How to utilize Broad Head Arrow effectively

Valerria

Valerria

Ascalonian Squire

Join Date: Mar 2006

Given it's high cost and long recharge, if you want to use this powerful elite in your build you have to consider other skills you take carefully. Ideally your build should be able to do the following:

1. Attack fast, because even a shortbow shoots too slowly to interrupt a dazed healing monk.
2. Cause several conditions, otherwise dazed'll be removed too easily.
3. Slow down the target so it won't get behind cover or out of range too easily.
4. A minimal of other high-cost bow attacks.

Keeping the above in mind my example build will consist of:

Broad Head Arrow
Hunter's Shot
Pindown
Apply Poison
Lightning Reflex (or Tiger's Fury)
Whirling Defense (optional)
Troll

I noticed that Favorable Wind does almost nothing to reduce the huge arc on Broad Head. Not sure if Read the Wind is any better. However if you use Read, then you'll be lacking the poison condition.

Using a build similar to the one above I went 13-0 on a RA team. We had no monk or ritualist, and won against multiple 2-monk teams. It did help that the other ranger on the team had Concussion Shot, so there was a lot of dazed going around.

If you're not worried about survival you can bring something like Arcane Conundrum. Just keep in mind that it's still virtually impossible to interrupt something like RoF. Chance is higher if you have melee teammates attacking the target at the same time however, since all their hits become interrupts automatically under dazed condition.

Mayar third Keeper

Mayar third Keeper

Academy Page

Join Date: Apr 2005

i cant see one reason why i should use this skill instead off concusion shot

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

From my limited experience using Broad Head Arrow durring the FPE, I'd strongly suggest using either Fav Winds, or RTW with the skill, as well as an IAS stance. The strength is that you don't need to interupt to trigger the Daze.

That being said, I don't see it as being a fantastic skill vs Boon/Prot monks, which are still the most common form of monk that you see in RA/TA.

K.Ichigo

Frost Gate Guardian

Join Date: Nov 2005

Dazed without needing to interrupt a spell. Need I say more?

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

if you can't interupt with concussion shot, then i'm sorry, broad head arrow isn't going to help you one bit.

and "zomg daze them even if they don't cast spellz!!!!!"
then daze would be useless.

R A C

R A C

Lion's Arch Merchant

Join Date: Sep 2005

In my parent's basement

R/Mo

I always chuckle to myself when ranger mobs hit me (a ranger) with broad head arrow.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by R A C
I always chuckle to myself when ranger mobs hit me (a ranger) with broad head arrow. Bet its just as amusing as going through S. Shiverpeaks bonus' using henchman and constantly getting 'Guilt' 'Shame' and 'Mark of Subversion' cast on you, even though the only spell you have is Rebirth... Makes you laugh at the crappy AI

Imo Broad Head Arrow just sucks, if you can't interrupt them with Concussion Shot and give them Dazed, try a new sodding profession. The only way to utilize BHA is to hope the enemy monk isn't watching, then he'll just start running around more often in order to avoid it, specially if the only way to make it useful is to cover it up with another condition.

K.Ichigo

Frost Gate Guardian

Join Date: Nov 2005

Maybe it's just me, but I'm having a hard time interrupting RoF with Concussion. -_-

Unconditional daze will have certain uses, it's undeniable.

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

Daze is to casters what blind is to damage dealers. I'm not sure how good this is in PvP, but in PvE you can shut down a caster mob with plenty of time to kill it.

Take this on the Nahpui Quarter mission, you'll love it.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by K.Ichigo
Dazed without needing to interrupt a spell. Need I say more? Learn how to interrupt, and save your elite?

K.Ichigo

Frost Gate Guardian

Join Date: Nov 2005

How about use the skill, and THEN bash it. I haven't used it yet, and am only surmising at its potential. You act as if Concussion Shot at 12 energy (with high expertise) and a huge recharge is an easy way to cause daze. It's only guarenteed on Elementalists and Necromancers. Just at least try it out before you assume that it's garbage.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

The only way this skill we be of any use in PvP is with Fevered Dreams. Hitting multiple people with dazed is your best chance of having it not removed. HA would be the best environment. I don't think GvG is a good place for this skill. Besides there is really no reason to run this over concussion shot as a single target daze.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

I can already see Rangers using Broad Head Arrow with a long-recharge bow, saying short bows suck... Sigh.
Anyway, if you can't take out a Necro, an Ele or a Mesmer with the usual 2 interrupts (savage and distracting), you're doing a poor job. A good monk will remove the condition Dazed pretty fast anyway.

Concussion Shot is fun. But it's just for the occasional out-of-the-box Random Arenas...

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Maybe u could use Broad Head and then use Savage to inturrupt stuff like RoF.

idk, I`m just looking for a use.

P.S- The fevered dreams combo actually sounds kinda nice.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I think Broad Head Arrow just flat out sucks, which is disappointing. It should be more like Crippling Shot.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by SnipiousMax
It should be more like Crippling Shot. Useless because of a better, non-elite skill? Oh wait, it already is like that.

Broad head arrow is balanced, and makes sense, it just serves no practical use with Conc Shot out, you save your elite spot, and is it REALLY that hard to wait for a spell to interrupt with it?

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Quote:
Originally Posted by Dodo The Extinct
Maybe u could use Broad Head and then use Savage to inturrupt stuff like RoF.
Not possible, unless you get lucky or predict the RoF effectively.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Huntmaster
Useless because of a better, non-elite skill? Oh wait, it already is like that.
Difference between Crippling Shot and Broad Head Arrow (and other skills like Poison Arrow) is that there are reasons to take Crippling Shot over Pin Down. A cripple Shot ranger is still a somewhat viable build... But there is no reason to take Broad Head Arrow over Concusion Shot, and that is unfortunate. The only way I'd see it as useful was if it was somewhat spamable (lower energy cost/recharge) and if got rid of that ridiculous arch. The advantage would be for a physical heavy team, you wouldn't need to baby sit casters.

AmericanPsycho

AmericanPsycho

Pre-Searing Cadet

Join Date: Aug 2005

FamE

R/Me

I agree that concussion shot vs a ele/mes/nec/rit is worthwhile, but if you tried to interrupt a boon prot monk youll have a much harder time. Sure you can wait for a guardian, but still every ranger interrupter should agree that interrupting a monk is much harder then most caster classes and there is a big chance that the guardian's casting time is halfed!

With my broad head arrow build I SHUTDOWN a monk completly unless they have someone else removing the 3 conditions that I stack on the monk, he wont get dazed off. Having a constant daze just rips monks apart, get a melee class on them too and they wont cast anything. Instead of just some of the time having daze and then it gets removed.

The skills for my broad head arrow build are
Broad head arrow
Distracting Shot
Savage Shot
Pindown
Apply Poison
Whriling def
Fav winds
Ress sig

Also people arent using the silencing bow string to its potential. That makes my daze last 26 secs!!

Pindown with broad head arrow works wonders! Pin them down and move a bit closer to them to ensure that the broad head arrow hits

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by Huntmaster
Useless because of a better, non-elite skill? Oh wait, it already is like that. Really it's not about crippling down one opponent for 15 seconds, it's about crippling 3 of them at the same time at a critical moment of GvG (the enemy chasing you or leaving) or being able to send it twice in 2 seconds on one target if ever the first shot missed because of movement. And it goes through defensive stances.

Pin Down doesn't compare to Crippling Shot.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Iskrah
Really it's not about crippling down one opponent for 15 seconds, it's about crippling 3 of them at the same time at a critical moment of GvG (the enemy chasing you or leaving) or being able to send it twice in 2 seconds on one target if ever the first shot missed because of movement. And it goes through defensive stances.
And I think that BHA should follow the same pattern. Being able to spam it like cripple shot would be too much, but I don't see how decreasing the recharge/cost/duration and increasing the speed would make it overpowered, seeing how easily conditions are removed. It would make a horrible skill, into a viable build.

Killsmith

Ascalonian Squire

Join Date: Feb 2006

So, the argument for broad head arrow is that you need to put dazed on monks without having to interrupt their short casts. But isn't a good monk going to be kiting if he isn't casting? If that's the case, then it looks like a choice between trying to put dazed on a monk while he's dodging attacks and trying to put dazed on a monk while he's making a short cast. Granted, with a monk you have a small window to hit and interrupt, but you can tell when a monk is going to cast. If you ask me, it looks like you've got a better chance bringing conc. and saving your elite. Just make sure you have a skill that gets a predictable response from the monks.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by Iskrah
Really it's not about crippling down one opponent for 15 seconds, it's about crippling 3 of them at the same time at a critical moment of GvG (the enemy chasing you or leaving) or being able to send it twice in 2 seconds on one target if ever the first shot missed because of movement. And it goes through defensive stances.

Pin Down doesn't compare to Crippling Shot. Serpents Quickness, Oath Shot and Pin Down work pretty nicely. ;P

K.Ichigo

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by Huntmaster
Serpents Quickness, Oath Shot and Pin Down work pretty nicely. ;P That's 3 skills from 3 different Attributes to take the place of ONE Elite. Not to mention that it's clumsy as well.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

BHA will never make it into my build over Punishing Shot. I use to carry Concussion Shot around alot, not as much recently as i usually stick with Savage, Distract and Punishing.

When it comes to these monks spamming RoF, don't the majority of these monks also have Guardian? Slot a pretty Concussion Shot into that and just hope theres someone else arouind to give you a hand interrupting RoF. If you were still having trouble you could always bring Arcane Conundrum to give yourself an easy target

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by K.Ichigo
That's 3 skills from 3 different Attributes to take the place of ONE Elite. Not to mention that it's clumsy as well. You don't need any WS to effectively use SQ, especially with Oath in your bar.

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Quote:
Originally Posted by Huntmaster
You don't need any WS to effectively use SQ, especially with Oath in your bar. You're using 1 elite and 2 normal skills to do something less effectively than with 1 elite, bravo.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Less effective? Hardly.

Impracticle? Sure.

The point was that Pin Down can be just as effective as Cripshot. (And by all means, i love cripshot, it's my favorite skill, it's just NOWHERE as good as it used to be.)

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by Huntmaster
Less effective? Hardly.

Impracticle? Sure.

The point was that Pin Down can be just as effective as Cripshot. (And by all means, i love cripshot, it's my favorite skill, it's just NOWHERE as good as it used to be.) No, Pin Down sure can not. Not only do you bring 2 extra skills, but they will be redundant (shorter duracy) + these skills will be barely useful with the rest of your build. You've got to see the bigger picture, and I can only see you using a Trapper build with your idea. A Cripshotter, the Ranger in annoyance mode, runs best like that IMO:

Apply Poison
Hunter's Shot (AP + HS = -7 degen)
Distracting Shot
Savage Shot (2 interrupts to be able to every 4 seconds in average)
Cripshot
Storm Chaser (flagrunner)
Blackout (the blackout spike was popular during last GWWC)
res sig

You didn't get the point of Cripshot, I think. It's not about using it every 7 seconds or so, or sending arrows in between different shots for your Oath Shot. It's about crippling those two squishies that are going away. It's about getting the 2 warriors that are chasing after your monk. If you need to wait 10 seconds (with Serpent's Quickness) or you need a shot in between (with Oath Shot), you're really not getting the job done quite as well.

Of course Cripshot has been nerfed, and deservedly so. It's still the King. 2e more? some more points in MM? Fine. For example you can 14 MM, 12 exp, 7 WS, 8 domi, composite bow with an adequate string, you're ready to rock. Or you could put 12 MM and a bit more exp...

Cheers, it's your avatar.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Huntmaster
Pin Down can be just as effective as Cripshot. There is no way that it can compare. Cripshot is unblockable/evadeable, and has next to no recharge. They are worlds apart, no matter what twisted combo you employ to make Pin Down look as effective.

Pin Down cannot even approach half the effectiveness of Crippling Shot with Oath Shot and SQ. Can you use it to cripple two targets with two arrows knowing that they cannot avoid them ? Can you do it with one slot ? In fact, your combo is more expensive energy wise than Crippling Shot too.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Plus I just read that he doesn't put any point in WS. Now I'm just lost on what he wants to do. A Spiker with those 3 complimentary skills? No way.

Amarth d'Arc

Amarth d'Arc

Academy Page

Join Date: Nov 2005

The Seven Sisters

R/

I thought BHE is useless in PVE/Cantha with these large groups of mobs everywhere until I combined BHE with Epidemic....

btw: Dazed works well on the Assa´s Deadly & Shadow Arts skills as well.....

Although I agree that it is hard to give up Punishing Shoot - I must say that (in PVE) it is amazing how fast and cheap you can daze large groups of mobs.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

To justify being elite...BHA needs to be unavoidable like Cripple shot. Recharge and Cost are too high...but I think the biggest thing that makes it worthless is that it is far too likely that you will miss, and waste the extraordinary amount of energy required to use it.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Solution: go /A, grab Death's Charge and Return and get right up in the guy's fce before you let fly. Can't miss at five feet

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by LaserLight
Solution: go /A, grab Death's Charge and Return and get right up in the guy's fce before you let fly. Can't miss at five feet You can if it goes fifty feet in the air first.... the arch is ridiculous.