anyone else think the diffculty is unneccessary?
heavenscloud2
i created a new character in factions. now lvl 14. I made it the the Zen something mission, and im stuck. The boss u have to kill at the end is impossiable. The blue Yijo or something can take half of ur health in one blow.
So is it me or are they making the "presear" too frigging hard?
So is it me or are they making the "presear" too frigging hard?
hunter
- Its not presear
- I easily completed it with henchies. Took 3 tries to get used to the "heat" at the begining though. That mission is much harder than any previous quest
- Take your time to avoid the plague areas. This includes pulling some of the deseased guys so you aren't fighting in the plague.
- The last 3 bosses were very easy for me, the hard part was getting there.
- Make sure you buy the 400g armor. That is a must at that point.
- Goog luck
- I easily completed it with henchies. Took 3 tries to get used to the "heat" at the begining though. That mission is much harder than any previous quest
- Take your time to avoid the plague areas. This includes pulling some of the deseased guys so you aren't fighting in the plague.
- The last 3 bosses were very easy for me, the hard part was getting there.
- Make sure you buy the 400g armor. That is a must at that point.
- Goog luck
Corinthian
Protective Spirit is the key spell that will get you anywhere you want to go. Use it excessively. Get at least 2 protection monks casting protective spirit on party at all times, and one WoH healer.
hunter
You forgot to mention that bringing Mending tends to help a lot since you are constantly being healed.
Be sure to use Echo before casting it for more effective results
Be sure to use Echo before casting it for more effective results
heavenscloud2
i know its not really presear with all the traders and lvl 20s running around, but not many ppl there has the skills, not to mention most of them are assassins or ritualisits
Dzan
Actually, all the difficulty in Factions stems from the fact there is only one healer hench, and that one healer hench sucks at healing. Add to that most people arent rolling monks as their Factions character, which makes finding a pug monk difficult.
hunter
Quote:
Originally Posted by Dzan
Actually, all the difficulty in Factions stems from the fact there is only one healer hench, and that one healer hench sucks at healing. Add to that most people arent rolling monks as their Factions character, which makes finding a pug monk difficult.
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I wouldn't
The ritualist Henchie has some healing skills btw. It can be useful.
As far as henchies go, the assassin one blows, so does the shock one. I expect the necro "vile" and illusion henchie not to be that better.
The earth henchie is pretty good due to him spamming melee ward and earthquake.
Fighter is pretty good
Healer has AI issues
Spirit is ok
Ranger is ok
My henchie team: Healer, Spirit, Ranger, warrior, earth, other 2 are optional, as long as you don't rush into groups of 8, you will be fine.
Witchblade
try that at Vizunah.. if you are lucky maybe the henchies will fight
Turbo Wombat
That mission was pretty easy I thought. You just have to be careful about what you pull and play smart about what certian spells do. At the last point in the mission where you fight all the bosses, focus attack on Yujio and if you see him use spirit rift, run away from the ball. A ritualist makes this even easier since they can lock down the ranger boss beside him with shadowsong and then you can off him at your leisure.
Witchblade
well between the bugged henchies, Tomo dead BEFORE i reach the cinematic, Menhlo being oneshot .. i didnt have much time for pulling things
Kool Pajamas
I did the mission with 2 guildies and hench and we had absolutely no problem at all. One guildy was level 19 so that helped but me and my other guildy were only lvl 12-13 and we had hench for the rest. (All 3 of us were Assassins)
Sidra
Meh... 55 AL... man. I didn't want to spend any more gold (I buy 2 sets every time, lol) until I got myself 1.5k. Ah well, I've got the money to spend, I guess.
Radu Deucalion
i havent been there yet, but im looking forward to the challenge. All you need is a good team, and it shouldnt be a problem. It should be darn hard to hench or pug it with a bad group
metalone
im finding the spirit ritualist henchie keeps getting stuck on things then when hes only one left alive i have to rezone and try again cause he just goes back and forth between objects ROFL
Eclair
I've tried the mission about 15 times now, about 60% of the time the other team can't keep Togo alive, or its all henchies and they can't keep Togo alive.
Another 20% of the time, Mhenlo and Togo would'nt follow us.
One time the mission wouldn't even start, the doors wouldn't open.
The rest of the time the Pug spreads too thin and lures too many mobs at once T_T
The only time I almost beat it was my first time, where the other team was all henchies (they managed to keep Togo alive) and we were so close, the problem being we only had 7 people and only the healer hench as a healer.
Another 20% of the time, Mhenlo and Togo would'nt follow us.
One time the mission wouldn't even start, the doors wouldn't open.
The rest of the time the Pug spreads too thin and lures too many mobs at once T_T
The only time I almost beat it was my first time, where the other team was all henchies (they managed to keep Togo alive) and we were so close, the problem being we only had 7 people and only the healer hench as a healer.
Griff Mon
With all the bodies falling, I just kept bloodwells up and we stayed together, and it supplemented the monk healing just fine.
Nevin
Once you progress the profession amounts even out.
heavenscloud2
good teams are hard to find, with new ppl in cantha ur going to get frustrated out of ur mind
Allmightybob
From the same people who complained until the Mirror fight and Thunderhead Keep became mindless to complete...
Witchblade
Quote:
Originally Posted by Eclair
I've tried the mission about 15 times now, about 60% of the time the other team can't keep Togo alive, or its all henchies and they can't keep Togo alive.
Another 20% of the time, Mhenlo and Togo would'nt follow us. One time the mission wouldn't even start, the doors wouldn't open. The rest of the time the Pug spreads too thin and lures too many mobs at once T_T The only time I almost beat it was my first time, where the other team was all henchies (they managed to keep Togo alive) and we were so close, the problem being we only had 7 people and only the healer hench as a healer. |
i ve been trying this thing for now almost 7 hours .. no way !!
Eclair
Quote:
Originally Posted by Allmightybob
From the same people who complained until the Mirror fight and Thunderhead Keep became mindless to complete...
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Aparently, skipping the cutscenes can cause the mission to bug in that both Menhlo and Togo will not follow you, but not skipping it causes the stupid afflicted to pound on you while you just stand there and listen.
hunter
That mission is a bitch yeah, your best bet is to do it from the cantha side, and get a competent team to protect togo. Mhelno escort is relatively easier and can be done with henchies.
I did this from cantha side, we got a good team, everyone lvl 18-19 and camped one of the spawn points for the afflicted. Whenever togo would get in trouble, a few of us would rush and help him.
Honestly, appart from obvious bugs, the mission is not that bad. You have 16 players with you, lots of extra healing, and should one of them be a MM, its really easy ride.
The hard part is the very begining, which takes like 2 min to complete. Took me about 1.5 hours with trials + mission time to get everything done. Its doable, but lots of it is based on luck.
Anet should fix the bugs something soon.
I did this from cantha side, we got a good team, everyone lvl 18-19 and camped one of the spawn points for the afflicted. Whenever togo would get in trouble, a few of us would rush and help him.
Honestly, appart from obvious bugs, the mission is not that bad. You have 16 players with you, lots of extra healing, and should one of them be a MM, its really easy ride.
The hard part is the very begining, which takes like 2 min to complete. Took me about 1.5 hours with trials + mission time to get everything done. Its doable, but lots of it is based on luck.
Anet should fix the bugs something soon.
viper008
Quote:
Originally Posted by heavenscloud2
i created a new character in factions. now lvl 14. I made it the the Zen something mission, and im stuck. The boss u have to kill at the end is impossiable. The blue Yijo or something can take half of ur health in one blow.
So is it me or are they making the "presear" too frigging hard? |
Sax Dakota
common problem is that most people dont take thier time. I had a little dp at the end of this. I took all hench. At the end where you fight your 2 bosses, Yigi (spelling im really not sure what his name was lol) and the farmer, let togo tank a little. He's pretty tough, and just hang back for a bit. This is a little easier if you can attack at range. BUT TAKE YOUR TIME. and I mean like 45 minutes of time
Al Andaluz
I attempted this mission (zen __?__) three times with henchies, got to the end and died all three times. I got lucky with one pug and completed it, even though we had two rits, two assasins, a ranger, and a monk, all level 15 and below. Seems that the main trick is taking your time and pulling whenever possible, especially when dealing with the poison areas. As to the original question posted by heavenscloud2, yeah, I think they've made this pre-sear-like area fairly difficult, but I think they've done it in order to promote building groups out of real players, rather than running through everything with hench groups. Also, in case anyone didn't notice this, the poison "affliction" thing that causes the hp degen during the mission can be passed from player to player if people are in relatively close contact; so, if you're cured of the stuff, stay away from people that aren't... I kept losing the affliction, then people would come toward me and I'd get it again. Also, I recommend upgrading armor... I'm still using the original stuff, simply because I don't want to waste money on stuff I'll upgrade in the next outpost (I'm stingy, I'm no GW millionaire).
Eclair
For the Zen Daishi mission or whatever, we were able to do it with only 2 people and 4 henchies, with the healer hench as the only source of healing (although the ritualist hench probably did some healing too)
Granted, we were both level 16 then, so we didn't die as fast. Basically, let Talon Silverwing rush Jiyo and focus fire on him, try to spike him as fast as possible. Once he's down, the other farmer isn't too hard.
Granted, we were both level 16 then, so we didn't die as fast. Basically, let Talon Silverwing rush Jiyo and focus fire on him, try to spike him as fast as possible. Once he's down, the other farmer isn't too hard.
Avecess
Hey all!
Well on behalf of those of us that have completed the missions:
Most of us did 70% of the enter thing with henchies. It all about knowing how you play and what henchie combination works for that kind of play. Generally the more conservative the better. Its hard, yes, but can be done. Just ask us
And as for the economy, like all things before, when guildwars first came out, it will find a medium.
Don't judge a game like this by the first three days of play
All of the missions are so wonderfully done! And the end is so awesome. Makes it all worth it.
Love to all!
Well on behalf of those of us that have completed the missions:
Most of us did 70% of the enter thing with henchies. It all about knowing how you play and what henchie combination works for that kind of play. Generally the more conservative the better. Its hard, yes, but can be done. Just ask us
And as for the economy, like all things before, when guildwars first came out, it will find a medium.
Don't judge a game like this by the first three days of play
All of the missions are so wonderfully done! And the end is so awesome. Makes it all worth it.
Love to all!
Seissor
Parts are hard yes, pre-seer has its stupid moments, the 4 of you lvl 13's have a quest to kill 50ish lvl 16's.....riiiiiight. -.-
Most of it is doable, but some parts are just evil. Like the afflicted, they blow up when they die, I only have so much hp, I cant endure too freaking much.
Most of it is doable, but some parts are just evil. Like the afflicted, they blow up when they die, I only have so much hp, I cant endure too freaking much.
Aria
I personally love the difficulty. It's not mindless to the point of being numbing, and actually forces you to think about what skills you bring. As for Vizunah, don't skip the cinematic for now. It's relatively short anyways. When I did it the day before yesterday, I completed it with a level 13 factions monk (boon prot with absolutely atrocious energy management -- i.e. almost none) and 7 hench, and the other team was a level 20 warrior also with another 7 hench of his own. I died once or twice, and the rest was actually quite painless.
Just kill the ritualists first, then the elementalists. And of course, if there is a monk there, aim for that before the others. And if all else fails, why not give henchies a try? The greatest thing about them is that they respond very very well to ctrl-spacebar spam.
Just kill the ritualists first, then the elementalists. And of course, if there is a monk there, aim for that before the others. And if all else fails, why not give henchies a try? The greatest thing about them is that they respond very very well to ctrl-spacebar spam.
MasterDinadan
I did it as an assassin with a party of henchies alone. It took two or three tries, but I got it with gold completion. Personally, I don't mind going at a mission two or three time with henchies to finish it up. At least they don't moan and complain like other players if I make a mistake.
Unfortunatly, going with henchies in Vizunah still makes people moan and complain, because you aren't the only party
Unfortunatly, going with henchies in Vizunah still makes people moan and complain, because you aren't the only party
Weezer_Blue
Prophecies was too easy. Factions isn't really challenging, it's just difficult in some places. Then again, I've been using full henchman teams all the time. I wish enemies could be smart rather than many.
death fuzzy
blue yijo?
anyways. i killed all 3 bosses with ease.
there was 1 point where i was brought down to 10% health because of the death explosion thingy.
do the missionw ith henchmen if you aren't already
relatively easy.
anyways. i killed all 3 bosses with ease.
there was 1 point where i was brought down to 10% health because of the death explosion thingy.
do the missionw ith henchmen if you aren't already
relatively easy.
[EW]Elendar
did that mission at lvl 12 with henchies (as an assassin)
its hard for a reason, it makes it much more fun now the missions are actually challenging, forces you to actually pay attention. a challenge is much more fun than an easy mission
its hard for a reason, it makes it much more fun now the missions are actually challenging, forces you to actually pay attention. a challenge is much more fun than an easy mission
Pandora's box
Quote:
Originally Posted by Sax Dakota
common problem is that most people dont take thier time. ........ BUT TAKE YOUR TIME. and I mean like 45 minutes of time
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The simple fact is that there are people (and Arenanet) who look upon missions as the cream on the cake, something to enjoy. While others look upon it as something blocking their way to continue the game. That won't change. Therefore I keep pleading for a system that favors both: make missions optional and provide alternatives to get to the next part of the worldmap.
Witchblade
agreed
the real prob is that, those who have completed this are either ppl with a 24/7 available guild or those who got a lucky PUG (pretty rare stuff, Sci-Fi to me)
it means that GW isnt casual play anymore .. what can casual players / guild member do ? just wait for months for a lucky PUG after 500 tries? wait 2 weeks that u got a day where the guildies are all available ?
in a way, i means i gotta choose between an active guild full of "strangers" or a guild with friend and ppl i like but i cant go further in game (that's my case atm .. )
it also means that someone has to "sacrifice himself" and play Monk for the group to succeed ? Monk is something that pisses off ppl since u r not playing, u just watching and clicking stupid RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lifebars for hours.. it's hench job.. job they cant handle ...
as for myself, even if i were PAYED, i wouldnt play monk...
the real prob is that, those who have completed this are either ppl with a 24/7 available guild or those who got a lucky PUG (pretty rare stuff, Sci-Fi to me)
it means that GW isnt casual play anymore .. what can casual players / guild member do ? just wait for months for a lucky PUG after 500 tries? wait 2 weeks that u got a day where the guildies are all available ?
in a way, i means i gotta choose between an active guild full of "strangers" or a guild with friend and ppl i like but i cant go further in game (that's my case atm .. )
it also means that someone has to "sacrifice himself" and play Monk for the group to succeed ? Monk is something that pisses off ppl since u r not playing, u just watching and clicking stupid RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lifebars for hours.. it's hench job.. job they cant handle ...
as for myself, even if i were PAYED, i wouldnt play monk...