Assasion fighting
tramssii
I know factions has only been out for a few days now but already I'm stumped on how to get around this new enemy in pvp. I might not be seeing something here but every round where I go against an assasion I end up getting sredded by him. The shadow moves that alow them to jump and warp out of the way along with the chain attacks when they get in close seem unbreakable unless you get the first move off. If anyone out there has any ideas of how to stop this new threat then please let me know.
DieInBasra
Anything that you were useing vs warriors, really, and some that you weren't useing against anything. I think that Spirit Shackels is quite the effective counter, so is a regular surge/burn energy denial build. Burn them dry then throw Shackels up, and you could probably ruin their day.
tramssii
Thanks, anyone else?
tramssii
Thanks, anyone else?
sambotheman
this is the build i use can take them on 1v1 and own them but is let down by no self healing
mes/war
15 illusion
12 tatics
ineptitude(E)
clumsiness
riptose
deadly riptose
ethereal burden
and anything else that takes your fancy
cast them bottom to top for best results
mes/war
15 illusion
12 tatics
ineptitude(E)
clumsiness
riptose
deadly riptose
ethereal burden
and anything else that takes your fancy
cast them bottom to top for best results
Eaimirth Etaivella
Distortion...gg
Ju_Smurph
Nothing kicks an assassin in the balls like empathy, there is also a necro skill that speeds up a foes attack speed though makes them miss... they will love that
.
Sig of Midnight
Ineptitude
Clumsiness
Crippling anguish + Conjure Phantasm + Images of Remorse
Lots of things

Sig of Midnight
Ineptitude
Clumsiness
Crippling anguish + Conjure Phantasm + Images of Remorse
Lots of things
Terra Xin
their healing skills are actually spells as well, slap backfire on them when their hp is low and watch them die^^
Francis Demeules
Quote:
Originally Posted by Ju_Smurph
Nothing kicks an assassin in the balls like empathy, there is also a necro skill that speeds up a foes attack speed though makes them miss... they will love that
Off course, attack speed goes up, more dmg by empathy. Mix it with Price of Failure aaaaannnnd done. Over 60 dmg per swing under a great speed. What I love the most when I fight against them is when they bring Shadow form. They kill themself by one spell.

Jetdoc
Basically it's the same strategy as fighting against Frenzy warriors.
Siren
Quote:
Originally Posted by Jetdoc
Basically it's the same strategy as fighting against Frenzy warriors.
I'm sorry, but I've got to comment on this, because I have so much fun picking on Frenzy Wars. XD
When I see Frenzy happen, Inept+Clumsiness+Phantom Pain+Shatter Delusions
Under normal circumstances (and ideal, with timing both Clumsiness and Inept), it does approximately...145+85+Deep Wound+60...a total of 290, without the Deep Wound factored in.
Vs Frenzy, that number becomes...580, without the Deep Wound factored in.
Add in 100 Health taken away there (Deep Wound), and you've just hit that Frenzy War for close to 700 damage.
It's absolutely insane. It would kill a completely healthy Warrior instantly. =D
When I see Frenzy happen, Inept+Clumsiness+Phantom Pain+Shatter Delusions
Under normal circumstances (and ideal, with timing both Clumsiness and Inept), it does approximately...145+85+Deep Wound+60...a total of 290, without the Deep Wound factored in.
Vs Frenzy, that number becomes...580, without the Deep Wound factored in.
Add in 100 Health taken away there (Deep Wound), and you've just hit that Frenzy War for close to 700 damage.
It's absolutely insane. It would kill a completely healthy Warrior instantly. =D
Eaimirth Etaivella
No one has acknowledged distortion yet...come on guys...
distortion...gg >.>
distortion...gg >.>
Hella Good
2 skills:
Spirit Shackles
Mindwrack
aka.
Shackwrack
End of story.
Spirit Shackles
Mindwrack
aka.
Shackwrack
End of story.
LightningHell
You can't stop loving distortion.
Terra Xin
distortion under focused fire = no/less energy = dead.
Sam tan
For me .. i dont care about assassins much ...just got emapthy for them, put it on them each 20 seconds or so, keeping time and more spells to get casters as fast as possible but that may need a monk to keep you up until you get casters
Love backfire + excited spike eles
Love backfire + excited spike eles

Isileth
Hmmm when sins double strike does it trigger skills like empathy and SS twice? If so you could knock of a sizeable chunk of health pretty quickly.
Especially is they use skills to increase hit rate!
Especially is they use skills to increase hit rate!
Francis Demeules
Quote:
Originally Posted by Isileth
Hmmm when sins double strike does it trigger skills like empathy and SS twice? If so you could knock of a sizeable chunk of health pretty quickly.
Especially is they use skills to increase hit rate! You know what?
Yes for Dual attack
Especially is they use skills to increase hit rate! You know what?
Yes for Dual attack
Eaimirth Etaivella
Who cares when you can render an entire class useless with one skill XD? Distortion one miss and BAM...end of combo end of sin.
Distortion for the win, goodbye to the sin.
Distortion for the win, goodbye to the sin.
Francis Demeules
Quote:
Originally Posted by Eaimirth Etaivella
Who cares when you can render an entire class useless with one skill XD? Distortion one miss and BAM...end of combo end of sin.
Distortion for the win, goodbye to the sin. If they smart enough to bring Way of the Fox...
... naaaaaah
Distortion for the win, goodbye to the sin. If they smart enough to bring Way of the Fox...

Eaimirth Etaivella
Too bad its only 1 attack.
Francis Demeules
Quote:
Originally Posted by Eaimirth Etaivella
Too bad its only 1 attack.
Um, at 10 in shadow arts its 3-4 attacks cant be block or evade. But its an enchantment anyway.
Like I said before, they kill themself with SF (E). Use that signet to remove the enchantment
Shadow form ouch.jpg
Like I said before, they kill themself with SF (E). Use that signet to remove the enchantment

Shadow form ouch.jpg
Hella Good
I have yet to see an assassin survive Shackwrack. They destroy their energy so fast it's not even funny. So much for Criticals and Zealous Tangs. GG. I have been playing an interrupt Mesmer in Alliance battles (getting good- got 4 RoFs today) and you can even inter them, like if they got Faint on or you anticipate their attacks. And if you throw them off one attack, they most likely done. I use Cry, Complicate, Sig of Disr, and Leech Sig.
Francis Demeules
Faint + SoF = almost 4-5 seconds between each swing. Winners
Eaimirth Etaivella
Quote:
Originally Posted by Francis Demeules
Um, at 10 in shadow arts its 3-4 attacks cant be block or evade. But its an enchantment anyway.
Like I said before, they kill themself with SF (E). Use that signet to remove the enchantment
Attachment 20494 Then interrupt it in the first place. =p
Like I said before, they kill themself with SF (E). Use that signet to remove the enchantment

Attachment 20494 Then interrupt it in the first place. =p
Inspirational Muse
I found that old-fashioned blinding still works. Signet of Midnight-plague touch. This worked wonders during the preview event
Eaimirth Etaivella
IW+distortion easily earned me a couple thosand faction =p
Evilsod
Quote:
Originally Posted by Francis Demeules
Um, at 10 in shadow arts its 3-4 attacks cant be block or evade. But its an enchantment anyway.
Like I said before, they kill themself with SF (E). Use that signet to remove the enchantment
Attachment 20494 I can't wait for face my first Assassin using that skill.
Wastrels Worry
Drain Enchantment
WW activates just after there health hits around 40, nothing but fun surely
Like I said before, they kill themself with SF (E). Use that signet to remove the enchantment

Attachment 20494 I can't wait for face my first Assassin using that skill.
Wastrels Worry
Drain Enchantment
WW activates just after there health hits around 40, nothing but fun surely

LaserLight
Love how ye guys are basing strategy on Assassins being idiots
Poor, poor Mesmers. If a sin can't do his job in four hits (lead, off-hand, dual x2) he's a bad sin and most anyone can slde four hits under Empathy.
As for Distortion, that's what Wild Blow is for. Or, for an A/something-not-W, Expose Defenses. Signet of Midnight? Signet of Malice. Hell, you even set Malice up for us, thanks! And for the Mesmers carrying nothing but melee hate, well hey, go ahead and bonk me. My buddies with the spellbombs are thanking you for leaving them alone XP.

As for Distortion, that's what Wild Blow is for. Or, for an A/something-not-W, Expose Defenses. Signet of Midnight? Signet of Malice. Hell, you even set Malice up for us, thanks! And for the Mesmers carrying nothing but melee hate, well hey, go ahead and bonk me. My buddies with the spellbombs are thanking you for leaving them alone XP.
Terra Xin
Quote:
Originally Posted by LaserLight
Love how ye guys are basing strategy on Assassins being idiots
Poor, poor Mesmers. If a sin can't do his job in four hits (lead, off-hand, dual x2) he's a bad sin and most anyone can slde four hits under Empathy.
As for Distortion, that's what Wild Blow is for. Or, for an A/something-not-W, Expose Defenses. Signet of Midnight? Signet of Malice. Hell, you even set Malice up for us, thanks! And for the Mesmers carrying nothing but melee hate, well hey, go ahead and bonk me. My buddies with the spellbombs are thanking you for leaving them alone XP. Wild blow? You gonna have to spam that to get rid of distortion. Focused fire = mass energy depletion = dead mesmer.
Signet of Midnight + plague touch, I remember the poster saying.
Malice? can't use it, plague touch takes less time to cast.
We're actually discussing on ways assassins can be defeated, mesmers, as you know, can beat any class with the right build, they're just useless against the other.

As for Distortion, that's what Wild Blow is for. Or, for an A/something-not-W, Expose Defenses. Signet of Midnight? Signet of Malice. Hell, you even set Malice up for us, thanks! And for the Mesmers carrying nothing but melee hate, well hey, go ahead and bonk me. My buddies with the spellbombs are thanking you for leaving them alone XP. Wild blow? You gonna have to spam that to get rid of distortion. Focused fire = mass energy depletion = dead mesmer.
Signet of Midnight + plague touch, I remember the poster saying.
Malice? can't use it, plague touch takes less time to cast.
We're actually discussing on ways assassins can be defeated, mesmers, as you know, can beat any class with the right build, they're just useless against the other.
Eaimirth Etaivella
People who use wildblow as a counter to a mesmer are idiots ^_~; it simply won't work. The mesmer will have you so full of degen, drains, hexes, etc. that you will be dead by the time you actually get a combo through...
Besides-although I hate saying it,
there is always diversion.
Besides-although I hate saying it,
there is always diversion.
LightningHell
I will NOT modify my build whatsoever for assassins.
One reason: my original build can fend them off well enough.
Second reason: If they actually manage to get somewhere near killing me they might just as well be already dead, and my team is pathetically incompetent.
One reason: my original build can fend them off well enough.
Second reason: If they actually manage to get somewhere near killing me they might just as well be already dead, and my team is pathetically incompetent.
Francis Demeules
Quote:
Originally Posted by Evilsod
I can't wait for face my first Assassin using that skill.
Wastrels Worry
Drain Enchantment
WW activates just after there health hits around 40, nothing but fun surely
Change this for Sig of Disenchatment. SF makes him/her invincible for a short time and get this big feedback when it ends
. 10 seconds and die.
Wastrels Worry
Drain Enchantment
WW activates just after there health hits around 40, nothing but fun surely


Eaimirth Etaivella
Screw it; I'm staying with my Me/R build...
Distortion ftw...and if they manage to bring Wild Blow I will activate TF and kill them before it even recharges. (84 dps ftw =P)
Distortion ftw...and if they manage to bring Wild Blow I will activate TF and kill them before it even recharges. (84 dps ftw =P)
MCS
Quote:
When I see Frenzy happen, Inept+Clumsiness+Phantom Pain+Shatter Delusions
Under normal circumstances (and ideal, with timing both Clumsiness and Inept), it does approximately...145+85+Deep Wound+60...a total of 290, without the Deep Wound factored in.
Vs Frenzy, that number becomes...580, without the Deep Wound factored in.
Add in 100 Health taken away there (Deep Wound), and you've just hit that Frenzy War for close to 700 damage.
It's absolutely insane. It would kill a completely healthy Warrior instantly. =D I'm sure that works great in arenas with pre-set paladins.