hero's Ascent (HA) so that the opponent can't be healed. A few examples of spiking skills.. Lighting Orb, Lighting Hammer etc etc
Dodo The Extinct
Dodo The Extinct
Wilds Pathfinder
#39
One character I created was a Rt/W, with warrior calls to help the team, like Shields Up or Watch Yourself. That worked for a while, but nobody wanted to take me in their group >_>
Shamblemonkee
Shamblemonkee
Lion's Arch Merchant
#40
I recently bough Factions after an abscence form GW of about 6 months, I am currently running around as a Rt/A11 am i mad?

Altho it's working perfectly fine right now, are there anythings i should know about?