assassin/Monk is it bad?

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d
dudeofdahouse
Academy Page
#1
i was wondering if assassin/monk a bad built.....

thank you
F
Former Ruling
Grotto Attendant
#2
No combo of professions is "bad".

There are builds for each.
KoalaMeatPie
KoalaMeatPie
Wilds Pathfinder
#3
Um R/Ele Is bad.

Trust me. they just Don't Go Well together.

Even with Full Druid armour.
F
Former Ruling
Grotto Attendant
#4
Quote: Originally Posted by KoalaMeatPie
Um R/Ele Is bad.

Trust me. they just Don't Go Well together.

Even with Full Druid armour. Ranger/ele is an effective combo. It was actually my first character combo through the game.

Your only thing against it seems to be that the ranger cant spam the huge energy spells of the ele...

You don't go ranger/ele so the ranger can use Big Nuke Spells....

You go Ranger/Ele for the support spells.
KoalaMeatPie
KoalaMeatPie
Wilds Pathfinder
#5
Yeah, That was also my first choice. The only place I foudn her effective was in the Ring Of Fire with All Water Spells. All you ahd to do is bring henchman and you where pretty much invincible.

So I did the Monk's Path Quest and I'm having fun with that.
Don Zardeone
Don Zardeone
Wilds Pathfinder
#6
If it's for selfheal then I suggest looking at your monk partymembers instead, it's their job... most of the time.

I don't have an ass yet though so I can't really say.
shmek
shmek
Lion's Arch Merchant
#7
Just realize that Assassin is not Warrior and probably that is a good starting place even if you choose monk secondary.
E
El Dirigible
Ascalonian Squire
#8
Quote: Originally Posted by KoalaMeatPie
Um R/Ele Is bad.

Trust me. they just Don't Go Well together.

Even with Full Druid armour. Umm, ever heard of Conjure Flame/Frost/whatever barragers? Elementalist as secondary has much more to offer than meteor showers.
MysticPain
MysticPain
Academy Page
#9
Wow. Seriously. Yeah.

Conjure Flame + Kindle Arrows makes for an awesome spike setup (obviously with Dual Strike, quick shot/punishing shot, and hunter's shot/normal) and it makes rangers a major force to be reckoned with. I have no idea what you're talking about saying R/E is a bad combo.
Crazyvietguy
Crazyvietguy
Krytan Explorer
#10
LOL, i love how this thread has gotten off track. A/Mo is good for its smiting capablilities. Healing doesnt help too much unfortunantly. I have a A/R for defensive stances (which could also be a A/W). Just my two cents, actually ive thought about A/E with conjures (thanks everyone above me) and maybe some of the armor of (your element here) skills.
Katari
Katari
Wilds Pathfinder
#11
A/Mo is a fine combo for PvE. Just run a pure sin and use Resurect.
n
narud
Frost Gate Guardian
#12
it depends, if u brought healing spells i dont think u would have time to use them, but if u brought protection u can basically make yourself a high dmg tank or even better
kratic
kratic
Lion's Arch Merchant
#13
I made my assassin A/mo so i can become temporarily almost invinicible or smite, w/ some of the new smite skills iv seen it seems to be a good choice for AoE smite while hitting another target... So far i am happy i made a/mo, just dont try to self heal too much, just use the assassin technices of healing self besides the heals u also get energy w/ it so thats good to have. My A/mo is 10 atm so idk what skills are provided later
k
kaldak
Frost Gate Guardian
#14
Has anyone tryed keeping Live Vicariously on yourself as a A/Mo? With dagger attacks coming in at about 1/sec, thats quite a bit of healing. Alternatively perhaps Life Bonding yourself for damage reduction.

With high criticals (and 4 pips) sins have quite a bit of energy input, so they might be able to get away with maintainable enchantments where a warrior would have trouble.

Could one of these somewhat take the place of defensive stances? Just a theory at the moment, but I'd be happy to hear from anyone who has tried it.
j
jummeth
Wilds Pathfinder
#15
Life bond is target other ally.

A/Mo shouldn't be used for self healing, its too in-efficent.
The way you should use Monk secondaries is condition/hex removal and hard res.
Miakoda
Miakoda
Academy Page
#16
"A/Mo is a fine combo for PvE. Just run a pure sin and use Resurect."

My findings exactly, used the new full hp res and on a couple of missions mend ailment.. that's all, Assassins are more than able to stay alive with the skills they have.. usually I would wait until the warrior has picked his target then warp in and 3 hit combo, warp to the rit or monk heal up if needed, then wait to pick the next target.

As most of the people here, I thought about mes purely for hex breaker or distortion for when there is a party wipe and i'm the one left to run and res, but, I don't think monk is a bad choice.
Cymboric Treewalker
Cymboric Treewalker
Krytan Explorer
#17
Quote: Originally Posted by jummeth
Life bond is target other ally.

A/Mo shouldn't be used for self healing, its too in-efficent.
The way you should use Monk secondaries is condition/hex removal and hard res. wORd.

That is what I chose /Mo for... though Mending was used a bit in the beginning -- and it helped for lowbie island.
Vahn Roi
Vahn Roi
Forge Runner
#18
As a monk user, I really REALLY hate you people who say "it's the monk's job to heal you" becuase in most cases that translates to "Go ahead and leave the buffs behind and be as reckless as you want to be!" and that's exactly what most people do; it's leads to a great deal of stress for the healer and normally ends in multiple party member deaths due to just that.

In my experience (limited as it is) a 'Sin with a decent Shadow Arts level can stay alive without monk healing spells. If you are going A/Mo, maybe looking into some Protection Prayer buffs? If anything condition/hex removal is always good.
Son of Urza
Son of Urza
Frost Gate Guardian
#19
The bottom line:
Even if you don't use ANY monk skills besides a hard res (resurrection chant in factions) and MABYE a unattributed condition removal (mend ailment) for condition heavy areas, monk is still a good secondary.
Jetdoc
Jetdoc
Hell's Protector
#20
Judge's Insight and Strength of Honor cast on a A/Mo gives a nice little boost to the Assassin's quick damage ability, much like converting a W/Mo for PvP does.