Increase Difficulty of Faction PvE

TB_

TB_

Lion's Arch Merchant

Join Date: Jun 2005

Okay, so lots of people have finished Factions PvE........ 2 days in. Yeah.

If Factions had the lvl 20 content it was supposed to have since the elite content is locked away from the average user then that simply should not be possible. lvl 20 content means lvl 20s have to really fight for it, work hard, and often fail in the attempt.

Thunderhead Keep (used to be) the only mission turly worthy of being called lvl 20 content. Often it would take days for people to get passed it. Now you have this whole new chapter to make things right. Please do.

Anyone agree? Or Disagree of course...

Linkusmax

Krytan Explorer

Join Date: Sep 2005

Dude, have you played any of the missions, some of them are much harder then THK

Like Sunjiang Quater Holy shit man.

TB_

TB_

Lion's Arch Merchant

Join Date: Jun 2005

Sure, much harder than C1 in part, but obviously not hard enough.

Denshoni

Denshoni

Academy Page

Join Date: Mar 2006

California, United States

E/Me

Have you done all the Cantha missions yet? Or is this complaint stemming from seeing others who already have? With a good group/guildmates, I don't doubt their ability to get through the game fast. It has happened just like it did in the first chapter. But since everyone or most of us at least have a better understanding of the gameplay/mechanics now, etc., shouldn't mean the new game content should be made painstakingly impossible to satisfy some GW vets either. What of newcomers to GW who don't have Prophecies? (possible but doubt it...most likely and already has happened though)

Tried Elite missions yet? And if you haven't partaken in Elite missions yet, why bother judging/making assumptions about the regular PVE content? If you want some random hardcore crap to do....do some Title-farming or something.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

keep in mind that one MAJOR difference between factions and prophecies is that in factions you can input people who are lvl 20 right away, into the middle of the storyline. this was not possible in prophecies; where everyone was the same lvl starting off; lvl 1. im sure a few people have beaten it wih new chars already, but almost certainly with assistance from existing lvl 20s.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Maybe it's easier than some prophecies missions if you have a skilled guild group doing them but for people like me who try to do missions with henchmen when possible the Factions missions are insanely difficult. Of course, this is in part because the henchmen in Factions have even worse builds than the ones in Prophecies, but even so some of the missions have much less margin for error lest you be overrun by dozens of monsters.

MysticoN

Academy Page

Join Date: Dec 2005

The Lord of the guilds

N/R

you have to consider how many actually have managed to beat the game with new chars ? ... not many .. most have beaten the game with old top notch lvl 20 chars from ch1

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

if its too eay, take your armour off...
or go alone, with no guildies or henchies...
or just use training level wepons (ie, gained at low level areas)

why the frell should they make the game hard for everyone else, just because a few rushers can finish the main plotline in the 2 days or so since the game was available!?
thats like complaining that a genius can do math better than you, so they should have to do it without a calculator or paper or even knowing half the sum, simply cause they are able to do it faster than you....

if they want to finish the main plotline befor everyone else, pff, let em.
they ether want the fame and status of being the FIRST to finish...or they want to get the main plotline over and done with so they can get to their prefered playstile...that of ether pvp or getting the skills to pvp/pve unlock total....

not everyone finishes the game with ALL thier characters, you know...
some finish it with one, to actually SEE the ending, then spend the rest of their time in game getting up to the point where they could finish it, *IF* they wanted to

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

It gets easier the further you go.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

I cant start to count the number of "OMG Factions is too hard" threads that are spawning as i am typing this. As for the Factions PvE being completed 2 days in, i think the problems stems not on difficulty but rather perhaps a lack of playable content since Jeff Strain had confessed that Cantha will have lesser missions and quest than Tyria but more content per area. I like to take my time to explore each inch of the environment and am still enjoying all the new areas without concentrating on trying to complete the game in the shortest time possible but it may be different for different players of course.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

yeah .. Factions is pie .. sure
u probably got the work done cuz u got yer guild online and u rushed the thing... now consider that ppl have no guild or not very active ones ...

try the 1st mission w/o guildies.. i m still there.. been 7 tries
i cant even play at all.. henchies are useless so i gotta "wait"

but since it's easy... who cares
this addon has a full THK taste and looks like i found someone that actually likes that gz dude ...

Mindtrust

Mindtrust

Wilds Pathfinder

Join Date: May 2005

Stockholm, Sweden

Wolffestar Clan - WSC

Mo/

completed in what way, rushing through the main missions is hardly completing imo.

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

i would only count beating if you started from the beginning with a new character, it is a lot harder than prophecies and i think much more fun

Stabber

Krytan Explorer

Join Date: Dec 2005

Plane of Oblivion

Sigilum Sanguis [keep]

Me/W

/signed

Barrage + Brutal Weapon should not be owning huge crowds like it's currently doing.

TB_

TB_

Lion's Arch Merchant

Join Date: Jun 2005

Well, many days have passed, Ive moved further in, done more quests, seen more things, tackled more bad guys in larger nastier groups.... still to easy.

I dont get it, youd think they would have at least tried. You can _still_ run through most zones, and do them with small teams of as little as 3-4 people (and yes, rits + barrage does tend to make a fool out of it). Obviously AN hasnt learnt anything from the last year.

Few skills changes to each mob to allow them to stop runners, a few extra guys in each mob with more varied skills and theyd have something. And then perhaps wed still be reading about the challenges ahead vs reading about the disapointment that was, less than a week in.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Well, I'm happy with the difficulty of the missions are atm. If you want them to be made harder, do what has already been mentioned. Take armour off, solo fight it... whatever... just dont make it harder.

And thunderhead wasn't even that hard, I find two of the missions that ive done so far in factions to be much harder than profecies, maybe it's still early days.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

I completely disagree, some missions are absolutely crazy. That isn't to say they're impossible; with a balanced group any mission can be completed. But ArenaNet has made them difficult enough. The majority of missions cannot be henched now, whereas in Prophecies, literally any mission could be henched with relative ease. Factions seems to encourage full groups of actual players, which in effect results in more efficient mission completion. It's fine the way it is.

TB_

TB_

Lion's Arch Merchant

Join Date: Jun 2005

Mission are but a small part of the game, its whats in between where the true issues are.

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

Im going to go ahead and assume that the people that finished factions already (or in 2 days) bought the game at 12:01 AM on april 28th, ran home and started playing, got some good level 20's to help out once they got over the the mainland and played litterally non-stop. Or they rushed through and only did what they had to, which is hardly playing the game - if you take your time and do all the quests and missions and everything, its going to be much more fun, and its going to take longer.

A lot of people had prophecies finished before me, but i didn't get on here and complain that it must be too easy. Its going to take me a while to finish factions, but oh well - that doesn't mean im going to complain beacuse someone else can devote all there time to playing for two days straight and win.

If its 'too easy' for you, then take some advice on here, and take your armor off, go with a small group of henchies, or go alone. Otherwise play it the way you played prophecies and don't worry about how fast someone else can do it. If you don't want to see what the missions and stuff have in store, dont read any thread that says "spoilers" in it.

I personally think is challenging enough - I attempted a quest over in the starter island 8 times before i could get it right, i speant a few hours on that, mainly beacuse i wanted to do it myself, i didnt ask for help from level 20's, i used henchies and myself. and it felt very rewarding when i got it done. So the difficulty is fine imo.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

The only missions I failed to henced are visuyah square and the final mission.
The rest I henched.

Henchway ftw!

boxcarracers052

boxcarracers052

Lion's Arch Merchant

Join Date: Sep 2005

The Cellmates

Mo/Me

Quote:
Originally Posted by Linkusmax
Dude, have you played any of the missions, some of them are much harder then THK

Like Sunjiang Quater Holy shit man.
That mission was absolutely simple.



But.... Some of the other missions were insanely hard. Have you even played the game yet, TB? Vizunah Square is CRAZY hard, as with some of the other missions. Unless you are doing the entire game with a guild B/P group, It's not that easy.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Quote:
Originally Posted by xxSilhouette
Im going to go ahead and assume that the people that finished factions already (or in 2 days) bought the game at 12:01 AM on april 28th, ran home and started playing, got some good level 20's to help out once they got over the the mainland and played litterally non-stop. Or they rushed through and only did what they had to, which is hardly playing the game - if you take your time and do all the quests and missions and everything, its going to be much more fun, and its going to take longer.

A lot of people had prophecies finished before me, but i didn't get on here and complain that it must be too easy. Its going to take me a while to finish factions, but oh well - that doesn't mean im going to complain beacuse someone else can devote all there time to playing for two days straight and win.

If its 'too easy' for you, then take some advice on here, and take your armor off, go with a small group of henchies, or go alone. Otherwise play it the way you played prophecies and don't worry about how fast someone else can do it. If you don't want to see what the missions and stuff have in store, dont read any thread that says "spoilers" in it.

I personally think is challenging enough - I attempted a quest over in the starter island 8 times before i could get it right, i speant a few hours on that, mainly beacuse i wanted to do it myself, i didnt ask for help from level 20's, i used henchies and myself. and it felt very rewarding when i got it done. So the difficulty is fine imo.
Assumptions are never a good thing. I actually henched my way through everything except 3 missions, those being Sunjiang, Hatchery, and the Final Mission. However, I was doing it on a monk, which has proven much simpler than henching with any other character, as the monk AI is ridiculously stupid.

I didn't do all of the quests, but the vast majority of them, leaving only a few of the never-ending Fed Ex ones. I mean really, I get bored after running repeatedly from zone to zone, for me there is no fun in that, hence why do it. I play for entertainment after all.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I henched every mission except for Vizu Square and the last mission (before Shiro... Shiro is a ******* pushover with henchman). I did all this in 2 days. As a Warrior.

I say just make the elite missions more available to the average user and make them tough.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

I beat the game with henchies.

It's not hard.

However, factor in the skill and ethics of your average pug player, add on to that people who jumped into factions right away and are still learning the game, plus the boat load of Hitzbollah Assassins, I can see where your average mission in Factions could be harder than THK.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

The people that finished the game in two days, like others have said, must have played literally non-stop, rushing through and only doing the things they had to to get all the way to the end of the game quickly.

The vast majority of gamers are not like this. Not every person starts playing a game just as it has been released, and plays non-stop through two days simply because they want to finish the game fast and do it before everyone else does it. I don't understand the motivation for this really... fame? Being able to show others what you've achieved and the things you've reached in such short time? Or to have a load of fun in two days and then have finished the game and move on?

I'm not trying to insult the people that have played through the game so fast, they have every right to do that, but... Why should the game be changed because a tiny minority played non-stop to the end of the game in two days and say it was too easy? The casual gamer who plays a few hours a day will probably take several weeks to a month or more to complete the game with one character. They certainly won't be complaining about how easy it was when they've finished, I'll bet. If people that are taking a while say some of the missions and quests are actually fairly difficult, while the people that did everything so fast found it easy, then surely that makes a balance, considering those that did it fast are in the minority?

Leave it how it is, that's my vote. Don't let those who have gone before have it spoilt for those that go after them.

Trin Storm

Trin Storm

Academy Page

Join Date: Apr 2006

Balthazar's Fury

R/Me

For those of you who found it simple - go back - start over - use something other than a WA\Mo or MM.

Different players will always find different aspects challegning. Many people I've encounter are complaining because its too hard.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Personally I find that the Factions quests and missions are quite challenging. If they were made any harder, I would have a LOT of trouble doing them...so naturally I'm gonna say "don't make it any harder than it is".

I started my character from the beginning. Being poor, I don't have millions of gold or godly items sitting in storage, ready to go. I'm using collector's items, and buying parts of my armor with gold that I find, as I go. I'm going along at a rather slow pace, but I'm enjoying it. To me it's definately a better challenge than Prophecies was.

In my opinion, the game should not be made harder just because a handful of people took already tweaked characters and rushed through the game. The way I see it, is the game is just hard enough to be a good challenge, while not being totally impossible (which it would be if it were made much more difficult).

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

I say that perhaps when you complete the game you can choose to do a mission/quest but have a harder difficulty setting.

Obviously there would have to be some reward like skill points etc

Trin Storm

Trin Storm

Academy Page

Join Date: Apr 2006

Balthazar's Fury

R/Me

Quote:
Originally Posted by Tien ak
I say that perhaps when you complete the game you can choose to do a mission/quest but have a harder difficulty setting.

Obviously there would have to be some reward like skill points etc
In a way - this is already in the game - take few members of the party/henchmen and you up the difficulty. Think something is too easy with 8 - Run it again with 5

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

/not signed

This new chapters has been made difficult enough or the new classes have been designed weaker. Either way if you don't find the game chalanging, move on to something else or try doing everything with smaller parties. Go with four skills instead of 8 even. There are many things you can do to make the game more difficult for yourself without anet making any changes.

viper008

Banned

Join Date: May 2005

/not signed

Anet tries and finds a balance of difficulty for all their players’ not just screw over and the lower skilled player vs. the so called elite. They done a pretty good job so far with this and I don’t fore see them changing this anytime soon.

Adding an option in game for the players to choose how hard the missions/quest will be it will never work. Just lead to more problem like "You can’t join group since you're not elite enough" Sounds just like HA with the ranks.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

/not signed.

Existing bugs (or perhaps quirks), especially among the henchmen, make some of the missions and quests more challenging than they should be. And yeah, try henching the entire game with a mesmer or a ritualist or something like that, if you want increased difficulty.

Falrow

Frost Gate Guardian

Join Date: May 2005

PvE is naturally easy, because it doesn't adapt to what your doing. Couple of basic skills and you have it made. Heck people can SOLO some of the hardest areas of the game, what does that tell you?

You want difficulty? Go up against The Last Pride in a gvg, then complain about difficulty.

But digressing, I think they should have made it hard enoght that you can't get by misssions at all without some good skills, thus only solid players could make it to the end of the game.

But that would effect sales if the average joe can't beat the game, so they can't do that. Not like a pve hardcore player won't buy the next chapter because this one wasn't easy.

/not signed

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

hm, i would be infavour of a dificulty button that appears only AFTER you have done the main game plotline....

<warning, sarcasm alert>

i mean, if you cant use your brain and take a different build, fewer guildies, all hench team, all hench SQUISHEIS team, try the game in your starter armour, try the game without armour at all, try the game without skills, without wepons ect, whats left to do, toher than to whine about getting the game made harder for you....

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Falrow
Heck people can SOLO some of the hardest areas of the game, what does that tell you?
I tell for this one... 55hp

I prefer getting harder than easier for missions, Vizunah Square is hard even with 16 in team. I almost finish it with henchies only and we were only 2 players.