a LOT of walking!!

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

who else thinks that there is an insane amount of walking during quests? especially through pseudotowns, with no monsters at all...seems like an excuse to just show off some graphics, but theres too many long stretches with nothing at all, except me wishing that i had brought a speed spell along with me

Knido

Knido

Wilds Pathfinder

Join Date: Jul 2005

in exile

W/

play guild wars in a window and scan www.guildwarsguru.com while waiting

it works wonders

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

IF you are a Factions only player. Then, welcome to Guild Wars. IF you are not, then what in the hell are you complaining about? Walking super long distances has always been in the game.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Gotta agree with Omega X here. Get used to it.

Tur713

Tur713

Krytan Explorer

Join Date: Feb 2005

Pink Animal Clan

E/Me

As soon as you hit a town you can port anyway...unlike some games out there...

ophidian409

Krytan Explorer

Join Date: Oct 2005

W/R

I fall asleep when I walk between cities and quests, I don't want to go those faction areas agian becasue I really feel it boring to walk so much.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

But it was fun.. checking out the npc's in that city.. appart from the bureacratic quests anyway.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Please don't complain too loudly about the long stretches of walking. It beats the hell out of a silly devourer popping up every four steps you take... like some other nameless game does.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

If you ever played any other RPGs, GW is nothing as for walking.

Overnite

Overnite

Lion's Arch Merchant

Join Date: Nov 2005

Yeah, I think that they forgot to put devourers in. Devourers will surely add a lot of fun to the long, boring devourerless stretches of Kaineng City.

Ira Blinks

Banned

Join Date: Feb 2006

I agree with OP... Quests in Wajjun Bazaar totaly pissin me off. There is like 20 of them and they all like "go talk to the other guy on the opposite side of area" and when you get to that other guy, he sends you right back to talk to another guy, who will finaly say "hey i dont have what you need, but you can still get your reward on the opposite side of the area". And along the way there is like zero hostile activity. To hell with that...

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I like the quests in Kaineng City. Though, I'm sure the 99% of you that skip every dialog box on quests wouldn't think so. The meat of these games are, storyline wise, the quests.

I'm not very interested in a 2000 year old demon turning over a barrle and finding 3 gold pieces. Use the walking to put your character into the situation of whats going on.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Overnite
Yeah, I think that they forgot to put devourers in. Devourers will surely add a lot of fun to the long, boring devourerless stretches of Kaineng City.
The "city" part of Factions needs road signs.

Quote:
I agree with OP... Quests in Wajjun Bazaar totaly pissin me off. There is like 20 of them and they all like "go talk to the other guy on the opposite side of area" and when you get to that other guy, he sends you right back to talk to another guy, who will finaly say "hey i dont have what you need, but you can still get your reward on the opposite side of the area". And along the way there is like zero hostile activity. To hell with that...
I agree, Factions is alot like Mario Bros., except going to the other castle was more fun. I like running around doing quests, but this is just tedious, even with the omguberbuff jade brotherhood and the abilities of everything to gank you to death.

MysticoN

Academy Page

Join Date: Dec 2005

The Lord of the guilds

N/R

Just be happy gw isnt like wow where you have to walk 24/7.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by LifeInfusion
If you ever played any other RPGs, GW is nothing as for walking.
Quote:
Originally Posted by MysticoN
Just be happy gw isnt like wow where you have to walk 24/7.
I dont care what other games make you do, im not playing those other games im playing guild wars because its supposed to be different.

"not as bad as wow", well woope do lets stick that on the box.

I took all the quest in the first level 20 area, i soon abandoned half of them as they were all pointless "go there / kill that / walk back / then walk there" ect ect, it was so boring it wasnt funny.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Omega X
IF you are a Factions only player. Then, welcome to Guild Wars. IF you are not, then what in the hell are you complaining about? Walking super long distances has always been in the game.
umm, i'm complaining because i'm not happy with the super long stretches of nothing to do besides check out the scenery, which they obviously spent more time on then trying to figure out where to place monsters. I've been a loyal GW player since the beginning, and overall I like factions, but there are just too many stretches where they seemingly forgot to put any monsters in, or the spawning system isnt 100% yet. prophecies never had that problem.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Tur713
As soon as you hit a town you can port anyway...unlike some games out there...
I'm not talking about the real towns, i'm talking about the areas right outside the towns, which, besides being seemingly pointless and boring, can be confusing to navigate through at times.