assassin/Monk is it bad?
dudeofdahouse
i was wondering if assassin/monk a bad built.....
thank you
thank you
Former Ruling
No combo of professions is "bad".
There are builds for each.
There are builds for each.
KoalaMeatPie
Um R/Ele Is bad.
Trust me. they just Don't Go Well together.
Even with Full Druid armour.
Trust me. they just Don't Go Well together.
Even with Full Druid armour.
Former Ruling
Quote:
Originally Posted by KoalaMeatPie
Um R/Ele Is bad.
Trust me. they just Don't Go Well together.
Even with Full Druid armour. Ranger/ele is an effective combo. It was actually my first character combo through the game.
Your only thing against it seems to be that the ranger cant spam the huge energy spells of the ele...
You don't go ranger/ele so the ranger can use Big Nuke Spells....
You go Ranger/Ele for the support spells.
Trust me. they just Don't Go Well together.
Even with Full Druid armour. Ranger/ele is an effective combo. It was actually my first character combo through the game.
Your only thing against it seems to be that the ranger cant spam the huge energy spells of the ele...
You don't go ranger/ele so the ranger can use Big Nuke Spells....
You go Ranger/Ele for the support spells.
KoalaMeatPie
Yeah, That was also my first choice. The only place I foudn her effective was in the Ring Of Fire with All Water Spells. All you ahd to do is bring henchman and you where pretty much invincible.
So I did the Monk's Path Quest and I'm having fun with that.
So I did the Monk's Path Quest and I'm having fun with that.
Don Zardeone
If it's for selfheal then I suggest looking at your monk partymembers instead, it's their job... most of the time.
I don't have an ass yet though so I can't really say.
I don't have an ass yet though so I can't really say.
shmek
Just realize that Assassin is not Warrior and probably that is a good starting place even if you choose monk secondary.
El Dirigible
Quote:
Originally Posted by KoalaMeatPie
Um R/Ele Is bad.
Trust me. they just Don't Go Well together.
Even with Full Druid armour. Umm, ever heard of Conjure Flame/Frost/whatever barragers? Elementalist as secondary has much more to offer than meteor showers.
Trust me. they just Don't Go Well together.
Even with Full Druid armour. Umm, ever heard of Conjure Flame/Frost/whatever barragers? Elementalist as secondary has much more to offer than meteor showers.
MysticPain
Wow. Seriously. Yeah.
Conjure Flame + Kindle Arrows makes for an awesome spike setup (obviously with Dual Strike, quick shot/punishing shot, and hunter's shot/normal) and it makes rangers a major force to be reckoned with. I have no idea what you're talking about saying R/E is a bad combo.
Conjure Flame + Kindle Arrows makes for an awesome spike setup (obviously with Dual Strike, quick shot/punishing shot, and hunter's shot/normal) and it makes rangers a major force to be reckoned with. I have no idea what you're talking about saying R/E is a bad combo.
Crazyvietguy
LOL, i love how this thread has gotten off track. A/Mo is good for its smiting capablilities. Healing doesnt help too much unfortunantly. I have a A/R for defensive stances (which could also be a A/W). Just my two cents, actually ive thought about A/E with conjures (thanks everyone above me) and maybe some of the armor of (your element here) skills.
Katari
A/Mo is a fine combo for PvE. Just run a pure sin and use Resurect.
narud
it depends, if u brought healing spells i dont think u would have time to use them, but if u brought protection u can basically make yourself a high dmg tank or even better
kratic
I made my assassin A/mo so i can become temporarily almost invinicible or smite, w/ some of the new smite skills iv seen it seems to be a good choice for AoE smite while hitting another target... So far i am happy i made a/mo, just dont try to self heal too much, just use the assassin technices of healing self besides the heals u also get energy w/ it so thats good to have. My A/mo is 10 atm so idk what skills are provided later
kaldak
Has anyone tryed keeping Live Vicariously on yourself as a A/Mo? With dagger attacks coming in at about 1/sec, thats quite a bit of healing. Alternatively perhaps Life Bonding yourself for damage reduction.
With high criticals (and 4 pips) sins have quite a bit of energy input, so they might be able to get away with maintainable enchantments where a warrior would have trouble.
Could one of these somewhat take the place of defensive stances? Just a theory at the moment, but I'd be happy to hear from anyone who has tried it.
With high criticals (and 4 pips) sins have quite a bit of energy input, so they might be able to get away with maintainable enchantments where a warrior would have trouble.
Could one of these somewhat take the place of defensive stances? Just a theory at the moment, but I'd be happy to hear from anyone who has tried it.
jummeth
Life bond is target other ally.
A/Mo shouldn't be used for self healing, its too in-efficent.
The way you should use Monk secondaries is condition/hex removal and hard res.
A/Mo shouldn't be used for self healing, its too in-efficent.
The way you should use Monk secondaries is condition/hex removal and hard res.
Miakoda
"A/Mo is a fine combo for PvE. Just run a pure sin and use Resurect."
My findings exactly, used the new full hp res and on a couple of missions mend ailment.. that's all, Assassins are more than able to stay alive with the skills they have.. usually I would wait until the warrior has picked his target then warp in and 3 hit combo, warp to the rit or monk heal up if needed, then wait to pick the next target.
As most of the people here, I thought about mes purely for hex breaker or distortion for when there is a party wipe and i'm the one left to run and res, but, I don't think monk is a bad choice.
My findings exactly, used the new full hp res and on a couple of missions mend ailment.. that's all, Assassins are more than able to stay alive with the skills they have.. usually I would wait until the warrior has picked his target then warp in and 3 hit combo, warp to the rit or monk heal up if needed, then wait to pick the next target.
As most of the people here, I thought about mes purely for hex breaker or distortion for when there is a party wipe and i'm the one left to run and res, but, I don't think monk is a bad choice.
Cymboric Treewalker
Quote:
Originally Posted by jummeth
Life bond is target other ally.
A/Mo shouldn't be used for self healing, its too in-efficent.
The way you should use Monk secondaries is condition/hex removal and hard res. wORd.
That is what I chose /Mo for... though Mending was used a bit in the beginning -- and it helped for lowbie island.
A/Mo shouldn't be used for self healing, its too in-efficent.
The way you should use Monk secondaries is condition/hex removal and hard res. wORd.
That is what I chose /Mo for... though Mending was used a bit in the beginning -- and it helped for lowbie island.
Vahn Roi
As a monk user, I really REALLY hate you people who say "it's the monk's job to heal you" becuase in most cases that translates to "Go ahead and leave the buffs behind and be as reckless as you want to be!" and that's exactly what most people do; it's leads to a great deal of stress for the healer and normally ends in multiple party member deaths due to just that.
In my experience (limited as it is) a 'Sin with a decent Shadow Arts level can stay alive without monk healing spells. If you are going A/Mo, maybe looking into some Protection Prayer buffs? If anything condition/hex removal is always good.
In my experience (limited as it is) a 'Sin with a decent Shadow Arts level can stay alive without monk healing spells. If you are going A/Mo, maybe looking into some Protection Prayer buffs? If anything condition/hex removal is always good.
Son of Urza
The bottom line:
Even if you don't use ANY monk skills besides a hard res (resurrection chant in factions) and MABYE a unattributed condition removal (mend ailment) for condition heavy areas, monk is still a good secondary.
Even if you don't use ANY monk skills besides a hard res (resurrection chant in factions) and MABYE a unattributed condition removal (mend ailment) for condition heavy areas, monk is still a good secondary.
Jetdoc
Judge's Insight and Strength of Honor cast on a A/Mo gives a nice little boost to the Assassin's quick damage ability, much like converting a W/Mo for PvP does.
Crush Ur Brains Out
"leave it to the monk" i hate that what if the monk has ran out of energy or is busy healing some1 else and cant make it in time.../mo is good second cause if u are in trouble on the opposite side of the battlefeild u can heal urself and keep the battle 4 on 4, 8 on 8, or give ur team an advantage. mnk is also good for farming it is by far my favorite secondary... feel free to disagree
Jetdoc
In the end it's a question as to whether you trust your monks or not.
The Assassin's #1 priority in any battle is to kill the other opponent. As a result, his skillset should be almost completely geared to accomplishing that goal. Every skill and attribute point you take away from that objective weakens your Assassin's contribution to the team.
So, in the end, if you don't trust your monks and simply want to improve your perception of your chances of survival, then what you say above is true. But you have to realize in the end that you're hurting your team more than helping it.
The Assassin's #1 priority in any battle is to kill the other opponent. As a result, his skillset should be almost completely geared to accomplishing that goal. Every skill and attribute point you take away from that objective weakens your Assassin's contribution to the team.
So, in the end, if you don't trust your monks and simply want to improve your perception of your chances of survival, then what you say above is true. But you have to realize in the end that you're hurting your team more than helping it.
merciless
If you wanna use monk healing spells, go ahead. Just beware that you might be flammed be people. I suggest that you use condition/hex removals as A/Mo.
***A blind assasin, is a useless assasin***
***A blind assasin, is a useless assasin***
Shred Dread
I am kind of interested in a self-healing assassin...is it possible that Mo/A could be better suited for this than A/Mo?
Vahn Roi
'Sin armor has 75AL max, Monk attire has 60AL
nuff said.
nuff said.
TGgold
Actually...monk has 60+10vs Physical with Censors armor.
Yukito Kunisaki
Quote:
Originally Posted by Katari
A/Mo is a fine combo for PvE. Just run a pure sin and use Resurect.
Some of the best players I've seen just use their primary like that and bring monk SOLELY for res.
I do that with my A/N, only I bring N solely for Plague Touch...
Sins have it REALLY good as primaries in my opinion. They can't solo as perfectly as a ranger only primary Holy crap can they work well without support from their second class...
They cause exhaustion...
That's better than energy degen in any case...
Knockdown
almost every condition in the book
anti-defense
anti-enchantment
great at retreat/survival in smart hands
hell, they're the melee version of a ranger!!! Only, MORE E. REGEN!!!
I do that with my A/N, only I bring N solely for Plague Touch...
Sins have it REALLY good as primaries in my opinion. They can't solo as perfectly as a ranger only primary Holy crap can they work well without support from their second class...
They cause exhaustion...
That's better than energy degen in any case...
Knockdown
almost every condition in the book
anti-defense
anti-enchantment
great at retreat/survival in smart hands
hell, they're the melee version of a ranger!!! Only, MORE E. REGEN!!!
CKaz
A/N with plague touch is nice yeah - offload blind and weakness.
A/Mo - seems to me vigorous spirit/live vicariously are options, eventually you're hitting nigh once a second with double attack right? Extra pip, ideally zealous mod, crit'ing for energy anyways...
But I made a A/W anyways
Oh and A/R looks fun for barrage but obviously that's near endgame/you can always switch later
A/Mo - seems to me vigorous spirit/live vicariously are options, eventually you're hitting nigh once a second with double attack right? Extra pip, ideally zealous mod, crit'ing for energy anyways...
But I made a A/W anyways
Oh and A/R looks fun for barrage but obviously that's near endgame/you can always switch later
Cymboric Treewalker
Quote:
Originally Posted by TGgold
Actually...monk has 60+10vs Physical with Censors armor.
And 'sins can have 70 (base) + 10 (various conditions)
'Sins armor come in just under Rangers due to the Rangers bonus vs. elemental damage.
'Sins armor come in just under Rangers due to the Rangers bonus vs. elemental damage.
jummeth
Quote:
Originally Posted by CKaz
A/N with plague touch is nice yeah - offload blind and weakness.
A/Mo - seems to me vigorous spirit/live vicariously are options, eventually you're hitting nigh once a second with double attack right? Extra pip, ideally zealous mod, crit'ing for energy anyways...
But I made a A/W anyways
Oh and A/R looks fun for barrage but obviously that's near endgame/you can always switch later VS/LV are not worth it imho, you have to invest in healing prayers. A dead enemy will not hurt you. Your 4 regen pips make it possible to use mend ailment effectively. Plague touch is nice, but it doesnt help much with cripple, unless you waste 10en on death charge and then 5-15 on plague touch.
------//------
In the end you have to trust the monk. As long as your competant and know the limits of your class. A monk can keep you alive indefinately. You can even over extend for brief amounts of time.
The problem I potentially see is that, you will teleport/shadow walk (w/e) bypassing the heavy meleers to attack the squishies... good idea in some sense, but maybe stay a bit too long. The heavies turn around and start evis/exe-ing you. The poor monk can either let you die or move themselves withing melee range of the nme wars and casting range of the nme squishies.
Either case the monk gets pummelled saving you, which is bad. Try have some sort of skill yo tele back after you murder that poor squishie. Return or that maintained enchant (good because it take no energy to activate). Makes you a human surgical strike smart bomb basically.
A/Mo - seems to me vigorous spirit/live vicariously are options, eventually you're hitting nigh once a second with double attack right? Extra pip, ideally zealous mod, crit'ing for energy anyways...
But I made a A/W anyways
Oh and A/R looks fun for barrage but obviously that's near endgame/you can always switch later VS/LV are not worth it imho, you have to invest in healing prayers. A dead enemy will not hurt you. Your 4 regen pips make it possible to use mend ailment effectively. Plague touch is nice, but it doesnt help much with cripple, unless you waste 10en on death charge and then 5-15 on plague touch.
------//------
In the end you have to trust the monk. As long as your competant and know the limits of your class. A monk can keep you alive indefinately. You can even over extend for brief amounts of time.
The problem I potentially see is that, you will teleport/shadow walk (w/e) bypassing the heavy meleers to attack the squishies... good idea in some sense, but maybe stay a bit too long. The heavies turn around and start evis/exe-ing you. The poor monk can either let you die or move themselves withing melee range of the nme wars and casting range of the nme squishies.
Either case the monk gets pummelled saving you, which is bad. Try have some sort of skill yo tele back after you murder that poor squishie. Return or that maintained enchant (good because it take no energy to activate). Makes you a human surgical strike smart bomb basically.
trem
Quote:
Originally Posted by Cymboric Treewalker
And 'sins can have 70 (base) + 10 (various conditions)
'Sins armor come in just under Rangers due to the Rangers bonus vs. elemental damage. 70 + 15 (while attacking, vs blunt, vs piercing and vs slashing)
IIRC, +15 while attacking is the only one that's on all the pieces of armor, I think that the sets with +15 vs blunt/piercing/slashing are only on one of the pieces of each set.
'Sins armor come in just under Rangers due to the Rangers bonus vs. elemental damage. 70 + 15 (while attacking, vs blunt, vs piercing and vs slashing)
IIRC, +15 while attacking is the only one that's on all the pieces of armor, I think that the sets with +15 vs blunt/piercing/slashing are only on one of the pieces of each set.
Eaimirth Etaivella
A Judge+SoH+conjure would be interesting on a sin..
Iskrah
I've seen a good number of Mending Assassins.
Made me laugh so I didn't complain. Good times.
Made me laugh so I didn't complain. Good times.
Joh
As yet another monk user, I have to say leave the healing to the monk aswell. Monks that run out of energy haven't considered this when making their build. Of course self healing is never wrong, which is why I always keep Shadow Refuge on my Assassin, but I wouldn't go into using Healing Prayers. As already stated, Assassins are meant to deal damage, and the less attributes/skills, the poorer job it does. This is also why you will never see a high-ranked PvP player using Mending on his Assassin.
Terra Xin
Live vicariously + Vigorous Spirit... nice combo when you're constantly attacking.
Judges insight takes 1 second too long to cast, and ti doesnt last long enough.
The smiting knockdowns coupled with the assassin's 'quick' knockdowns in deadly arts are a nice combo.
Judges insight takes 1 second too long to cast, and ti doesnt last long enough.
The smiting knockdowns coupled with the assassin's 'quick' knockdowns in deadly arts are a nice combo.
everlasting darkness
Well, considering how ive flamed numerous people ingame about using mending, might as well explaim my case here:
mending, its an ehcnantment with +3 health regen.
ok, lets see, i use shiros daggers (yes, i know its a high req, i use 15 dagger master anyways) so that brigns it to +2 health regen. Not alot, but it helps a little.
now, heres my attack build:
golden lotus strike
golden pheonix
horns of the ox
falling spider
twisted fangs
the first two require an enchantment to work, now, instead of me worrying on having to time shadow refuge, or another enchant for my combo to work, id much rather leave mending on and be done with it. Funny thing is is that often people will laugh at me and call me a noob for using mending, but yet, here i am often the last one alive in a mission, because i know i cant run in and tank, and i know when to get out. so gg..
mending, its an ehcnantment with +3 health regen.
ok, lets see, i use shiros daggers (yes, i know its a high req, i use 15 dagger master anyways) so that brigns it to +2 health regen. Not alot, but it helps a little.
now, heres my attack build:
golden lotus strike
golden pheonix
horns of the ox
falling spider
twisted fangs
the first two require an enchantment to work, now, instead of me worrying on having to time shadow refuge, or another enchant for my combo to work, id much rather leave mending on and be done with it. Funny thing is is that often people will laugh at me and call me a noob for using mending, but yet, here i am often the last one alive in a mission, because i know i cant run in and tank, and i know when to get out. so gg..
Dusk_
Once you get Aura of Displacement though, Mending becomes rather useless just for an enchantment. I agree that it's nice to have a constant one before then though.
Silent Kitty
Imagine yourself way out of range of your healer, wanting to kill a certain caster, and you are blinded. Go for monk, and you can cure yourself of various conditions.
DarthLasing
since all of you are saying a/mo with secondary healing isnt "efficent", i changed my general PvE build for quest and missions
Leaping Mantis Sting
Jungle Strike
Twisting Fangs
Shadow Refuge
Smite Hex
Spear of Light (thinking of replacing it with str of honor)
Mend Ailment
Ressurection Chant (Might replace it with Rebirth)
*dont have any elites yet *
Dagger Mastery 11 (getting sup dagger mastery soon)
Critical Strike 9
Shadow Arts 9
Smite Prayers 6
Prot Prayers 6
any suggestions for changin in arrtributes or skills?
Leaping Mantis Sting
Jungle Strike
Twisting Fangs
Shadow Refuge
Smite Hex
Spear of Light (thinking of replacing it with str of honor)
Mend Ailment
Ressurection Chant (Might replace it with Rebirth)
*dont have any elites yet *
Dagger Mastery 11 (getting sup dagger mastery soon)
Critical Strike 9
Shadow Arts 9
Smite Prayers 6
Prot Prayers 6
any suggestions for changin in arrtributes or skills?
Xaero Gouki Kriegor
how about this ,SHADOW REFUGE!
here let me spell that S - H - A - D - O - W R - E - F - U - G - E
most the time you will NEED 9-11/12ish shadow mastery anyway, best to go for 11 for +9 regen, heals after its done, use DARK ESCAPE, SHADOW REFUGE WHILE IN BATTLE TO SURVIVE, if you cannot survive one these 2 skills alone for healing or staying alive, stop playing assassin, thats the only skill you need to survive, you compliment it with dark escape, AoD, or anything else to help survive, using a crap load of enchantments and stuff will just make you ineffective and not able to regen enough energy to spam more attacks more often, dont become a smiter either, you will lose the purpose of your profession and you can do MUCH MORE DAMAGE ON ASSASSIN SKILLS ALONE! assassins suppose to hit run and get the hay out, shadow refuge and darkescape should be on you at all times, they are the most important means of survival, i would say aod, but most the time you will probaly use your elite up on something else, infact, use Contemplation of Purity + AoD to remove hexes and conditions if you wanna go A/Mo.
dont use all that healing orison, healing breeze crap, at 5 energy 4 seconds of almost maxed out regen, and heal at the end of it if your still attacking, you should have more then enough healing with shadow refuge, if you find that isnt enough, your not playing the assassin the right way and should stop playing one because your giving the rest of us a badname.
here let me spell that S - H - A - D - O - W R - E - F - U - G - E
most the time you will NEED 9-11/12ish shadow mastery anyway, best to go for 11 for +9 regen, heals after its done, use DARK ESCAPE, SHADOW REFUGE WHILE IN BATTLE TO SURVIVE, if you cannot survive one these 2 skills alone for healing or staying alive, stop playing assassin, thats the only skill you need to survive, you compliment it with dark escape, AoD, or anything else to help survive, using a crap load of enchantments and stuff will just make you ineffective and not able to regen enough energy to spam more attacks more often, dont become a smiter either, you will lose the purpose of your profession and you can do MUCH MORE DAMAGE ON ASSASSIN SKILLS ALONE! assassins suppose to hit run and get the hay out, shadow refuge and darkescape should be on you at all times, they are the most important means of survival, i would say aod, but most the time you will probaly use your elite up on something else, infact, use Contemplation of Purity + AoD to remove hexes and conditions if you wanna go A/Mo.
dont use all that healing orison, healing breeze crap, at 5 energy 4 seconds of almost maxed out regen, and heal at the end of it if your still attacking, you should have more then enough healing with shadow refuge, if you find that isnt enough, your not playing the assassin the right way and should stop playing one because your giving the rest of us a badname.