Given it's high cost and long recharge, if you want to use this powerful elite in your build you have to consider other skills you take carefully. Ideally your build should be able to do the following:
1. Attack fast, because even a shortbow shoots too slowly to interrupt a dazed healing monk.
2. Cause several conditions, otherwise dazed'll be removed too easily.
3. Slow down the target so it won't get behind cover or out of range too easily.
4. A minimal of other high-cost bow attacks.
Keeping the above in mind my example build will consist of:
Broad Head Arrow
Hunter's Shot
Pindown
Apply Poison
Lightning Reflex (or Tiger's Fury)
Whirling Defense (optional)
Troll
I noticed that Favorable Wind does almost nothing to reduce the huge arc on Broad Head. Not sure if Read the Wind is any better. However if you use Read, then you'll be lacking the poison condition.
Using a build similar to the one above I went 13-0 on a RA team. We had no monk or ritualist, and won against multiple 2-monk teams. It did help that the other ranger on the team had Concussion Shot, so there was a lot of dazed going around.
If you're not worried about survival you can bring something like Arcane Conundrum. Just keep in mind that it's still virtually impossible to interrupt something like RoF. Chance is higher if you have melee teammates attacking the target at the same time however, since all their hits become interrupts automatically under dazed condition.
How to utilize Broad Head Arrow effectively
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From my limited experience using Broad Head Arrow durring the FPE, I'd strongly suggest using either Fav Winds, or RTW with the skill, as well as an IAS stance. The strength is that you don't need to interupt to trigger the Daze.
That being said, I don't see it as being a fantastic skill vs Boon/Prot monks, which are still the most common form of monk that you see in RA/TA.
That being said, I don't see it as being a fantastic skill vs Boon/Prot monks, which are still the most common form of monk that you see in RA/TA.
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Quote:
Originally Posted by R A C
I always chuckle to myself when ranger mobs hit me (a ranger) with broad head arrow.
Bet its just as amusing as going through S. Shiverpeaks bonus' using henchman and constantly getting 'Guilt' 'Shame' and 'Mark of Subversion' cast on you, even though the only spell you have is Rebirth... Makes you laugh at the crappy AI
Imo Broad Head Arrow just sucks, if you can't interrupt them with Concussion Shot and give them Dazed, try a new sodding profession. The only way to utilize BHA is to hope the enemy monk isn't watching, then he'll just start running around more often in order to avoid it, specially if the only way to make it useful is to cover it up with another condition.
Imo Broad Head Arrow just sucks, if you can't interrupt them with Concussion Shot and give them Dazed, try a new sodding profession. The only way to utilize BHA is to hope the enemy monk isn't watching, then he'll just start running around more often in order to avoid it, specially if the only way to make it useful is to cover it up with another condition.
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How about use the skill, and THEN bash it. I haven't used it yet, and am only surmising at its potential. You act as if Concussion Shot at 12 energy (with high expertise) and a huge recharge is an easy way to cause daze. It's only guarenteed on Elementalists and Necromancers. Just at least try it out before you assume that it's garbage.
The only way this skill we be of any use in PvP is with Fevered Dreams. Hitting multiple people with dazed is your best chance of having it not removed. HA would be the best environment. I don't think GvG is a good place for this skill. Besides there is really no reason to run this over concussion shot as a single target daze.
I can already see Rangers using Broad Head Arrow with a long-recharge bow, saying short bows suck... Sigh.
Anyway, if you can't take out a Necro, an Ele or a Mesmer with the usual 2 interrupts (savage and distracting), you're doing a poor job. A good monk will remove the condition Dazed pretty fast anyway.
Concussion Shot is fun. But it's just for the occasional out-of-the-box Random Arenas...
Anyway, if you can't take out a Necro, an Ele or a Mesmer with the usual 2 interrupts (savage and distracting), you're doing a poor job. A good monk will remove the condition Dazed pretty fast anyway.
Concussion Shot is fun. But it's just for the occasional out-of-the-box Random Arenas...
Quote:
Originally Posted by SnipiousMax
It should be more like Crippling Shot.
Useless because of a better, non-elite skill? Oh wait, it already is like that.
Broad head arrow is balanced, and makes sense, it just serves no practical use with Conc Shot out, you save your elite spot, and is it REALLY that hard to wait for a spell to interrupt with it?
Broad head arrow is balanced, and makes sense, it just serves no practical use with Conc Shot out, you save your elite spot, and is it REALLY that hard to wait for a spell to interrupt with it?
Quote:
Originally Posted by Huntmaster
Useless because of a better, non-elite skill? Oh wait, it already is like that.
Difference between Crippling Shot and Broad Head Arrow (and other skills like Poison Arrow) is that there are reasons to take Crippling Shot over Pin Down. A cripple Shot ranger is still a somewhat viable build... But there is no reason to take Broad Head Arrow over Concusion Shot, and that is unfortunate. The only way I'd see it as useful was if it was somewhat spamable (lower energy cost/recharge) and if got rid of that ridiculous arch. The advantage would be for a physical heavy team, you wouldn't need to baby sit casters.
Difference between Crippling Shot and Broad Head Arrow (and other skills like Poison Arrow) is that there are reasons to take Crippling Shot over Pin Down. A cripple Shot ranger is still a somewhat viable build... But there is no reason to take Broad Head Arrow over Concusion Shot, and that is unfortunate. The only way I'd see it as useful was if it was somewhat spamable (lower energy cost/recharge) and if got rid of that ridiculous arch. The advantage would be for a physical heavy team, you wouldn't need to baby sit casters.
I agree that concussion shot vs a ele/mes/nec/rit is worthwhile, but if you tried to interrupt a boon prot monk youll have a much harder time. Sure you can wait for a guardian, but still every ranger interrupter should agree that interrupting a monk is much harder then most caster classes and there is a big chance that the guardian's casting time is halfed!
With my broad head arrow build I SHUTDOWN a monk completly unless they have someone else removing the 3 conditions that I stack on the monk, he wont get dazed off. Having a constant daze just rips monks apart, get a melee class on them too and they wont cast anything. Instead of just some of the time having daze and then it gets removed.
The skills for my broad head arrow build are
Broad head arrow
Distracting Shot
Savage Shot
Pindown
Apply Poison
Whriling def
Fav winds
Ress sig
Also people arent using the silencing bow string to its potential. That makes my daze last 26 secs!!
Pindown with broad head arrow works wonders! Pin them down and move a bit closer to them to ensure that the broad head arrow hits
With my broad head arrow build I SHUTDOWN a monk completly unless they have someone else removing the 3 conditions that I stack on the monk, he wont get dazed off. Having a constant daze just rips monks apart, get a melee class on them too and they wont cast anything. Instead of just some of the time having daze and then it gets removed.
The skills for my broad head arrow build are
Broad head arrow
Distracting Shot
Savage Shot
Pindown
Apply Poison
Whriling def
Fav winds
Ress sig
Also people arent using the silencing bow string to its potential. That makes my daze last 26 secs!!
Pindown with broad head arrow works wonders! Pin them down and move a bit closer to them to ensure that the broad head arrow hits
Quote:
Originally Posted by Huntmaster
Useless because of a better, non-elite skill? Oh wait, it already is like that.
Really it's not about crippling down one opponent for 15 seconds, it's about crippling 3 of them at the same time at a critical moment of GvG (the enemy chasing you or leaving) or being able to send it twice in 2 seconds on one target if ever the first shot missed because of movement. And it goes through defensive stances.
Pin Down doesn't compare to Crippling Shot.
Pin Down doesn't compare to Crippling Shot.
