Assassin Secondaries - consensus

AaronSwitchblade

Frost Gate Guardian

Join Date: Jun 2005

After spending the evening starting the game with my new Assassin char, Its come to the time to choose my final profession combination.

I was wondering, is there any consensus about the better choices to make? I know from Prophecies that there being a "best" is probably out of the question.

I'm going to pick Assassin/Ranger, or perhaps Necro. However, apart from perhaps elementalist (which I've looked at, but can't really work out any good builds that compare to the other combinations), any of the others would likely produce a good char to work with.

uidaho_kid

Ascalonian Squire

Join Date: May 2005

Alaska

I went with Monk as my secondary, so I could add Smiting as an option. This kinda went along the same vein as choosing Elementalist as a secondary for the Conjure line of skills. Looking back I think I would have rather chosen Ranger as my secondary. Not only is it fitting that an Assassin would have access to bows, but there are also a lot of other skills that would compliment (Serpent's Quickness, traps, poison skills, etc.) That's my two cents at the moment. Maybe Smiting will come in handy later on down the road, or maybe even mending for survivability.

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

Many people have settled on Warrior, the Warrior speed skills, attack speed skills, and many seemingly assassinlike (Wild Blow) warrior skills go very well with your assassin.

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

I went with warrior for heal sig, bonettis and a few other defense skills, as i find my self having to charge in tank style when i am with henchies.
But once you get to senjins corner (spelling) you can change to any secondary you like, and it is only a couple of missions in when you get to kaineng so it is no big disaster if you dont like the one you chose.

Kotoso

Ascalonian Squire

Join Date: Oct 2005

Mo/

ranger for shadow of haste and luring warriors into traps

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I'm happily an A/Mo... I'm a PvE kinda 'sin, and I travel with henchies for the most part, so a 'hard' res is sexy. I know Rit has Flesh of My Flesh, but for PvE, Rebirth is far superior. Besides, a little healing alongside Shadow Refuge was kinda helpful early on, while the Healer Hench sucked.

AaronSwitchblade

Frost Gate Guardian

Join Date: Jun 2005

I've had another look at Ranger, which I originally picked for my secondary, and have decided that apart from the now famous "one woman bloodstorm" build, it really isn't a good secondary to pick.

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Ive been enjoying A/W spamming "Watch Yourself!" like crazy. +20 armour really helps, and even at a very minimal investment in Tactics the 6s duration is easy to maintain.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I'm A/Me because I had some ideas for mesmer skills that could compliment an assassin. I'll have to get those skills to see if it's worth it, currently I haven't really found a use for any of the mesmer skills I have, but I'm still on the first island area.

For now I recommend A/R, ranger skills seem to compliment it quite well. You can have a pet to soak up damage for you, you can use apply poison, set traps, and I'm sure there are other good reasons. But note, I haven't played as an A/R so I could be wrong about that

benjy01

benjy01

Academy Page

Join Date: Jun 2005

Brandon, MS 39047

Acidic Ring

Quote:
Originally Posted by Carth`
For now I recommend A/R, ranger skills seem to compliment it quite well. You can have a pet to soak up damage for you, you can use apply poison, set traps, and I'm sure there are other good reasons. But note, I haven't played as an A/R so I could be wrong about that I have to agree. The ranger secondary works well with the Assassin primary. Apply poison plus a lead, offhand and dual attack can ruin your enemy's day quick.

Athenia

Athenia

Academy Page

Join Date: Feb 2006

Between a rock and a hard place

The Brotherhood of Steel [BoS]

N/

My assassin as a mesmer secondary because of the energy tapping skills and the interupt skills that the mesmer offers. I find it every annoying that most assassins skills have a 10 energy cost and the max energy my char has is 35 with the armor combo she has (Valkery/Nightstalker). So in the middle of a fight, I have 0-10 energy left leaving me virtually tapped out. But having mesmers skills of Energy Drain or Energy Tap is really helpful in those situations in getting an addition 10-15 energy, especially if the energy tapping has an interupt in it.

Dinkytowner

Dinkytowner

Frost Gate Guardian

Join Date: Apr 2006

Mo/

Anyone tried A/E for elemental weapons?

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I like the idea of A/N for spinal shivers --- if only you had more energy

Wind

Wind

Frost Gate Guardian

Join Date: Apr 2005

W/Mo

Quote:
Originally Posted by Dinkytowner
Anyone tried A/E for elemental weapons? I wanted to try this, but I haven't found any elemental daggers.

Synnomis

Synnomis

Pre-Searing Cadet

Join Date: Feb 2006

I too chose A/R. the pet helps keep dmg away, and apply poison with bleeding and then deep wound make for a lot of dmg real fast. Long as you're smart enough to know when to hold 'em, know when to fold 'em, you can beat the hell out of any caster, and then teleport back to the monk. I've also thought about some of the ranger stances for speed (such as storm chaser), have yet to test it.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Hmmm...

I am running a A/Mo right now (protection for now)

I am going to run a A/R as well... the theory being take Wilderness to 12... lay traps... run to opponent aggro... recall back to perfect center of traps... though perhaps being a R/A would work better for that... expertise and wilderness runes... with Shadow Arts.

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

I chose A/W for critical strikes, dagger mastery, deadly arts or shadow arts, and some into tactics. Tactics are for "watch yourself" and bonnetis and some other defensive stances, bonnetis will (hopefully) take care of the energy problem because combos are perfect for raising adrenaline. I don't know to have dealy arts or shadow arts or just not have them at all to pump some more into tactics. I'd like deadly arts because of the godly impale, but shadow arts will help me avoid more damage, and vipers defense is a god.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers. Looking for a firey one myself so I can play with mark of rotgort

exodite

Academy Page

Join Date: Jul 2005

KISS

Mo/Me

I went with Elementalist secondary as my name Haku Ice Prodigy so i tried to make it like my fav naruto character with the new elite mirrors of ice!

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers. The only elemental daggers I've found....have been Ebon -_-

majeh456

majeh456

Academy Page

Join Date: Jan 2006

A/

i chose N becuase there will hopefully be a virulense type move....ill probably remake him though...

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

I chose A/R, and i must say that Tiger's/Bestial Fury is a fun stance to use, but honestly, you probably shouldn't really be using it. On a side note, I found that it was easier to control henchmen with a bow than with daggers (at least, until i remembered about Shift+Ctrl+Space). Still, bow is useful i find, as playing ranger is far easier when handling henchies.

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

Would I be correct in saying A/R is one of the favourites for PVE assassins..?

Also, could anyone suggest major benefits of being an A/Rt, because that's what I was going to choose..

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

I went Monk mainly for Live Vicariously (It's a prophecies skill so you must have both campaigns)
Not only does it give me good healing on every attack, but it leaves me enchanted all the time so I can use skills that only work while I'm enchanted

Talin Verderben

Talin Verderben

Frost Gate Guardian

Join Date: Jun 2005

Columbus, Ohio

Guild of Calamatous Intent Officer

R/

I went Mesmer. I had an idea about using Epidemic to spread out the conditions to other nearby baddies. Havent tried it out yet though.

Darkgift Risen

Darkgift Risen

Banned

Join Date: Dec 2005

NB mass

Dark Blood Acolytes

N/Me

went a/w for "victory is mine" elite..in theory this skill should really help when u tele in to drop conditions..take damage..VIm..tele out...can't wait to try it out..actually posted a thead asking if anyone has tried this combo out..plus all the defensive skills in the tactics line should really help keep me alive..I know sins aren't supposed to be tanks..but having a little def makes the assasination attempt a little safer..

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

A/R= Barrage + Critical Strikes, constant barrage as long as you are hitting at least 3 enemies
A/W= Watch Yourself/Stances
A/Mo= Assassins have 4 pips of regen + bonus energy on crits, you figure it out
A/N= See above
A/E= See above
A/Rt = Telebombing.
A/Me = Ultimite in caster shutdown and pressure.

F1R3 DR4G0N

Ascalonian Squire

Join Date: Jan 2006

[THG] The Holy Grailers

Me/N

i do not have an assasin but i think a physical secondary (W or R) is a good choice. Ranger, because you could lay down a deadly trap, then when triggered you could unleash your own combos to stack on major conditions, you could also (as suggested many times) poision your weapon. Tigers fury is also a good attack speed buff because it dosent weaken your attacks, but it DOES disable non-atk skills temporarily.

Warrior is popular because of stances, healing siggy, and you build adrenaline extremely fast.

Some assasins might want to try ele out for conjure elements, gotta do huge damage with dual attacks! If youre going for a spellcaster 2ndary you may find a zealous pair of dags helpful.

Xaniera

Xaniera

Academy Page

Join Date: Dec 2005

The U.S. of A.

NuDE

Me/

I originally went A/W, but found that I just wasn't using any of the warrior skills, relying more on the assassin's stealthier skills to stay alive, as opposed to the warrior's "stand there and take it" type skills. A/R might be a nice one, I found much success with that in the 12 vs 12 matches during the preview event, my Black Moa and I smeared people across the jade sea for a while, but that's PvP. For PvE, I finally went with A/Mo, still using 7 assassin skills and one rebirth.

Edit: If you want something with high tanking defense and teleportation, W/A would be better just because the warrior gets more armor and then can still use teleports and daggers if you really want to.

Shred Dread

Shred Dread

Frost Gate Guardian

Join Date: Mar 2006

...wouldn't u like 2 know...

Tha Skullz

Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers. It seem's that everyone's forgetting about upgrades. You can make your daggers do elemental damage with a tang (or the other kind of upgrade, i forget).

Strange Brew

Ascalonian Squire

Join Date: Dec 2005

Mo/N

I'm having a go with mes because of fragility. Then poison/blind/bleed etc. with ur assn attacks hmmm....?